Commit Graph

51 Commits

Author SHA1 Message Date
Perfare
e4533b4ec3 Add json file to read Shader 2017-08-21 22:00:28 +08:00
Perfare
9d87fead21 move glsl file to resource file 2017-08-21 19:51:32 +08:00
Perfare
ef29d220e0 Fixes #73 2017-08-21 06:46:46 +08:00
Perfare
14ec7c8259 support Unity 2017.1.0
fixed show "bundle file" original file
2017-07-15 15:27:09 +08:00
Perfare
9687f823fb Add "show original file" right click menu 2017-06-30 16:11:16 +08:00
Perfare
8a3af0bfba rewrite export mesh 2017-06-22 06:59:16 +08:00
Perfare
06b8fcea64 fix vertex color 2017-04-13 15:21:57 +08:00
Perfare
100238d232 fixed bug 2017-04-12 14:43:41 +08:00
Perfare
d1ec1c29a4 cleanup code 2017-04-10 03:13:08 +08:00
Perfare
e37a04e05b Modify project file
Fixed some bugs
2017-04-09 09:59:31 +08:00
Perfare
6f3b438d92 Fixed read struct 2017-04-04 05:49:26 +08:00
Perfare
f8e7303169 support use asset original name when display and export 2017-04-01 04:28:46 +08:00
Perfare
bd18bfb8ea Move code
Fixed some bugs
2017-04-01 00:41:18 +08:00
ordigdug
cfbcdecfe6 Added ExportMesh support -- (#31)
utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
Perfare
45b9b781b1 Clean up code
Adjust UI
Fixed some bugs
2017-02-27 23:56:24 +08:00
ordigdug
384dd2e4e3 Mesh Preview Support (#26)
* Added OpenTK preview

* Bug fix

* Cleanup

* Initial Mesh preview support

* Mesh preview support

* Mesh preview - lighting and color
2017-02-25 18:04:05 +08:00
Perfare
b4bce77381 Support Wii U Asset
All types selection
2017-02-24 15:39:06 +08:00
Perfare
332e4cc6e2 Fixed some bugs 2017-02-16 15:30:11 +08:00
Perfare
16ed347a30 Tidy up a part of the code 2017-02-12 04:57:24 +08:00
ordigdug
66b9b46523 Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17) 2017-02-11 15:39:14 +08:00
Perfare
fff759fe72 Move texture related code to Texture2D.cs
Delete some astc related code
2017-02-01 01:20:43 +08:00
Perfare
7e7397ab7e Remove exportSize 2017-01-31 17:13:33 +08:00
Perfare
86e30c5dc0 Support file size greater than 2GB
Support preview .otf type font
2017-01-28 19:17:31 +08:00
Perfare
7456f9b106 improve ClassStruct read and parse 2017-01-25 19:38:44 +08:00
Perfare
05fd0588e8 0.6.5 2017-01-20 01:49:46 +08:00
Perfare
ac33fd5ab8 update TextureFormat 2017-01-16 16:56:04 +08:00
Perfare
2e84b08494 fixed GameObject in Unity 5.5 2017-01-16 02:20:30 +08:00
Perfare
fbfdb789f5 support export MonoBehaviour 2017-01-15 23:20:40 +08:00
Perfare
dcde8902f1 support Unity 5.5 2017-01-15 19:57:41 +08:00
Perfare
92426fa585 fixed some bug 2016-11-08 20:31:07 +08:00
Perfare
248063276d support export all 3D objects and auto split 2016-10-26 19:55:28 +08:00
Perfare
1f1a8c5956 support more texture format 2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea fixed some bug 2016-10-25 18:40:09 +08:00
Perfare
0df3b54499 change the way convert .fsb file 2016-10-16 00:06:49 +08:00
Perfare
a831456242 when exporting the FBX file, no flip the picture 2016-09-20 22:28:33 +08:00
Perfare
0e726919cc Fixed bug if the asset has no name 2016-08-24 22:40:37 +08:00
Perfare
4a364c4ffc update FMOD Studio API to version 0.1.7.16 and fixed bug 2016-08-15 16:18:43 +08:00
Perfare
ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare
03b2ab97d6 fixed export "Selected assets" problem 2016-08-11 15:15:43 +08:00
Perfare
20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Radu
00966b2bce - new streamlined and modular code for exporting assets
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
32855d932e - workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877 - added code to handle vertex buffer streams for Unity 5
- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00
RaduMCosma
93ebc67841 - replaced FMOD Ex with FMOD Studio API
- audio preview code optimization
- added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
- fixed a loop in the FMOD code that caused system overflow
- added platform string to app titlebar
2015-11-05 00:13:20 +02:00
RaduMCosma
2c94852939 - added exception to skip preview of unsupported audio clips
- fixed a feature that automatically resizes asset Type and Size columns by content
- fixed sorting issue when loading a new file/folder
- asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked
2015-11-04 14:16:03 +02:00
RaduMCosma
cdfcba78a9 - fixed bug when attempting to preview unsupported fonts
- added failsafe for ReadStringToNull
- added status messages for loading and previewing assets
2015-11-03 14:59:26 +02:00
RaduMCosma
a9c8a4ab79 - fixed an issue with vertex colors in Unity 5
- added support for UV channels 3 & 4 in Unity 5
- fixed a problem with the scene hierarchy search box
2015-11-03 00:56:03 +02:00
RaduMCosma
a928ffbf92 SkinnedMeshRenderer fix for Unity 5
sharedFiles properly linked
2015-11-02 13:32:13 +02:00
RaduMCosma
66fa804819 Unity 5 support 2015-11-02 10:11:26 +02:00