34a0af683a
Fixed bug
2021-11-19 18:11:00 +08:00
91410a33b1
Improve the handling of compressed files.
2021-11-19 17:54:06 +08:00
d08b78c2cf
support 2021.2
2021-11-12 10:25:22 +08:00
2ef52afe1e
Fixed #835
2021-11-12 09:30:12 +08:00
05a41d2f1e
Merge pull request #855 from nikitalita/fix-assembly-loading
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Fix AssemblyLoading bug
2021-11-08 09:36:03 +08:00
34c38e1415
Fix AssemblyLoading bug
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If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
c85873b729
0.16.0
2021-07-06 16:03:54 +08:00
b146d251a7
add option to not show error message
2021-07-06 15:57:59 +08:00
3129d67fc1
Improve ShaderConverter
2021-07-06 12:45:24 +08:00
850ba63a10
support exporting VideoClips with a size above 2gb. close #765
2021-07-02 03:26:46 +08:00
17b91984d6
fixed bug
2021-07-02 02:29:03 +08:00
7ab2cda120
refactor the file reading part
2021-07-02 02:17:59 +08:00
4345885cc9
remember the last opened path, close #646
2021-06-30 22:41:16 +08:00
53720e37ab
Fixed #435
2021-06-30 06:31:05 +08:00
7c3cb36630
update project files
2021-06-29 11:03:19 +08:00
c1cddce031
added option to support version stripped files, close #766
2021-06-29 10:32:19 +08:00
973a1076e4
support exporting AnimationClip versions below 4.3
2021-06-29 02:43:42 +08:00
089e164756
improved Sprite export
2021-06-28 07:14:02 +08:00
c2b6691fd9
fix build
2021-06-27 09:42:13 +08:00
8dec094304
update project files
2021-06-27 09:27:40 +08:00
bedee240be
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
d963d71b12
clean up TypeDefinitionConverter code
2021-06-26 13:16:12 +08:00
77a0c9c40a
Fbx multiple uv export
2021-06-24 13:48:56 +08:00
f3e406983b
Merge pull request #768 from Fraxul/master
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Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
08b7bfcf9a
Fix blend shape export with multiple submeshes
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Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
57e4f7cefd
Add an option to export all UVs as diffuse maps.
2021-06-11 17:12:15 -06:00
c9cf2d188e
Enable FBX export for higher UV maps.
2021-06-11 14:26:37 -06:00
ab98585b6a
Fix Shader reading. Close #720
2021-05-29 05:11:05 +08:00
075d53a455
small improvement
2021-05-28 23:19:31 +08:00
432116d834
Improve SerializedFile reading.
2021-05-28 22:23:07 +08:00
caa45216ef
fix compilation error
2021-05-28 22:16:50 +08:00
c9394cd957
Fixed #734
2021-05-28 03:49:46 +08:00
46c0e8ffe1
Improve stream file processing
2021-05-28 03:43:32 +08:00
d14c232015
Improve the error message
2021-05-28 03:27:50 +08:00
4002bdecb8
Update README.md
2021-05-27 03:55:37 +08:00
17259e00c7
correct grammar ( #749 )
2021-05-27 03:49:40 +08:00
44b02b92d8
fix lzma decompression
2021-05-27 03:46:15 +08:00
251854cc41
Adds exporter for list of assets to XML ( #710 )
2021-04-18 01:27:15 +08:00
6f7b77245d
Merge pull request #639 from sk-zk/nul-fix
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[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
6d99f5ebf6
Improve vertex format parsing. Close #689
2021-04-12 15:11:17 +08:00
f1f2430f97
Support 2021.1
2021-04-11 23:49:44 +08:00
b52696c965
Merge pull request #713 from K0lb3/patch-1
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Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00
5fba52dc83
Update ClassIDType according to official reference
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I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html ) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
dfb74baf79
Fix for mesh weights output
2021-01-15 09:32:57 +08:00
978e90a403
Fix if AudioClip does not contain subsound. Close #672
2021-01-15 05:39:45 +08:00
c17d7d6331
Update README.md
2021-01-15 04:38:54 +08:00
9fef18d6ea
fixes bug
2021-01-15 04:33:54 +08:00
ee0cd4ab52
Fixed #609
2021-01-15 03:43:52 +08:00
f904bc138b
typo
2021-01-15 02:17:11 +08:00
7ed5345b1b
Fixed #652
2021-01-15 02:12:54 +08:00