mirror of
https://github.com/vsariola/sointu.git
synced 2025-05-27 19:00:25 -04:00
refactor!: rename SynthService to Synther and related types
The -er suffix is more idiomatic for single method interfaces, and the interface is not doing much more than converting the patch to a synth. Names were updated throughout the project to reflect this change. In particular, the "Service" in SynthService was not telling anything helpful.
This commit is contained in:
parent
e4a2ed9f32
commit
0a67129a0c
@ -4,4 +4,4 @@ package cmd
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import "github.com/vsariola/sointu/vm/compiler/bridge"
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var DefaultService = bridge.BridgeService{}
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var MainSynther = bridge.NativeSynther{}
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@ -4,4 +4,4 @@ package cmd
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import "github.com/vsariola/sointu/vm"
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var DefaultService = vm.SynthService{}
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var MainSynther = vm.GoSynther{}
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@ -88,7 +88,7 @@ func main() {
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return fmt.Errorf("the song could not be parsed as .json (%v) or .yml (%v)", errJSON, errYaml)
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}
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}
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buffer, err := sointu.Play(bridge.BridgeService{}, song, !*unreleased) // render the song to calculate its length
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buffer, err := sointu.Play(bridge.NativeSynther{}, song, !*unreleased) // render the song to calculate its length
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if err != nil {
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return fmt.Errorf("sointu.Play failed: %v", err)
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}
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@ -57,8 +57,8 @@ func main() {
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recoveryFile = filepath.Join(configDir, "Sointu", "sointu-track-recovery")
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}
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model := tracker.NewModel(modelMessages, playerMessages, recoveryFile)
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player := tracker.NewPlayer(cmd.DefaultService, playerMessages, modelMessages)
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tracker := gioui.NewTracker(model, cmd.DefaultService)
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player := tracker.NewPlayer(cmd.MainSynther, playerMessages, modelMessages)
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tracker := gioui.NewTracker(model, cmd.MainSynther)
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output := audioContext.Output()
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defer output.Close()
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go func() {
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@ -62,8 +62,8 @@ func init() {
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recoveryFile = filepath.Join(configDir, "Sointu", "sointu-vsti-recovery-"+hex.EncodeToString(randBytes))
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}
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model := tracker.NewModel(modelMessages, playerMessages, recoveryFile)
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player := tracker.NewPlayer(cmd.DefaultService, playerMessages, modelMessages)
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tracker := gioui.NewTracker(model, cmd.DefaultService)
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player := tracker.NewPlayer(cmd.MainSynther, playerMessages, modelMessages)
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tracker := gioui.NewTracker(model, cmd.MainSynther)
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tracker.SetInstrEnlarged(true) // start the vsti with the instrument editor enlarged
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go tracker.Main()
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context := VSTIProcessContext{make([]vst2.MIDIEvent, 100), h}
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12
synth.go
12
synth.go
@ -33,10 +33,10 @@ type (
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Release(voice int)
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}
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// SynthService compiles a given Patch into a Synth, throwing errors if the
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// Synther compiles a given Patch into a Synth, throwing errors if the
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// Patch is malformed.
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SynthService interface {
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Compile(patch Patch, bpm int) (Synth, error)
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Synther interface {
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Synth(patch Patch, bpm int) (Synth, error)
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}
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)
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@ -53,18 +53,18 @@ func Render(synth Synth, buffer AudioBuffer) error {
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return nil
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}
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// Play plays the Song using a given SynthService, returning the stereo audio
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// Play plays the Song using a given Synther, returning the stereo audio
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// buffer and the sync buffer as a result (and possible errors). Passing
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// 'release' as true means that all the notes are released when the synth is
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// created. The default behaviour during runtime rendering is to leave them
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// playing, meaning that envelopes start attacking right away unless an explicit
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// note release is put to every track.
