Commit Graph

603 Commits

Author SHA1 Message Date
04fbc9f6a7 feat(vm): add dbgain unit, where gain is defined in decibels
Closes #78
2023-10-23 21:57:29 +03:00
f698986718 docs: update CHANGELOG.md v0.3.0 2023-10-23 18:22:15 +03:00
a38a0f4235 fix(tracker/gioui): text.Shaper should not be a global variable
text.Shaper is not thread safe, which caused crash when adding
multiple VSTI plugins to a DAW project. This change fixes that
crash. Further refactorings need to consider where that text.Shaper
should actually reside.
2023-10-22 19:10:24 +03:00
3c85f1155c perf(cmd/sointu-vsti): avoid reallocations of events array
Always appending to the end and consuming from the front cause the
capacity of the slice regularly running out, resulting in new
allocation. With this change, we increment index when consuming
events and append to the end, and when we reset, we move index to 0
and empty slice. This way, we always reuse the allocated memory.
2023-10-21 10:47:26 +03:00
1040eb585d build: require go 1.19; did not build on go 1.18 2023-10-21 00:11:58 +03:00
6eb025d7ba refactor(tracker): remove unused variable RECOVERY_FILE 2023-10-20 18:41:21 +03:00
9ec8f48f82 feat(tracker): move unnecessary members from modelData to Model 2023-10-20 17:59:27 +03:00
391b14493c feat(tracker): undo entire modelData, not just Song
The modelData is moving towards clear meaning: it's the part of the
GUI state that is undone and also recovered from disk. This changes
the recovery data so that the undo and redo stacks are not undone,
but that is unlikely a good idea anyway, as it grows the recovery
data into unreasonable sizes.

