Commit Graph

17 Commits

Author SHA1 Message Date
Perfare
c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00
Perfare
3d60c5a7f6 Improve file import
fixed bug
2018-03-01 03:42:43 +08:00
mafaca
40f6dbcc06 fixed compressed mesh reading 2018-02-17 23:15:45 +03:00
Perfare
647ce56f81 Fixed #121
clean up code
2018-01-17 06:20:06 +08:00
Perfare
17d2140909 support Unity 2017.3, Fixed #126 2018-01-03 04:24:17 +08:00
mafaca
1f69f476f9 fix skin indexes 2017-11-25 02:17:31 +03:00
Perfare
682ef4552e clean up code 2017-11-13 17:04:29 +08:00
Perfare
3a6ebf7ce6 clean up code 2017-11-10 03:36:08 +08:00
Perfare
8a3af0bfba rewrite export mesh 2017-06-22 06:59:16 +08:00
ordigdug
cfbcdecfe6 Added ExportMesh support -- (#31)
utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
Perfare
16ed347a30 Tidy up a part of the code 2017-02-12 04:57:24 +08:00
Perfare
3b7b88be57 0.6.5b1 2017-01-20 20:14:25 +08:00
Perfare
f60f7ac413 fixed bug in Mesh 2017-01-17 20:59:36 +08:00
Perfare
20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Radu
32855d932e - workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877 - added code to handle vertex buffer streams for Unity 5
- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00