Commit Graph

528 Commits

Author SHA1 Message Date
nikitalita
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare
b146d251a7 add option to not show error message 2021-07-06 15:57:59 +08:00
Perfare
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
Perfare
850ba63a10 support exporting VideoClips with a size above 2gb. close #765 2021-07-02 03:26:46 +08:00
Perfare
17b91984d6 fixed bug 2021-07-02 02:29:03 +08:00
Perfare
7ab2cda120 refactor the file reading part 2021-07-02 02:17:59 +08:00
Perfare
4345885cc9 remember the last opened path, close #646 2021-06-30 22:41:16 +08:00
Perfare
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare
c1cddce031 added option to support version stripped files, close #766 2021-06-29 10:32:19 +08:00
Perfare
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
Perfare
c2b6691fd9 fix build 2021-06-27 09:42:13 +08:00
Perfare
8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Perfare
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Perfare
f3e406983b
Merge pull request #768 from Fraxul/master
Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
Dan Weatherford
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Patrick King
c9cf2d188e Enable FBX export for higher UV maps. 2021-06-11 14:26:37 -06:00
Perfare
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
Perfare
075d53a455 small improvement 2021-05-28 23:19:31 +08:00
Perfare
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare
caa45216ef fix compilation error 2021-05-28 22:16:50 +08:00
Perfare
c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
Perfare
46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
Perfare
d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
Perfare
4002bdecb8
Update README.md 2021-05-27 03:55:37 +08:00
StarHeart
17259e00c7
correct grammar (#749) 2021-05-27 03:49:40 +08:00
Perfare
44b02b92d8 fix lzma decompression 2021-05-27 03:46:15 +08:00
Joshua May
251854cc41
Adds exporter for list of assets to XML (#710) 2021-04-18 01:27:15 +08:00
Perfare
6f7b77245d
Merge pull request #639 from sk-zk/nul-fix
[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
Perfare
6d99f5ebf6 Improve vertex format parsing. Close #689 2021-04-12 15:11:17 +08:00
Perfare
f1f2430f97 Support 2021.1 2021-04-11 23:49:44 +08:00
Perfare
b52696c965
Merge pull request #713 from K0lb3/patch-1
Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00
K0lb3
5fba52dc83
Update ClassIDType according to official reference
I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
Perfare
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare
c17d7d6331
Update README.md 2021-01-15 04:38:54 +08:00
Perfare
9fef18d6ea fixes bug 2021-01-15 04:33:54 +08:00
Perfare
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare
f904bc138b typo 2021-01-15 02:17:11 +08:00
Perfare
7ed5345b1b Fixed #652 2021-01-15 02:12:54 +08:00
Perfare
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Perfare
e1cf36aa3c Fixed #650 2020-12-14 21:20:04 +08:00
sk-zk
f644396a15 Fix \0 chars in TextAssets cutting off preview 2020-10-30 23:08:06 +01:00
Perfare
3e77c34bd5 Fixed #618 2020-09-29 07:08:14 +08:00