Commit Graph

795 Commits

Author SHA1 Message Date
ff92d1784d [GUI] Some fixes for Dark mode 2025-01-12 04:08:19 +03:00
064f5cbe57 Improve integration with Live2D assets 2025-01-12 04:08:19 +03:00
59db27de3a [GUI] Fix a bug with OpenFolderAfterExport option
- Fixed a bug with the OpenFolderAfterExport option when it launched a file instead of opening a folder in some cases
2025-01-12 04:08:19 +03:00
0d4e7ba4ae [GUI] Add Dark mode support for .NET 9 (wip). Close #9
Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00
3605bc0ff9 Update project files: add .NET 9 & update dependencies 2025-01-12 04:08:19 +03:00
188ee088a2 Improve support of Texture2DArray assets 2025-01-12 04:08:19 +03:00
341612be16 Add Tuanjie WebFile support 2025-01-12 04:08:19 +03:00
e16046d775 Add support for Tuanjie Texture2D assets 2025-01-12 04:08:19 +03:00
d2f69432e4 Add Tuanjie build targets 2025-01-12 04:08:18 +03:00
08d50a8013 Update BuildTarget.cs 2025-01-12 04:08:18 +03:00
7b1585eff0 A small refactoring of l2d extractor 2025-01-12 04:08:18 +03:00
70aa8bec59 Add support for exporting l2d poses (pose3.json) 2025-01-12 04:08:18 +03:00
18813b22c3 Add names of pptr objects to object dumps 2024-11-02 04:51:21 +03:00
316837dfdf Fix parsing via typetree of old Material assets
- Fixed parsing via typetree of Material assets from Unity version <5.6
2024-11-02 02:12:49 +03:00
fca937e5e6 Some fixes for asset parsing via typetree 2024-11-02 01:40:45 +03:00
c2095c4e7a Fix audio preview for some fmod formats. Close #53 2024-10-30 17:11:19 +03:00
f253c868d4 Fix calculations in Live2D motions
- Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions.
https://github.com/Live2D/CubismNativeFramework/pull/57
2024-10-30 01:26:37 +03:00
8ccdd0fd4e Minor fix for PPtrConverter 2024-10-22 01:58:15 +03:00
bc92dfb77c Add Material loading via typetree 2024-10-20 22:29:06 +03:00
c37e2e65b7 Fixes and improvements for asset parsing via typetree 2024-10-18 20:55:34 +03:00
58ee2b8f1e Improve support for some older Unity versions (<3.0)
- Fix export of AudioClip assets from unity v2.5 and earlier
- Fix parsing of PlayerSettings assets from unity v2.6 and earlier
- Fix parsing of AnimationClip assets from unity v2.5 and earlier
2024-10-05 02:17:16 +03:00
c93d27d9a4 Fixes for Unity version parser 2024-10-03 16:23:51 +03:00
5a84a67955 Move BuildType to UnityVersion class 2024-09-25 23:40:41 +03:00
fa332b45df Improve support of Unity 2023+ 2024-09-25 23:38:19 +03:00
348aea2be8 Update CommonString.cs
Unity 6
2024-09-25 23:38:18 +03:00
d52f192e75 Fix support of Sprites with wrong SpriteAtlas pathID 2024-09-13 00:39:04 +03:00
81a1eeb2d1 Merge branch 'pr/40' into AssetStudioMod 2024-09-04 01:15:22 +03:00
05ea91ef5e Merge branch 'pr/44' into AssetStudioMod 2024-08-08 21:49:27 +03:00
e0d5e5c6b7 Display "type" as a string in object dumps 2024-08-08 18:58:42 +03:00
b439cfed66 Update ClassIDType.cs 2024-08-08 18:42:28 +03:00
573b87b570 Replace "type" with "classID" in object dumps 2024-08-08 18:16:41 +03:00
585b69fb36 fix bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd
Bundle files may be aligned and padding with zeros. Previously `ArchiveFlags.BlocksInfoAtTheEnd` will read the end padding zeros rather than the real block infos, causing decompression errors in following logics.
2024-07-10 19:23:36 +08:00
5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
8704feb079 Merge branch 'pr/37' into AssetStudioMod 2024-05-10 03:45:06 +03:00
f54fe3492b [CLI] Fix Mesh export for some region formats. Close #38 2024-05-10 03:22:39 +03:00
6d953d774d simplify loop label 2024-05-08 22:30:50 -07:00
f0a793bd3d added AudioClip loop point display to GUI 2024-05-05 18:34:28 -07:00
d886bf1c5d Update dependencies 2024-04-25 01:23:34 +03:00
1623981c0e [GUI] Add ability to filter live2d model assets 2024-04-24 22:19:51 +03:00
2c860f004b Use system.text.json to parse typetree
well, it's still slower than some more suitable libs for such task, but stable and with minimal code changes (and has net472 support, yeah)
2024-04-14 02:17:06 +03:00
a3f4c7a029 [CLI] Update readme 2024-04-12 21:48:57 +03:00
f86b5a97ac Fix resourceFileReader for webFile 2024-04-12 21:48:53 +03:00
7e408a3667 [GUI] Fix displayed info for non-fmod audio clips from Unity <5 2024-04-12 21:48:53 +03:00
6c515aee2e Fix support for sprite assets from Unity <5.2 2024-04-10 10:34:46 +03:00
bb7accd04d Update version to v0.18.0
- Updated dependencies
v0.18.0
2024-04-04 22:44:20 +03:00
5120999026 Update readme and other text files 2024-04-04 21:55:59 +03:00
1fc504e587 Optimize memory consumption of swizzled textures 2024-04-02 00:40:24 +03:00
4e991d85fb More fixes for unity 2019.4 assets 2024-04-01 00:56:48 +03:00
29b4bb59a0 [GUI] Move "loading via typetree" option to a better place 2024-04-01 00:56:48 +03:00
9750f486d5 Fix moc3 export 2024-04-01 00:21:51 +03:00