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fix vertex color
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parent
100238d232
commit
06b8fcea64
@ -1304,16 +1304,29 @@ namespace Unity_Studio
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//ob.Append(string.Join(",", m_Mesh.m_Colors));
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lineSplit = ob.Length;
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for (int i = 0; i < m_Mesh.m_VertexCount; i++)
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if (m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
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{
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ob.AppendFormat("{0},{1},{2},{3},", m_Mesh.m_Colors[i * 2], m_Mesh.m_Colors[i * 2 + 1], m_Mesh.m_Colors[i * 2 + 2], m_Mesh.m_Colors[i * 2 + 3]);
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if (ob.Length - lineSplit > 2000)
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for (int i = 0; i < m_Mesh.m_VertexCount; i++)
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{
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ob.Append("\n");
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lineSplit = ob.Length;
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ob.AppendFormat("{0},{1},{2},{3},", m_Mesh.m_Colors[i * 3], m_Mesh.m_Colors[i * 3 + 1], m_Mesh.m_Colors[i * 3 + 2], 1.0f);
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if (ob.Length - lineSplit > 2000)
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{
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ob.Append("\n");
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lineSplit = ob.Length;
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}
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}
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}
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else
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{
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for (int i = 0; i < m_Mesh.m_VertexCount; i++)
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{
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ob.AppendFormat("{0},{1},{2},{3},", m_Mesh.m_Colors[i * 4], m_Mesh.m_Colors[i * 4 + 1], m_Mesh.m_Colors[i * 4 + 2], m_Mesh.m_Colors[i * 4 + 3]);
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if (ob.Length - lineSplit > 2000)
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{
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ob.Append("\n");
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lineSplit = ob.Length;
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}
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}
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}
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ob.Length--;//remove last comma
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@ -1826,9 +1839,9 @@ namespace Unity_Studio
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for (int c = 0; c < m_Mesh.m_VertexCount; c++)
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{
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colors[c] = new Colour(
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m_Mesh.m_Colors[c * 4],
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m_Mesh.m_Colors[c * 4 + 1],
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m_Mesh.m_Colors[c * 4 + 2],
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m_Mesh.m_Colors[c * 3],
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m_Mesh.m_Colors[c * 3 + 1],
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m_Mesh.m_Colors[c * 3 + 2],
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1.0f);
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}
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mesh.VertexColours = colors;
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@ -1028,9 +1028,9 @@ namespace Unity_Studio
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for (int c = 0; c < m_Mesh.m_VertexCount; c++)
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{
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colorData[c] = new Vector4(
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m_Mesh.m_Colors[c * 4],
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m_Mesh.m_Colors[c * 4 + 1],
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m_Mesh.m_Colors[c * 4 + 2],
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m_Mesh.m_Colors[c * 3],
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m_Mesh.m_Colors[c * 3 + 1],
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m_Mesh.m_Colors[c * 3 + 2],
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1.0f);
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}
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}
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