clean up code
This commit is contained in:
Perfare 2018-01-17 06:20:06 +08:00
parent db92daedf0
commit 647ce56f81
12 changed files with 1150 additions and 1235 deletions

View File

@ -39,24 +39,21 @@ namespace Unity_Studio
private DialogResult ShowVistaDialog(IWin32Window owner)
{
var frm = (NativeMethods.IFileDialog)(new NativeMethods.FileOpenDialogRCW());
uint options;
frm.GetOptions(out options);
frm.GetOptions(out var options);
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
frm.SetOptions(options);
if (this.InitialFolder != null)
{
NativeMethods.IShellItem directoryShellItem;
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(this.InitialFolder, IntPtr.Zero, ref riid, out directoryShellItem) == NativeMethods.S_OK)
if (NativeMethods.SHCreateItemFromParsingName(this.InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
{
frm.SetFolder(directoryShellItem);
}
}
if (this.DefaultFolder != null)
{
NativeMethods.IShellItem directoryShellItem;
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(this.DefaultFolder, IntPtr.Zero, ref riid, out directoryShellItem) == NativeMethods.S_OK)
if (NativeMethods.SHCreateItemFromParsingName(this.DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
{
frm.SetDefaultFolder(directoryShellItem);
}
@ -64,11 +61,9 @@ namespace Unity_Studio
if (frm.Show(owner.Handle) == NativeMethods.S_OK)
{
NativeMethods.IShellItem shellItem;
if (frm.GetResult(out shellItem) == NativeMethods.S_OK)
if (frm.GetResult(out var shellItem) == NativeMethods.S_OK)
{
IntPtr pszString;
if (shellItem.GetDisplayName(NativeMethods.SIGDN_FILESYSPATH, out pszString) == NativeMethods.S_OK)
if (shellItem.GetDisplayName(NativeMethods.SIGDN_FILESYSPATH, out var pszString) == NativeMethods.S_OK)
{
if (pszString != IntPtr.Zero)
{

View File

@ -112,8 +112,7 @@ namespace Unity_Studio
}
else
{
EndianBinaryReader estream;
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out estream))
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var estream))
{
estream.Position = m_Offset;
m_AudioData = estream.ReadBytes((int)m_Size);

View File

@ -42,7 +42,7 @@ namespace Unity_Studio
}
else if (sourceFile.version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
m_ShaderKeywords = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
uint m_LightmapFlags = a_Stream.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
{
@ -59,7 +59,7 @@ namespace Unity_Studio
string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
{
stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
stringTagMap[i] = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
}
}
//disabledShaderPasses
@ -79,8 +79,8 @@ namespace Unity_Studio
{
name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
m_Texture = sourceFile.ReadPPtr(),
m_Scale = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
m_Offset = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
m_Scale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
m_Offset = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
};
m_TexEnvs[i] = m_TexEnv;
}
@ -102,7 +102,7 @@ namespace Unity_Studio
strColorPair m_Color = new strColorPair()
{
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
second = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
second = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
};
m_Colors[i] = m_Color;
}

File diff suppressed because it is too large Load Diff

View File

@ -186,8 +186,7 @@ namespace Unity_Studio
}
else
{
EndianBinaryReader estream;
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out estream))
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out var estream))
{
estream.Position = offset;
image_data = estream.ReadBytes(image_data_size);

View File

@ -85,8 +85,7 @@ namespace Unity_Studio
{
preloadData.extension = Path.GetExtension(m_OriginalPath);
preloadData.Text = m_Name;
if (m_Source != null)
preloadData.fullSize = preloadData.Size + (int)m_Size;
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
}

View File

@ -17,7 +17,7 @@ namespace Unity_Studio
public int fileGen;
public bool valid;
public string m_Version = "2.5.0f5";
public int[] version = new int[4] { 0, 0, 0, 0 };
public int[] version = { 0, 0, 0, 0 };
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
@ -313,14 +313,7 @@ namespace Unity_Studio
}
AssetPreloadData asset = new AssetPreloadData();
if (fileGen < 14)
{
asset.m_PathID = a_Stream.ReadInt32();
}
else
{
asset.m_PathID = a_Stream.ReadInt64();
}
asset.m_PathID = fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
asset.Offset = a_Stream.ReadUInt32();
asset.Offset += dataOffset;
asset.Size = a_Stream.ReadInt32();
@ -344,8 +337,7 @@ namespace Unity_Studio
//but not the last!
}
string typeString;
if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
if (ClassIDReference.Names.TryGetValue(asset.Type2, out var typeString))
{
asset.TypeString = typeString;
}

View File

@ -43,8 +43,7 @@ namespace Unity_Studio
{
var a_Stream = asset.sourceFile.a_Stream;
a_Stream.Position = asset.Offset;
ClassStruct classStructure;
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out classStructure))
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
{
var sb = new StringBuilder();
ReadClassStruct(sb, classStructure.members, a_Stream);