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func Play(synthService SynthService, song Song, release bool) (AudioBuffer, error) {
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func Play(synther Synther, song Song, release bool) (AudioBuffer, error) {
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err := song.Validate()
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if err != nil {
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return nil, err
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}
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synth, err := synthService.Compile(song.Patch, song.BPM)
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synth, err := synther.Synth(song.Patch, song.BPM)
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if err != nil {
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return nil, fmt.Errorf("sointu.Play failed: %v", err)
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}
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@ -140,7 +140,7 @@ func (t *Tracker) saveSong(w io.WriteCloser) bool {
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}
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func (t *Tracker) exportWav(w io.WriteCloser, pcm16 bool) {
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data, err := sointu.Play(t.synthService, t.Song(), true) // render the song to calculate its length
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data, err := sointu.Play(t.synther, t.Song(), true) // render the song to calculate its length
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if err != nil {
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t.Alert.Update(fmt.Sprintf("Error rendering the song during export: %v", err), Error, time.Second*3)
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return
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@ -64,7 +64,7 @@ type Tracker struct {
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quitted bool
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unmarshalRecoveryChannel chan []byte
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marshalRecoveryChannel chan (chan []byte)
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synthService sointu.SynthService
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synther sointu.Synther
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*trackerModel
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}
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@ -116,7 +116,7 @@ func (t *Tracker) UnmarshalContent(bytes []byte) error {
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return errors.New("was able to unmarshal a song, but the bpm was 0")
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}
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func NewTracker(model *tracker.Model, synthService sointu.SynthService) *Tracker {
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func NewTracker(model *tracker.Model, synther sointu.Synther) *Tracker {
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t := &Tracker{
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Theme: material.NewTheme(),
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BPM: new(NumberInput),
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@ -146,7 +146,7 @@ func NewTracker(model *tracker.Model, synthService sointu.SynthService) *Tracker
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TrackEditor: NewTrackEditor(),
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errorChannel: make(chan error, 32),
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synthService: synthService,
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synther: synther,
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trackerModel: model,
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marshalRecoveryChannel: make(chan (chan []byte)),
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@ -29,7 +29,7 @@ type (
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recordingFrames int
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recordingEvents []PlayerProcessEvent
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synthService sointu.SynthService
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synther sointu.Synther
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playerMessages chan<- PlayerMessage
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modelMessages <-chan interface{}
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}
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@ -85,11 +85,11 @@ type (
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const NUM_RENDER_TRIES = 10000
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func NewPlayer(synthService sointu.SynthService, playerMessages chan<- PlayerMessage, modelMessages <-chan interface{}) *Player {
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func NewPlayer(synther sointu.Synther, playerMessages chan<- PlayerMessage, modelMessages <-chan interface{}) *Player {
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p := &Player{
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playerMessages: playerMessages,
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modelMessages: modelMessages,
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synthService: synthService,
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synther: synther,
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volume: Volume{Average: [2]float64{1e-9, 1e-9}, Peak: [2]float64{1e-9, 1e-9}},
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}
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return p
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@ -308,10 +308,10 @@ func (p *Player) compileOrUpdateSynth() {
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}
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} else {
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var err error
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p.synth, err = p.synthService.Compile(p.patch, p.bpm)
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p.synth, err = p.synther.Synth(p.patch, p.bpm)
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if err != nil {
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p.synth = nil
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p.trySend(PlayerCrashMessage{fmt.Errorf("synthService.Compile: %w", err)})
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p.trySend(PlayerCrashMessage{fmt.Errorf("synther.Synth: %w", err)})
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return
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}
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for i := 0; i < 32; i++ {
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@ -13,17 +13,17 @@ import (
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"github.com/vsariola/sointu/vm"
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)
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type BridgeService struct {
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type NativeSynther struct {
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}
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type BridgeSynth C.Synth
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type NativeSynth C.Synth
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func (s BridgeService) Compile(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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func (s NativeSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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synth, err := Synth(patch, bpm)
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return synth, err
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}
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func Synth(patch sointu.Patch, bpm int) (*BridgeSynth, error) {
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func Synth(patch sointu.Patch, bpm int) (*NativeSynth, error) {
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s := new(C.Synth)
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if n := patch.NumDelayLines(); n > 64 {
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return nil, fmt.Errorf("native bridge has currently a hard limit of 64 delaylines; patch uses %v", n)
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@ -55,7 +55,7 @@ func Synth(patch sointu.Patch, bpm int) (*BridgeSynth, error) {
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s.NumVoices = C.uint(comPatch.NumVoices)
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s.Polyphony = C.uint(comPatch.PolyphonyBitmask)
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s.RandSeed = 1
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return (*BridgeSynth)(s), nil
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return (*NativeSynth)(s), nil
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}
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// Render renders until the buffer is full or the modulated time is reached, whichever
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@ -79,7 +79,7 @@ func Synth(patch sointu.Patch, bpm int) (*BridgeSynth, error) {
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// time > maxtime, as it is modulated and the time could advance by 2 or more, so the loop
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// exit condition would fire when the time is already past maxtime.
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// Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer.
