The Model was getting unmaintanable mess. This is an attempt to refactor/rewrite the Model so that data of certain type is exposed in standardized way, offering certain standard manipulations for that data type, and on the GUI side, certain standard widgets to tied to that data.
This rewrite closes#72, #106 and #120.
text.Shaper is not thread safe, which caused crash when adding
multiple VSTI plugins to a DAW project. This change fixes that
crash. Further refactorings need to consider where that text.Shaper
should actually reside.
Always appending to the end and consuming from the front cause the
capacity of the slice regularly running out, resulting in new
allocation. With this change, we increment index when consuming
events and append to the end, and when we reset, we move index to 0
and empty slice. This way, we always reuse the allocated memory.
The modelData is moving towards clear meaning: it's the part of the
GUI state that is undone and also recovered from disk. This changes
the recovery data so that the undo and redo stacks are not undone,
but that is unlikely a good idea anyway, as it grows the recovery
data into unreasonable sizes.
This has also the nice benefit of undoing the cursor position, which
closes#64.
vm.Synth was used only in a few places, reduce the number of
exported functions. Also, if we ever add some global configuration
to GoSynther e.g. samplerate, we have a mechanism to do so, instead
of the Synth function.
ConstructPatterns was never used except during compilation, so it
makes sense to have it closer where it is used. We could consider
making it even private function, as the pattern table construction
is quite specific to how compiler compiles and probably not that
reusable elsewhere.
The Render name misleading as it did not do the same thing as normal
Synth.Render, because it disregarded time limits. Conceptually, as
the function modifies the state of the synth, it would be better to
be synth.Fill(audioBuffer), but we cannot define methods on
interfaces; therefore, it is audioBuffer.Fill(synth) now.
The VMs now release all envelopes by default, so this mechanism was
useless / did not actually start them as unreleased even when you
thought they did.
The commands and values were not very good names to what the
byte sequences actually are: opcodes and their operands. In
many other places, we were already calling the byte in the Command
stream as Opcode, so a logical name for a sequence of these is
Opcodes. Values is such a generic name that it's not immediately
clear that this sequence is related to the opcodes. Operands is not
perfect but clearly suggests that this sequence is related to
the Opcodes.
The -er suffix is more idiomatic for single method interfaces, and
the interface is not doing much more than converting the patch to a
synth. Names were updated throughout the project to reflect this
change. In particular, the "Service" in SynthService was not telling
anything helpful.