View File

@ -25,8 +25,7 @@ namespace Unity_Studio
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
{ result.m_FileID = sourceFile.sharedAssetsList[FileID].Index; }
if (sourceFile.fileGen < 14) { result.m_PathID = a_Stream.ReadInt32(); }
else { result.m_PathID = a_Stream.ReadInt64(); }
result.m_PathID = sourceFile.fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
return result;
}
@ -81,8 +80,7 @@ namespace Unity_Studio
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
AssetPreloadData asset;
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out asset))
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
{
switch (asset.Type2)
{

View File

@ -163,7 +163,7 @@ namespace Unity_Studio
{
int extractedCount = 0;
StatusStripUpdate("Decompressing " + Path.GetFileName(bundleFileName) + " ...");
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
string extractPath = bundleFileName + "_unpacked\\";
Directory.CreateDirectory(extractPath);
@ -180,7 +180,7 @@ namespace Unity_Studio
}
if (!File.Exists(filePath))
{
StatusStripUpdate("Extracting " + Path.GetFileName(memFile.fileName));
StatusStripUpdate($"Extracting {Path.GetFileName(memFile.fileName)}");
extractedCount += 1;
using (FileStream file = new FileStream(filePath, FileMode.Create, FileAccess.Write))
@ -385,11 +385,9 @@ namespace Unity_Studio
var parentNode = fileNode;
Transform m_Transform;
if (assetsfileList.TryGetTransform(m_GameObject.m_Transform, out m_Transform))
if (assetsfileList.TryGetTransform(m_GameObject.m_Transform, out var m_Transform))
{
Transform m_Father;
if (assetsfileList.TryGetTransform(m_Transform.m_Father, out m_Father))
if (assetsfileList.TryGetTransform(m_Transform.m_Father, out var m_Father))
{
//GameObject Parent;
if (assetsfileList.TryGetGameObject(m_Father.m_GameObject, out parentNode))
@ -413,7 +411,7 @@ namespace Unity_Studio
if (File.Exists(mainPath + "\\materials.json"))
{
string matLine = "";
string matLine;
using (StreamReader reader = File.OpenText(mainPath + "\\materials.json"))
{ matLine = reader.ReadToEnd(); }
@ -429,8 +427,7 @@ namespace Unity_Studio
//group class structures by versionv
foreach (var assetsFile in assetsfileList)
{
SortedDictionary<int, ClassStruct> curVer;
if (AllClassStructures.TryGetValue(assetsFile.m_Version, out curVer))
if (AllClassStructures.TryGetValue(assetsFile.m_Version, out var curVer))
{
foreach (var uClass in assetsFile.ClassStructures)
{
@ -491,14 +488,12 @@ namespace Unity_Studio
{
GameObjects.Add(m_GameObject);
AssetPreloadData MeshFilterPD;
if (assetsfileList.TryGetPD(m_GameObject.m_MeshFilter, out MeshFilterPD))
if (assetsfileList.TryGetPD(m_GameObject.m_MeshFilter, out var MeshFilterPD))
{
//MeshFilters are not unique!
//MeshFilters.Add(MeshFilterPD);
MeshFilter m_MeshFilter = new MeshFilter(MeshFilterPD);
AssetPreloadData MeshPD;
if (assetsfileList.TryGetPD(m_MeshFilter.m_Mesh, out MeshPD))
if (assetsfileList.TryGetPD(m_MeshFilter.m_Mesh, out var MeshPD))
{
Meshes.Add(MeshPD);
@ -510,15 +505,13 @@ namespace Unity_Studio
}
#region get Renderer
AssetPreloadData RendererPD;
if (assetsfileList.TryGetPD(m_GameObject.m_MeshRenderer, out RendererPD))
if (assetsfileList.TryGetPD(m_GameObject.m_MeshRenderer, out var RendererPD))
{
MeshRenderer m_Renderer = new MeshRenderer(RendererPD);
foreach (var MaterialPPtr in m_Renderer.m_Materials)
{
AssetPreloadData MaterialPD;
if (assetsfileList.TryGetPD(MaterialPPtr, out MaterialPD))
if (assetsfileList.TryGetPD(MaterialPPtr, out var MaterialPD))
{
Materials.Add(MaterialPD);
cb2.AppendFormat("\n\n\t;Material::, Model::{0}", m_GameObject.m_Name);
@ -526,11 +519,11 @@ namespace Unity_Studio
}
}
}
#endregion
#region get SkinnedMeshRenderer
AssetPreloadData SkinnedMeshPD;
if (assetsfileList.TryGetPD(m_GameObject.m_SkinnedMeshRenderer, out SkinnedMeshPD))
if (assetsfileList.TryGetPD(m_GameObject.m_SkinnedMeshRenderer, out var SkinnedMeshPD))