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func (bridgesynth *BridgeSynth) Render(buffer sointu.AudioBuffer, maxtime int) (int, int, error) {
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func (bridgesynth *NativeSynth) Render(buffer sointu.AudioBuffer, maxtime int) (int, int, error) {
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synth := (*C.Synth)(bridgesynth)
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// TODO: syncBuffer is not getting passed to cgo; do we want to even try to support the syncing with the native bridge
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if len(buffer)%1 == 1 {
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@ -95,7 +95,7 @@ func (bridgesynth *BridgeSynth) Render(buffer sointu.AudioBuffer, maxtime int) (
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}
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// Trigger is part of C.Synths' implementation of sointu.Synth interface
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func (bridgesynth *BridgeSynth) Trigger(voice int, note byte) {
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func (bridgesynth *NativeSynth) Trigger(voice int, note byte) {
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s := (*C.Synth)(bridgesynth)
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if voice < 0 || voice >= len(s.SynthWrk.Voices) {
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return
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@ -106,7 +106,7 @@ func (bridgesynth *BridgeSynth) Trigger(voice int, note byte) {
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}
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// Release is part of C.Synths' implementation of sointu.Synth interface
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func (bridgesynth *BridgeSynth) Release(voice int) {
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func (bridgesynth *NativeSynth) Release(voice int) {
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s := (*C.Synth)(bridgesynth)
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if voice < 0 || voice >= len(s.SynthWrk.Voices) {
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return
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@ -115,7 +115,7 @@ func (bridgesynth *BridgeSynth) Release(voice int) {
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}
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// Update
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func (bridgesynth *BridgeSynth) Update(patch sointu.Patch, bpm int) error {
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func (bridgesynth *NativeSynth) Update(patch sointu.Patch, bpm int) error {
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s := (*C.Synth)(bridgesynth)
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if n := patch.NumDelayLines(); n > 64 {
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return fmt.Errorf("native bridge has currently a hard limit of 64 delaylines; patch uses %v", n)
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@ -40,7 +40,7 @@ func TestOscillatSine(t *testing.T) {
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}}}
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tracks := []sointu.Track{{NumVoices: 1, Order: []int{0}, Patterns: []sointu.Pattern{{64, 0, 68, 0, 32, 0, 0, 0, 75, 0, 78, 0, 0, 0, 0, 0}}}}
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song := sointu.Song{BPM: 100, RowsPerBeat: 4, Score: sointu.Score{RowsPerPattern: 16, Length: 1, Tracks: tracks}, Patch: patch}
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buffer, err := sointu.Play(bridge.BridgeService{}, song, false)
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buffer, err := sointu.Play(bridge.NativeSynther{}, song, false)
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if err != nil {
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t.Fatalf("Render failed: %v", err)
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}
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@ -95,7 +95,7 @@ func TestAllRegressionTests(t *testing.T) {
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if err != nil {
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t.Fatalf("could not parse the .yml file: %v", err)
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}
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buffer, err := sointu.Play(bridge.BridgeService{}, song, false)
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buffer, err := sointu.Play(bridge.NativeSynther{}, song, false)
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buffer = buffer[:song.Score.LengthInRows()*song.SamplesPerRow()] // extend to the nominal length always.
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if err != nil {
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t.Fatalf("Play failed: %v", err)
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@ -13,22 +13,22 @@ import (
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//go:generate go run generate/generate.go
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// Interpreter is a pure-Go bytecode interpreter for the Sointu VM bytecode. It
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// GoSynth is a pure-Go bytecode interpreter for the Sointu VM bytecode. It
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// can only simulate bytecode compiled for AllFeatures, as the opcodes hard
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// coded in it for speed. If you are interested exactly how opcodes / units
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// work, studying Interpreter.Render is a good place to start.
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// work, studying GoSynth.Render is a good place to start.
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//
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// Internally, it uses software stack with practically no limitations in the
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// number of signals, so be warned that if you compose patches for it, they
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// might not work with the x87 implementation, as it has only 8-level stack.
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type Interpreter struct {
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type GoSynth struct {
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bytePatch BytePatch
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stack []float32
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synth synth
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delaylines []delayline
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}
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type SynthService struct {
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type GoSynther struct {
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}
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const MAX_VOICES = 32
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@ -92,27 +92,27 @@ func Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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if err != nil {
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return nil, fmt.Errorf("error compiling %v", err)
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}
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ret := &Interpreter{bytePatch: *bytePatch, stack: make([]float32, 0, 4), delaylines: make([]delayline, patch.NumDelayLines())}
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ret := &GoSynth{bytePatch: *bytePatch, stack: make([]float32, 0, 4), delaylines: make([]delayline, patch.NumDelayLines())}
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ret.synth.randSeed = 1
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return ret, nil
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}
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func (s SynthService) Compile(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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func (s GoSynther) Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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synth, err := Synth(patch, bpm)
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return synth, err
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}
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func (s *Interpreter) Trigger(voiceIndex int, note byte) {
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func (s *GoSynth) Trigger(voiceIndex int, note byte) {
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s.synth.voices[voiceIndex] = voice{}
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s.synth.voices[voiceIndex].note = note
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s.synth.voices[voiceIndex].sustain = true
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}
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func (s *Interpreter) Release(voiceIndex int) {
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func (s *GoSynth) Release(voiceIndex int) {
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s.synth.voices[voiceIndex].sustain = false
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}
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func (s *Interpreter) Update(patch sointu.Patch, bpm int) error {
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func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
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bytePatch, err := Encode(patch, AllFeatures{}, bpm)
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if err != nil {
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return fmt.Errorf("error compiling %v", err)
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@ -140,7 +140,7 @@ func (s *Interpreter) Update(patch sointu.Patch, bpm int) error {
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return nil
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}
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func (s *Interpreter) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
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func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, time int, renderError error) {
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defer func() {
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if err := recover(); err != nil {
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renderError = fmt.Errorf("render panicced: %v", err)
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@ -43,7 +43,7 @@ func TestAllRegressionTests(t *testing.T) {
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if err != nil {
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t.Fatalf("could not parse the .yml file: %v", err)
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}
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buffer, err := sointu.Play(vm.SynthService{}, song, false)
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buffer, err := sointu.Play(vm.GoSynther{}, song, false)
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buffer = buffer[:song.Score.LengthInRows()*song.SamplesPerRow()] // extend to the nominal length always.
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if err != nil {
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t.Fatalf("Play failed: %v", err)
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