This has also the nice benefit of undoing the cursor position, which
closes #64.
2023-10-20 17:59:26 +03:00
486bab4185 style(tracker): rename NUM_RENDER_TRIES to numRenderTries 2023-10-20 16:38:44 +03:00
1e47c5004c style(tracker): remove unused PlayerPlayingMessage type 2023-10-20 16:37:19 +03:00
900f1611b1 docs(tracker): add go doc comments to GmDlsEntry/-Entries 2023-10-20 16:36:09 +03:00
beb06727b0 refactor: move UnitNames to top level package 2023-10-20 01:59:30 +03:00
b6ec5d1a04 style(tracker): group code into less number of files 2023-10-20 01:50:38 +03:00
ff8e662857 refactor(tracker): move NoteStr and NoteAsValue to gioui package 2023-10-20 01:40:14 +03:00
a60814bab7 refactor(tracker): make struct to hold all per voice data in Player 2023-10-20 01:26:41 +03:00
0ce5ca3003 refactor(tracker): send Songs/Patches etc. from Model to Player 2023-10-20 00:54:03 +03:00
14a0306064 docs(tracker): add go doc comments to Player 2023-10-19 23:28:57 +03:00
d342fb860b refactor(tracker): put all recording data into struct Recording 2023-10-19 23:28:57 +03:00
453f45c48a refactor(tracker): rename SongPoint to ScorePoint etc. 2023-10-19 22:28:44 +03:00
50ccfe03da refactor(tracker): split Volume to PeakVolume and AverageVolume 2023-10-19 22:28:44 +03:00
1a8a317464 docs(tracker): improve package go doc comments 2023-10-19 22:28:44 +03:00
a9517f1511 docs: make the list of prods using sointu a markdown list 2023-10-19 14:30:01 +03:00
9073adadb3 fix(tracker/gioui): scroll bars move in sync with the cursor 2023-10-19 14:25:03 +03:00
b772940b1f fix(tracker/gioui): preset menu scrollbar fits on screen 2023-10-19 14:22:19 +03:00
d6abb14b08 feat(tracker/gioui): add scrollbars to menus 2023-10-19 14:07:09 +03:00
64270eaf68 refactor: rename FindSendTarget to FindUnit 2023-10-19 13:31:34 +03:00
43707e5fd6 style(vm): group public/private member types; delete unused types 2023-10-19 13:07:24 +03:00
fdad626279 style(vm): replace sointu.Unit{...} with {...} when allowed 2023-10-19 13:00:34 +03:00
960bddfae0 refactor(vm): use vm.GoSynther{}.Synth instead of vm.Synth
vm.Synth was used only in a few places, reduce the number of
exported functions. Also, if we ever add some global configuration
to GoSynther e.g. samplerate, we have a mechanism to do so, instead
of the Synth function.
2023-10-19 12:52:05 +03:00
7675121a78 style(vm): group public/private member types and rename privates 2023-10-19 12:47:38 +03:00
e28891abd5 refactor: move ConstructPatterns into compiler package
ConstructPatterns was never used except during compilation, so it
makes sense to have it closer where it is used. We could consider
making it even private function, as the pattern table construction
is quite specific to how compiler compiles and probably not that
reusable elsewhere.
2023-10-19 12:38:18 +03:00
e010b2da9d docs: improve go doc comments for vm package 2023-10-19 11:54:12 +03:00
98a73795c7 style: move Play and Synth to audio.go
With this grouping, everything that deals with AudioBuffers is in
Audio. song.go and patch.go do not know anything about AudioBuffers
or Synths.
2023-10-19 11:32:30 +03:00
5bbec75120 refactor: rename sointu.Render as AudioBuffer.Fill
The Render name misleading as it did not do the same thing as normal
Synth.Render, because it disregarded time limits. Conceptually, as
the function modifies the state of the synth, it would be better to
be synth.Fill(audioBuffer), but we cannot define methods on
interfaces; therefore, it is audioBuffer.Fill(synth) now.
2023-10-19 11:14:44 +03:00
ff4155a08e fix(tracker): notify player when recovery file is loaded 2023-10-19 10:59:07 +03:00
15a340317f docs: add go doc comments to 4klang conversion functions 2023-10-19 10:52:52 +03:00
b6815f70cb feat: remove unreleased parameter from Play function
The VMs now release all envelopes by default, so this mechanism was
useless / did not actually start them as unreleased even when you
thought they did.
2023-10-19 10:42:20 +03:00
9f7bbce761 refactor(vm): rename Encode to NewBytecode 2023-10-19 10:32:34 +03:00
01bf409929 refactor(vm): rename Commands/Values to Opcodes/Operands
The commands and values were not very good names to what the
byte sequences actually are: opcodes and their operands. In
many other places, we were already calling the byte in the Command
stream as Opcode, so a logical name for a sequence of these is
Opcodes. Values is such a generic name that it's not immediately
clear that this sequence is related to the opcodes. Operands is not
perfect but clearly suggests that this sequence is related to
the Opcodes.
2023-10-18 19:53:47 +03:00
87604dd92e refactor(vm): rename BytePatch to Bytecode 2023-10-18 19:12:34 +03:00
ccd283d2ea docs: update comments 2023-10-18 18:34:14 +03:00
0a67129a0c refactor!: rename SynthService to Synther and related types
The -er suffix is more idiomatic for single method interfaces, and
the interface is not doing much more than converting the patch to a
synth. Names were updated throughout the project to reflect this
change. In particular, the "Service" in SynthService was not telling
anything helpful.
2023-10-18 17:32:13 +03:00
e4a2ed9f32 style: group types into fewer, logical files 2023-10-18 15:02:25 +03:00
0187cc66ec refactor: move Wav and Raw methods as members of AudioBuffer 2023-10-18 14:40:16 +03:00
33625c6f40 fix(vm): stereo delay flipped taps for right and left channel 2023-10-18 13:54:26 +03:00
38e9007bf8 refactor: use [][2] as audio buffers, instead of []float32
Throughout sointu, we assume stereo audiobuffers, but were passing
around []float32. This had several issues, including len(buf)/2 and
numSamples*2 type of length conversion in many places. Also, it
caused one bug in a test case, causing it to succeed when it should
have not (the test had +-1 when it should have had +-2). This
refactoring makes it impossible to have odd length buffer issues.
2023-10-18 13:51:02 +03:00
bb0d4d6800 docs(tracker): update comments 2023-10-17 20:31:57 +03:00
b97d269cc4 build: update Gio to v0.3.1 2023-10-17 20:30:06 +03:00
192b31917a docs: update README.md 2023-10-17 15:07:31 +03:00
462faf5f4e feat: save recovery data to disk and/or DAW project 2023-10-17 10:26:36 +03:00