Commit Graph

678 Commits

Author SHA1 Message Date
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
b146d251a7 add option to not show error message 2021-07-06 15:57:59 +08:00
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
850ba63a10 support exporting VideoClips with a size above 2gb. close #765 2021-07-02 03:26:46 +08:00
17b91984d6 fixed bug 2021-07-02 02:29:03 +08:00
7ab2cda120 refactor the file reading part 2021-07-02 02:17:59 +08:00
4345885cc9 remember the last opened path, close #646 2021-06-30 22:41:16 +08:00
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
c1cddce031 added option to support version stripped files, close #766 2021-06-29 10:32:19 +08:00
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
c2b6691fd9 fix build 2021-06-27 09:42:13 +08:00
8dec094304 update project files 2021-06-27 09:27:40 +08:00
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
f3e406983b Merge pull request #768 from Fraxul/master
Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
c9cf2d188e Enable FBX export for higher UV maps. 2021-06-11 14:26:37 -06:00
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
075d53a455 small improvement 2021-05-28 23:19:31 +08:00
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
caa45216ef fix compilation error 2021-05-28 22:16:50 +08:00
c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
4002bdecb8 Update README.md 2021-05-27 03:55:37 +08:00
17259e00c7 correct grammar (#749) 2021-05-27 03:49:40 +08:00
44b02b92d8 fix lzma decompression 2021-05-27 03:46:15 +08:00
251854cc41 Adds exporter for list of assets to XML (#710) 2021-04-18 01:27:15 +08:00
6f7b77245d Merge pull request #639 from sk-zk/nul-fix
[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
6d99f5ebf6 Improve vertex format parsing. Close #689 2021-04-12 15:11:17 +08:00
f1f2430f97 Support 2021.1 2021-04-11 23:49:44 +08:00
b52696c965 Merge pull request #713 from K0lb3/patch-1
Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00
5fba52dc83 Update ClassIDType according to official reference
I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
c17d7d6331 Update README.md 2021-01-15 04:38:54 +08:00
9fef18d6ea fixes bug 2021-01-15 04:33:54 +08:00
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
f904bc138b typo 2021-01-15 02:17:11 +08:00
7ed5345b1b Fixed #652 2021-01-15 02:12:54 +08:00
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
e1cf36aa3c Fixed #650 2020-12-14 21:20:04 +08:00
f644396a15 Fix \0 chars in TextAssets cutting off preview 2020-10-30 23:08:06 +01:00
3e77c34bd5 Fixed #618 2020-09-29 07:08:14 +08:00