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refactor(vm): rename BytePatch to Bytecode
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@ -7,33 +7,55 @@ import (
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"github.com/vsariola/sointu"
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)
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// BytePatch is the compiler Sointu VM bytecode & data (delay times, sample
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// offsets) ready to interpret or from which the ASM/WASM code can be generate.
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//
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// PolyphonyBitmask is a rather peculiar bitmask used by Sointu VM to store the
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// information about which voices use which instruments: bit MAXVOICES - n - 1
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// corresponds to voice n. If the bit 1, the next voice uses the same
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// instrument. If the bit 0, the next voice uses different instrument. For
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// example, if first instrument has 3 voices, second instrument has 2 voices,
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// and third instrument four voices, the PolyphonyBitmask is:
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//
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// (MSB) 110101110 (LSB)
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type BytePatch struct {
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Commands []byte
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Values []byte
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DelayTimes []uint16
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SampleOffsets []SampleOffset
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PolyphonyBitmask uint32
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NumVoices uint32
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}
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type (
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// Bytecode is the Sointu VM bytecode & data (delay times, sample offsets)
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// which is executed by the synthesizer. It is generated from a Sointu patch.
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Bytecode struct {
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// Commands is the bytecode, which is a sequence of opcode bytes, one
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// per unit in the patch. A byte of 0 denotes the end of an instrument,
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// at which point if that instrument has more than one voice, the
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// commands are repeated for each voice.
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Commands []byte
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type SampleOffset struct {
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Start uint32
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LoopStart uint16
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LoopLength uint16
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}
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// Values are the operands of the opcodes. Every opcode reads 0 or more
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// values from the value sequence.
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Values []byte
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type bytePatchBuilder struct {
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// DelayTimes is a table of delay times in samples. The delay times are
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// used by the delay units in the patch. The delay unit only stores
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// index and count of delay lines, and the delay times are looked up
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// from this table. This way multiple reverb units do not have to repeat
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// the same delay times.
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DelayTimes []uint16
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// SampleOffsets is a table of sample offsets, which tell where to find
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// a particular sample in the sample data loaded from gm.dls. The sample
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// offsets are used by the oscillator units that are configured to use
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// samples. The unit only stores the index pointing to this table.
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SampleOffsets []SampleOffset
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// PolyphonyBitmask is a rather peculiar bitmask used by Sointu VM to store
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// the information about which voices use which instruments: bit MAXVOICES -
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// n - 1 corresponds to voice n. If the bit 1, the next voice uses the same
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// instrument. If the bit 0, the next voice uses different instrument. For
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// example, if first instrument has 3 voices, second instrument has 2
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// voices, and third instrument four voices, the PolyphonyBitmask is: (MSB)
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// 110101110 (LSB)
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PolyphonyBitmask uint32
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// NumVoices is the total number of voices in the patch
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NumVoices uint32
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}
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// SampleOffset is an entry in the sample offset table
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SampleOffset struct {
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Start uint32 // start offset in words (1 word = 2 bytes)
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LoopStart uint16 // loop start offset in words, relative to Start
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LoopLength uint16 // loop length in words
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}
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)
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type bytecodeBuilder struct {
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sampleOffsetMap map[SampleOffset]int
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globalAddrs map[int]uint16
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globalFixups map[int]([]int)
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@ -42,14 +64,14 @@ type bytePatchBuilder struct {
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voiceNo int
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delayIndices [][]int
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unitNo int
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BytePatch
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Bytecode
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}
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func Encode(patch sointu.Patch, featureSet FeatureSet, bpm int) (*BytePatch, error) {
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func Encode(patch sointu.Patch, featureSet FeatureSet, bpm int) (*Bytecode, error) {
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if patch.NumVoices() > 32 {
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return nil, fmt.Errorf("Sointu does not support more than 32 concurrent voices; patch uses %v", patch.NumVoices())
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}
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b := newBytePatchBuilder(patch, bpm)
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b := newBytecodeBuilder(patch, bpm)
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for instrIndex, instr := range patch {
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if instr.NumVoices < 1 {
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return nil, errors.New("Each instrument must have at least 1 voice")
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@ -186,10 +208,10 @@ func Encode(patch sointu.Patch, featureSet FeatureSet, bpm int) (*BytePatch, err
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}
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b.cmdFinish(instr)
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}
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return &b.BytePatch, nil
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return &b.Bytecode, nil
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}
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func newBytePatchBuilder(patch sointu.Patch, bpm int) *bytePatchBuilder {
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func newBytecodeBuilder(patch sointu.Patch, bpm int) *bytecodeBuilder {
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var polyphonyBitmask uint32 = 0
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for _, instr := range patch {
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for j := 0; j < instr.NumVoices-1; j++ {
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@ -202,8 +224,8 @@ func newBytePatchBuilder(patch sointu.Patch, bpm int) *bytePatchBuilder {
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for i, d := range delayTimesInt {
