52 Commits

Author SHA1 Message Date
Perfare
6d019e6e8a When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct 2017-09-19 04:34:58 +08:00
Perfare
e4533b4ec3 Add json file to read Shader 2017-08-21 22:00:28 +08:00
Perfare
9d87fead21 move glsl file to resource file 2017-08-21 19:51:32 +08:00
Perfare
ef29d220e0 Fixes #73 2017-08-21 06:46:46 +08:00
Perfare
14ec7c8259 support Unity 2017.1.0
fixed show "bundle file" original file
2017-07-15 15:27:09 +08:00
Perfare
9687f823fb Add "show original file" right click menu 2017-06-30 16:11:16 +08:00
Perfare
8a3af0bfba rewrite export mesh 2017-06-22 06:59:16 +08:00
Perfare
06b8fcea64 fix vertex color 2017-04-13 15:21:57 +08:00
Perfare
100238d232 fixed bug 2017-04-12 14:43:41 +08:00
Perfare
d1ec1c29a4 cleanup code 2017-04-10 03:13:08 +08:00
Perfare
e37a04e05b Modify project file
Fixed some bugs
2017-04-09 09:59:31 +08:00
Perfare
6f3b438d92 Fixed read struct 2017-04-04 05:49:26 +08:00
Perfare
f8e7303169 support use asset original name when display and export 2017-04-01 04:28:46 +08:00
Perfare
bd18bfb8ea Move code
Fixed some bugs
2017-04-01 00:41:18 +08:00
ordigdug
cfbcdecfe6 Added ExportMesh support -- (#31)
utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
Perfare
45b9b781b1 Clean up code
Adjust UI
Fixed some bugs
2017-02-27 23:56:24 +08:00
ordigdug
384dd2e4e3 Mesh Preview Support (#26)
* Added OpenTK preview

* Bug fix

* Cleanup

* Initial Mesh preview support

* Mesh preview support

* Mesh preview - lighting and color
2017-02-25 18:04:05 +08:00
Perfare
b4bce77381 Support Wii U Asset
All types selection
2017-02-24 15:39:06 +08:00
Perfare
332e4cc6e2 Fixed some bugs 2017-02-16 15:30:11 +08:00
Perfare
16ed347a30 Tidy up a part of the code 2017-02-12 04:57:24 +08:00
ordigdug
66b9b46523 Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17) 2017-02-11 15:39:14 +08:00
Perfare
fff759fe72 Move texture related code to Texture2D.cs
Delete some astc related code
2017-02-01 01:20:43 +08:00
Perfare
7e7397ab7e Remove exportSize 2017-01-31 17:13:33 +08:00
Perfare
86e30c5dc0 Support file size greater than 2GB
Support preview .otf type font
2017-01-28 19:17:31 +08:00
Perfare
7456f9b106 improve ClassStruct read and parse 2017-01-25 19:38:44 +08:00
Perfare
05fd0588e8 0.6.5 2017-01-20 01:49:46 +08:00
Perfare
ac33fd5ab8 update TextureFormat 2017-01-16 16:56:04 +08:00
Perfare
2e84b08494 fixed GameObject in Unity 5.5 2017-01-16 02:20:30 +08:00
Perfare
fbfdb789f5 support export MonoBehaviour 2017-01-15 23:20:40 +08:00
Perfare
dcde8902f1 support Unity 5.5 2017-01-15 19:57:41 +08:00
Perfare
92426fa585 fixed some bug 2016-11-08 20:31:07 +08:00
Perfare
248063276d support export all 3D objects and auto split 2016-10-26 19:55:28 +08:00
Perfare
1f1a8c5956 support more texture format 2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea fixed some bug 2016-10-25 18:40:09 +08:00
Perfare
0df3b54499 change the way convert .fsb file 2016-10-16 00:06:49 +08:00
Perfare
a831456242 when exporting the FBX file, no flip the picture 2016-09-20 22:28:33 +08:00
Perfare
0e726919cc Fixed bug if the asset has no name 2016-08-24 22:40:37 +08:00
Perfare
4a364c4ffc update FMOD Studio API to version 0.1.7.16 and fixed bug 2016-08-15 16:18:43 +08:00
Perfare
ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare
03b2ab97d6 fixed export "Selected assets" problem 2016-08-11 15:15:43 +08:00
Perfare
20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Radu
00966b2bce - new streamlined and modular code for exporting assets
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
32855d932e - workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877 - added code to handle vertex buffer streams for Unity 5
- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00
RaduMCosma
93ebc67841 - replaced FMOD Ex with FMOD Studio API
- audio preview code optimization
- added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
- fixed a loop in the FMOD code that caused system overflow
- added platform string to app titlebar
2015-11-05 00:13:20 +02:00
RaduMCosma
2c94852939 - added exception to skip preview of unsupported audio clips
- fixed a feature that automatically resizes asset Type and Size columns by content
- fixed sorting issue when loading a new file/folder
- asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked
2015-11-04 14:16:03 +02:00
RaduMCosma
cdfcba78a9 - fixed bug when attempting to preview unsupported fonts
- added failsafe for ReadStringToNull
- added status messages for loading and previewing assets
2015-11-03 14:59:26 +02:00
RaduMCosma
a9c8a4ab79 - fixed an issue with vertex colors in Unity 5
- added support for UV channels 3 & 4 in Unity 5
- fixed a problem with the scene hierarchy search box
2015-11-03 00:56:03 +02:00
RaduMCosma
a928ffbf92 SkinnedMeshRenderer fix for Unity 5
sharedFiles properly linked
2015-11-02 13:32:13 +02:00