Perfare
e4533b4ec3
Add json file to read Shader
2017-08-21 22:00:28 +08:00
Perfare
9d87fead21
move glsl file to resource file
2017-08-21 19:51:32 +08:00
Perfare
ef29d220e0
Fixes #73
2017-08-21 06:46:46 +08:00
Perfare
14ec7c8259
support Unity 2017.1.0
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fixed show "bundle file" original file
2017-07-15 15:27:09 +08:00
Perfare
9687f823fb
Add "show original file" right click menu
2017-06-30 16:11:16 +08:00
Perfare
8a3af0bfba
rewrite export mesh
2017-06-22 06:59:16 +08:00
Perfare
06b8fcea64
fix vertex color
2017-04-13 15:21:57 +08:00
Perfare
100238d232
fixed bug
2017-04-12 14:43:41 +08:00
Perfare
d1ec1c29a4
cleanup code
2017-04-10 03:13:08 +08:00
Perfare
e37a04e05b
Modify project file
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Fixed some bugs
2017-04-09 09:59:31 +08:00
Perfare
6f3b438d92
Fixed read struct
2017-04-04 05:49:26 +08:00
Perfare
f8e7303169
support use asset original name when display and export
2017-04-01 04:28:46 +08:00
Perfare
bd18bfb8ea
Move code
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Fixed some bugs
2017-04-01 00:41:18 +08:00
ordigdug
cfbcdecfe6
Added ExportMesh support -- ( #31 )
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utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
Perfare
45b9b781b1
Clean up code
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Adjust UI
Fixed some bugs
2017-02-27 23:56:24 +08:00
ordigdug
384dd2e4e3
Mesh Preview Support ( #26 )
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* Added OpenTK preview
* Bug fix
* Cleanup
* Initial Mesh preview support
* Mesh preview support
* Mesh preview - lighting and color
2017-02-25 18:04:05 +08:00
Perfare
b4bce77381
Support Wii U Asset
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All types selection
2017-02-24 15:39:06 +08:00
Perfare
332e4cc6e2
Fixed some bugs
2017-02-16 15:30:11 +08:00
Perfare
16ed347a30
Tidy up a part of the code
2017-02-12 04:57:24 +08:00
ordigdug
66b9b46523
Code moved out of UnityStudioForm and into new class UnityStudio.cs ( #17 )
2017-02-11 15:39:14 +08:00
Perfare
fff759fe72
Move texture related code to Texture2D.cs
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Delete some astc related code
2017-02-01 01:20:43 +08:00
Perfare
7e7397ab7e
Remove exportSize
2017-01-31 17:13:33 +08:00
Perfare
86e30c5dc0
Support file size greater than 2GB
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Support preview .otf type font
2017-01-28 19:17:31 +08:00
Perfare
7456f9b106
improve ClassStruct read and parse
2017-01-25 19:38:44 +08:00
Perfare
05fd0588e8
0.6.5
2017-01-20 01:49:46 +08:00
Perfare
ac33fd5ab8
update TextureFormat
2017-01-16 16:56:04 +08:00
Perfare
2e84b08494
fixed GameObject in Unity 5.5
2017-01-16 02:20:30 +08:00
Perfare
fbfdb789f5
support export MonoBehaviour
2017-01-15 23:20:40 +08:00
Perfare
dcde8902f1
support Unity 5.5
2017-01-15 19:57:41 +08:00
Perfare
92426fa585
fixed some bug
2016-11-08 20:31:07 +08:00
Perfare
248063276d
support export all 3D objects and auto split
2016-10-26 19:55:28 +08:00
Perfare
1f1a8c5956
support more texture format
2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea
fixed some bug
2016-10-25 18:40:09 +08:00
Perfare
0df3b54499
change the way convert .fsb file
2016-10-16 00:06:49 +08:00
Perfare
a831456242
when exporting the FBX file, no flip the picture
2016-09-20 22:28:33 +08:00
Perfare
0e726919cc
Fixed bug if the asset has no name
2016-08-24 22:40:37 +08:00
Perfare
4a364c4ffc
update FMOD Studio API to version 0.1.7.16 and fixed bug
2016-08-15 16:18:43 +08:00
Perfare
ff144b41eb
- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare
03b2ab97d6
fixed export "Selected assets" problem
2016-08-11 15:15:43 +08:00
Perfare
20e8d89f1a
Support the 'UnityFS' asset bundle type and a lot of change
2016-08-02 23:11:14 +08:00
Radu
00966b2bce
- new streamlined and modular code for exporting assets
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- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
32855d932e
- workaround for Unity 5 vertex buffer anomaly
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- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877
- added code to handle vertex buffer streams for Unity 5
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- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd
- export mesh deformers with dummies or bones
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- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00
RaduMCosma
93ebc67841
- replaced FMOD Ex with FMOD Studio API
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- audio preview code optimization
- added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
- fixed a loop in the FMOD code that caused system overflow
- added platform string to app titlebar
2015-11-05 00:13:20 +02:00
RaduMCosma
2c94852939
- added exception to skip preview of unsupported audio clips
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- fixed a feature that automatically resizes asset Type and Size columns by content
- fixed sorting issue when loading a new file/folder
- asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked
2015-11-04 14:16:03 +02:00
RaduMCosma
cdfcba78a9
- fixed bug when attempting to preview unsupported fonts
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- added failsafe for ReadStringToNull
- added status messages for loading and previewing assets
2015-11-03 14:59:26 +02:00
RaduMCosma
a9c8a4ab79
- fixed an issue with vertex colors in Unity 5
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- added support for UV channels 3 & 4 in Unity 5
- fixed a problem with the scene hierarchy search box
2015-11-03 00:56:03 +02:00
RaduMCosma
a928ffbf92
SkinnedMeshRenderer fix for Unity 5
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sharedFiles properly linked
2015-11-02 13:32:13 +02:00
RaduMCosma
66fa804819
Unity 5 support
2015-11-02 10:11:26 +02:00