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delayTimesU16[i] = uint16(d)
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}
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c := bytePatchBuilder{
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BytePatch: BytePatch{PolyphonyBitmask: polyphonyBitmask, NumVoices: uint32(patch.NumVoices()), DelayTimes: delayTimesU16},
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c := bytecodeBuilder{
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Bytecode: Bytecode{PolyphonyBitmask: polyphonyBitmask, NumVoices: uint32(patch.NumVoices()), DelayTimes: delayTimesU16},
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sampleOffsetMap: map[SampleOffset]int{},
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globalAddrs: map[int]uint16{},
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globalFixups: map[int]([]int){},
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@ -214,14 +236,14 @@ func newBytePatchBuilder(patch sointu.Patch, bpm int) *bytePatchBuilder {
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}
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// cmd adds a command to the bytecode, and increments the unit number
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func (b *bytePatchBuilder) cmd(opcode int) {
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func (b *bytecodeBuilder) cmd(opcode int) {
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b.Commands = append(b.Commands, byte(opcode))
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b.unitNo++
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}
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// cmdFinish adds a command to the bytecode that marks the end of an instrument, resets the unit number and increments the voice number
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// local addresses are forgotten when instrument ends
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func (b *bytePatchBuilder) cmdFinish(instr sointu.Instrument) {
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func (b *bytecodeBuilder) cmdFinish(instr sointu.Instrument) {
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b.Commands = append(b.Commands, 0)
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b.unitNo = 0
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b.voiceNo += instr.NumVoices
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@ -230,14 +252,14 @@ func (b *bytePatchBuilder) cmdFinish(instr sointu.Instrument) {
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}
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// vals appends values to the value stream
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func (b *bytePatchBuilder) vals(values ...int) {
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func (b *bytecodeBuilder) vals(values ...int) {
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for _, v := range values {
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b.Values = append(b.Values, byte(v))
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}
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}
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// defaultVals appends the values to the value stream for all parameters that can be modulated and set
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func (b *bytePatchBuilder) defaultVals(unit sointu.Unit) {
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func (b *bytecodeBuilder) defaultVals(unit sointu.Unit) {
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for _, v := range sointu.UnitTypes[unit.Type] {
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if v.CanModulate && v.CanSet {
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b.Values = append(b.Values, byte(unit.Parameters[v.Name]))
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@ -246,7 +268,7 @@ func (b *bytePatchBuilder) defaultVals(unit sointu.Unit) {
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}
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// localIDRef adds a reference to a local id label to the value stream; if the targeted ID has not been seen yet, it is added to the fixup list
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func (b *bytePatchBuilder) localIDRef(id int, addr int) {
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func (b *bytecodeBuilder) localIDRef(id int, addr int) {
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if v, ok := b.localAddrs[id]; ok {
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addr += int(v)
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} else {
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@ -256,7 +278,7 @@ func (b *bytePatchBuilder) localIDRef(id int, addr int) {
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}
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// globalIDRef adds a reference to a global id label to the value stream; if the targeted ID has not been seen yet, it is added to the fixup list
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func (b *bytePatchBuilder) globalIDRef(id int, addr int) {
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func (b *bytecodeBuilder) globalIDRef(id int, addr int) {
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if v, ok := b.globalAddrs[id]; ok {
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addr += int(v)
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} else {
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@ -266,7 +288,7 @@ func (b *bytePatchBuilder) globalIDRef(id int, addr int) {
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}
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// idLabel adds a label to the value stream for the given id; all earlier references to the id are fixed up
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func (b *bytePatchBuilder) idLabel(id int) {
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func (b *bytecodeBuilder) idLabel(id int) {
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localAddr := uint16((b.unitNo + 1) << 4)
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b.fixUp(b.localFixups[id], localAddr)
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b.localFixups[id] = nil
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@ -278,7 +300,7 @@ func (b *bytePatchBuilder) idLabel(id int) {
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}
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// fixUp fixes up the references to the given id with the given delta
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func (b *bytePatchBuilder) fixUp(positions []int, delta uint16) {
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func (b *bytecodeBuilder) fixUp(positions []int, delta uint16) {
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for _, pos := range positions {
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orig := (uint16(b.Values[pos+1]) << 8) + uint16(b.Values[pos])
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new := orig + delta
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@ -288,7 +310,7 @@ func (b *bytePatchBuilder) fixUp(positions []int, delta uint16) {
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}
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// getSampleIndex returns the index of the sample in the sample offset table; if the sample has not been seen yet, it is added to the table
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func (b *bytePatchBuilder) getSampleIndex(unit sointu.Unit) int {
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func (b *bytecodeBuilder) getSampleIndex(unit sointu.Unit) int {
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s := SampleOffset{Start: uint32(unit.Parameters["samplestart"]), LoopStart: uint16(unit.Parameters["loopstart"]), LoopLength: uint16(unit.Parameters["looplength"])}
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if s.LoopLength == 0 {
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// hacky quick fix: looplength 0 causes div by zero so avoid crashing
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@ -108,7 +108,7 @@ func (com *Compiler) Song(song *sointu.Song) (map[string]string, error) {
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FeatureSetMacros
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X86Macros
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SongMacros
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*vm.BytePatch
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*vm.Bytecode
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Patterns [][]byte
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Sequences [][]byte
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PatternLength int
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@ -123,7 +123,7 @@ func (com *Compiler) Song(song *sointu.Song) (map[string]string, error) {
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FeatureSetMacros
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WasmMacros
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SongMacros
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*vm.BytePatch
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*vm.Bytecode
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Patterns [][]byte
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Sequences [][]byte
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PatternLength int
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@ -22,7 +22,7 @@ import (
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// number of signals, so be warned that if you compose patches for it, they
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// might not work with the x87 implementation, as it has only 8-level stack.
