Commit Graph
255 Commits
Author SHA1 Message Date
VaDiM 9790620f34 Improve support for Tuanjie 1.10+ 2026-09-21 00:49:50 +03:00
VaDiM 9744c47fd3 Add option to filter Live2D textures 2026-09-10 02:16:04 +03:00
VaDiM dd83e43673 Some refactor 2026-09-10 02:03:15 +03:00
VaDiM b31ad421f4 [GUI] Fix sprite hashes when alpha mask is disabled 2026-08-08 11:54:43 +03:00
VaDiM 3ac76eb1cd Merge branch 'pr/130' into AssetStudioMod 2026-08-01 15:15:28 +03:00
VaDiM c15093f848 Fix Live2D motion converting. Close #150 2026-07-18 01:30:08 +03:00
VaDiM 0ba4b089da Less strict filtering for Live2D textures 2026-07-18 01:21:34 +03:00
VaDiM 144b87fa4a Improve support for Live2D physics and fade motion assets 2026-07-18 01:17:43 +03:00
VaDiM f102da17bf Hide warnings from Live2D motion converter 2026-07-14 13:42:41 +03:00
VaDiM b51a5bbdf6 Improve detection of Live2D models. Close #122
- Added an alternative way of model detection when a MonoScript asset is not loaded.
- Fixed model detection regression after the https://github.com/aelurum/AssetStudio/commit/0066d673f45cfd07bbca4343e2fdf27660698c17
2026-07-07 17:35:03 +03:00
VaDiM d0e5b00356 Improve support for Unity 2022+ 2026-06-19 21:13:12 +03:00
VaDiM 7b7907f2eb Migrate to System.Text.Json in Live2D exporter
- [exp3.json] Fixed format of Blend values (there should be strings according to the official specification)
- Fixed BlendType enum
2026-06-19 21:11:55 +03:00
VaDiM 92602fc4a9 Some fixes for Live2D exporter
- Added Live2DOptions class
- Added filtering of Live2D textures when the searchByFilename flag is used
2026-06-19 21:10:55 +03:00
VaDiM 071afb5e7e Improve support for normal maps. Close #57
src: https://github.com/AssetRipper/AssetRipper/blob/master/Source/AssetRipper.Export.Modules.Textures/TextureConverter.cs
2026-06-19 20:58:31 +03:00
VaDiM 02a288894d Add option to dump material assets during model export 2026-06-03 03:01:42 +03:00
VaDiM 7adfdef62f Add support for latest Tuanjie versions (up to v1.9)
still partial
2026-05-27 02:50:58 +03:00
VaDiM 82791504dd Display a warning instead of an error when converting animations 2026-04-29 01:47:34 +03:00
VaDiM c728d0349d Some fixes for image converters 2026-04-20 03:39:38 +03:00
VaDiM 78680987bf A bit faster decoding of RGBA64 images 2026-04-20 03:33:03 +03:00
VaDiM b2265578e2 Improve AudioClip support 2026-04-20 03:04:32 +03:00
VaDiM 36699541fa Improve support for legacy Unity versions (WIP). Close #103 2026-04-20 03:03:51 +03:00
VaDiM 54d0a96235 Do not throw an error in case of unsupported sprites. Close #109 2026-03-15 00:23:16 +03:00
VaDiM 79d192ab70 Add option to keep original sprite sizes. Close #107
- Enabled by default
- [GUI] Added "Keep original sprite sizes" option to the Export options
- [CLI] Added "--sprite-cropping" option to the Advanced section
2026-03-14 20:21:42 +03:00
VaDiM 61d9bc8f15 Add option to export images in "assetName@hash" name format
- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
2026-03-13 13:27:47 +03:00
VaDiM 94090a997a Merge branch 'pr/115' into AssetStudioMod 2026-03-05 03:18:35 +03:00
VaDiM ab5b81d01e Update span extensions 2026-02-21 03:20:05 +03:00
LegoFan9andGitHub ac970e80f7 Update Kyaru.Texture2DDecoder package versions 2026-02-02 00:06:27 -05:00
VaDiM 0e0f28aecf Update Live2D namespace 2026-01-27 00:06:01 +03:00
VaDiM bb1cba89e1 Some refactor for Texture2DExtensions 2026-01-27 00:05:45 +03:00
VaDiM abeb251488 Update cropping method for Switch deswizzler
Inspired by AssetRipper, yeah
2026-01-27 00:05:24 +03:00
VaDiM 4abdb30fc9 Fix fbx export of some old models. Regression v0.19.0 2025-11-23 15:34:47 +03:00
fricyoandGitHub 659aba9f5d Fixed float to int 2025-11-13 00:07:03 +08:00
fricyoandGitHub 0c93fc1ace Place cropped image on canvas to be full sprite 2025-11-12 21:46:44 +08:00
VaDiM 6b5278fb68 Add support for swizzled rgba64 textures 2025-11-12 05:28:19 +03:00
VaDiM 6b66ec7467 Fix rendering of some packed sprites. Close #104 2025-10-15 22:23:42 +03:00
VaDiM 553f0d94f3 Some fixes for Live2D export
- [CLI] Replaced "--l2d-force-bezier" with "--l2d-smooth-motions"
2025-09-06 03:50:55 +03:00
VaDiM 6de33d0437 Update to v0.19 & update dependencies 2025-09-04 20:07:22 +03:00
VaDiM 963cd6546b Improve mesh loading 2025-09-01 16:32:46 +03:00
VaDiM ae3b5169df Some other fixes 2025-08-27 05:23:50 +03:00
VaDiM be11fdf14f [GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
VaDiM 054906a426 More spans 2025-08-11 01:25:42 +03:00
VaDiM 36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
VaDiM 35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
VaDiM 6f8f1a5a8a Use System.Half 2025-07-13 20:40:34 +03:00
VaDiM 7b7eac62d8 Fixes for Live2D export
- Fixed export of live2d models from assets without containers.
- Improved method of binding model-related assets.
2025-06-27 00:41:58 +03:00
VaDiM a1ee61c542 Some minor fixes 2025-06-10 02:06:24 +03:00
VaDiM 3ea01ec9bc Display animation count when exporting fbx models 2025-05-29 05:11:21 +03:00
VaDiM 55406553f6 Some minor fixes 2025-05-17 04:58:43 +03:00
VaDiM 13f37ec260 Fix audioClip converting 2025-04-17 01:01:58 +03:00
VaDiM a0c2a7bdfe Improve integration with Live2D assets
- Added container-independent method for searching AnimationClip assets
(However, it's not really universal, so it can't completely replace the container-dependent method)
2025-04-10 01:30:45 +03:00