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type GoSynth struct {
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bytePatch BytePatch
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bytecode Bytecode
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stack []float32
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synth synth
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delaylines []delayline
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@ -88,11 +88,11 @@ success:
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}
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func Synth(patch sointu.Patch, bpm int) (sointu.Synth, error) {
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bytePatch, err := Encode(patch, AllFeatures{}, bpm)
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bytecode, err := Encode(patch, AllFeatures{}, bpm)
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if err != nil {
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return nil, fmt.Errorf("error compiling %v", err)
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}
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ret := &GoSynth{bytePatch: *bytePatch, stack: make([]float32, 0, 4), delaylines: make([]delayline, patch.NumDelayLines())}
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ret := &GoSynth{bytecode: *bytecode, stack: make([]float32, 0, 4), delaylines: make([]delayline, patch.NumDelayLines())}
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ret.synth.randSeed = 1
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return ret, nil
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}
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@ -113,20 +113,20 @@ func (s *GoSynth) Release(voiceIndex int) {
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}
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func (s *GoSynth) Update(patch sointu.Patch, bpm int) error {
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bytePatch, err := Encode(patch, AllFeatures{}, bpm)
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bytecode, err := Encode(patch, AllFeatures{}, bpm)
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if err != nil {
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return fmt.Errorf("error compiling %v", err)
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}
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needsRefresh := len(bytePatch.Commands) != len(s.bytePatch.Commands)
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needsRefresh := len(bytecode.Commands) != len(s.bytecode.Commands)
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if !needsRefresh {
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for i, c := range bytePatch.Commands {
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if s.bytePatch.Commands[i] != c {
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for i, c := range bytecode.Commands {
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if s.bytecode.Commands[i] != c {
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needsRefresh = true
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break
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}
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}
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}
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s.bytePatch = *bytePatch
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s.bytecode = *bytecode
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for len(s.delaylines) < patch.NumDelayLines() {
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s.delaylines = append(s.delaylines, delayline{})
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}
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@ -151,11 +151,11 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
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stack = append(stack, []float32{0, 0, 0, 0}...)
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synth := &s.synth
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for time < maxtime && len(buffer) > 0 {
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commandInstr := s.bytePatch.Commands
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valuesInstr := s.bytePatch.Values
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commandInstr := s.bytecode.Commands
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valuesInstr := s.bytecode.Values
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commands, values := commandInstr, valuesInstr
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delaylines := s.delaylines
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voicesRemaining := s.bytePatch.NumVoices
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voicesRemaining := s.bytecode.NumVoices
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voices := s.synth.voices[:]
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units := voices[0].units[:]
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for voicesRemaining > 0 {
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@ -170,7 +170,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
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voices = voices[1:]
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units = voices[0].units[:]
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}
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if mask := uint32(1) << uint32(voicesRemaining); s.bytePatch.PolyphonyBitmask&mask == mask {
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if mask := uint32(1) << uint32(voicesRemaining); s.bytecode.PolyphonyBitmask&mask == mask {
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commands, values = commandInstr, valuesInstr
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} else {
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commandInstr, valuesInstr = commands, values
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@ -461,7 +461,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
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phase := *statevar
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phase += params[2]
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sampleno := valuesAtTransform[3] // reuse color as the sample number
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sampleoffset := s.bytePatch.SampleOffsets[sampleno]
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sampleoffset := s.bytecode.SampleOffsets[sampleno]
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sampleindex := int(phase*84.28074964676522 + 0.5)
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loopstart := int(sampleoffset.LoopStart)
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if sampleindex >= loopstart {
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@ -531,7 +531,7 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, t
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output := params[1] * signal // dry output
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for j := byte(0); j < count; j += 2 {
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d, delaylines = &delaylines[0], delaylines[1:]
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delay := float32(s.bytePatch.DelayTimes[index]) + unit.ports[4]*32767
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delay := float32(s.bytecode.DelayTimes[index]) + unit.ports[4]*32767
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if count&1 == 0 {
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delay /= float32(math.Exp2(float64(voice.note) * 0.083333333333))
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}
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