{
Skins.Add(SkinnedMeshPD);
@ -538,8 +531,7 @@ namespace Unity_Studio
foreach (var MaterialPPtr in m_SkinnedMeshRenderer.m_Materials)
{
AssetPreloadData MaterialPD;
if (assetsfileList.TryGetPD(MaterialPPtr, out MaterialPD))
if (assetsfileList.TryGetPD(MaterialPPtr, out var MaterialPD))
{
Materials.Add(MaterialPD);
cb2.AppendFormat("\n\n\t;Material::, Model::{0}", m_GameObject.m_Name);
@ -554,11 +546,9 @@ namespace Unity_Studio
//collect skeleton dummies to make sure they are exported
foreach (var bonePPtr in m_SkinnedMeshRenderer.m_Bones)
{
Transform b_Transform;
if (assetsfileList.TryGetTransform(bonePPtr, out b_Transform))
if (assetsfileList.TryGetTransform(bonePPtr, out var b_Transform))
{
GameObject m_Bone;
if (assetsfileList.TryGetGameObject(b_Transform.m_GameObject, out m_Bone))
if (assetsfileList.TryGetGameObject(b_Transform.m_GameObject, out var m_Bone))
{
LimbNodes.Add(m_Bone);
//also collect the root bone
@ -569,11 +559,9 @@ namespace Unity_Studio
#region collect children because m_SkinnedMeshRenderer.m_Bones doesn't contain terminations
foreach (var ChildPPtr in b_Transform.m_Children)
{
Transform ChildTR;
if (assetsfileList.TryGetTransform(ChildPPtr, out ChildTR))
if (assetsfileList.TryGetTransform(ChildPPtr, out var ChildTR))
{
GameObject m_Child;
if (assetsfileList.TryGetGameObject(ChildTR.m_GameObject, out m_Child))
if (assetsfileList.TryGetGameObject(ChildTR.m_GameObject, out var m_Child))
{
//check that the Model doesn't contain a Mesh, although this won't ensure it's part of the skeleton
if (m_Child.m_MeshFilter == null && m_Child.m_SkinnedMeshRenderer == null)
@ -662,15 +650,12 @@ namespace Unity_Studio
#region write texture connections
foreach (var m_TexEnv in m_Material.m_TexEnvs)
{
AssetPreloadData TexturePD;
#region get Porsche material from json
if (!assetsfileList.TryGetPD(m_TexEnv.m_Texture, out TexturePD) && jsonMats != null)
if (!assetsfileList.TryGetPD(m_TexEnv.m_Texture, out var TexturePD) && jsonMats != null)
{
Dictionary<string, string> matProp;
if (jsonMats.TryGetValue(m_Material.m_Name, out matProp))
if (jsonMats.TryGetValue(m_Material.m_Name, out var matProp))
{
string texName;
if (matProp.TryGetValue(m_TexEnv.name, out texName))
if (matProp.TryGetValue(m_TexEnv.name, out var texName))
{
foreach (var asset in exportableAssets)
{
@ -872,8 +857,7 @@ namespace Unity_Studio
ob.Append("\n\t\t\tP: \"ScalingMax\", \"Vector3D\", \"Vector\", \"\",0,0,0");
ob.Append("\n\t\t\tP: \"DefaultAttributeIndex\", \"int\", \"Integer\", \"\",0");
Transform m_Transform;
if (assetsfileList.TryGetTransform(m_GameObject.m_Transform, out m_Transform))
if (assetsfileList.TryGetTransform(m_GameObject.m_Transform, out var m_Transform))
{
float[] m_EulerRotation = QuatToEuler(new[] { m_Transform.m_LocalRotation[0], -m_Transform.m_LocalRotation[1], -m_Transform.m_LocalRotation[2], m_Transform.m_LocalRotation[3] });
@ -929,10 +913,7 @@ namespace Unity_Studio
foreach (var SkinnedMeshPD in Skins)
{
SkinnedMeshRenderer m_SkinnedMeshRenderer = new SkinnedMeshRenderer(SkinnedMeshPD);
GameObject m_GameObject;
AssetPreloadData MeshPD;
if (assetsfileList.TryGetGameObject(m_SkinnedMeshRenderer.m_GameObject, out m_GameObject) && assetsfileList.TryGetPD(m_SkinnedMeshRenderer.m_Mesh, out MeshPD))
if (assetsfileList.TryGetGameObject(m_SkinnedMeshRenderer.m_GameObject, out var m_GameObject) && assetsfileList.TryGetPD(m_SkinnedMeshRenderer.m_Mesh, out var MeshPD))
{
//generate unique Geometry ID for instanced mesh objects
//instanced skinned geometry is possible in FBX, but all instances are linked to the same skeleton nodes
@ -984,11 +965,9 @@ namespace Unity_Studio
for (int b = 0; b < m_SkinnedMeshRenderer.m_Bones.Length; b++)
{
Transform m_Transform;
if (assetsfileList.TryGetTransform(m_SkinnedMeshRenderer.m_Bones[b], out m_Transform))
if (assetsfileList.TryGetTransform(m_SkinnedMeshRenderer.m_Bones[b], out var m_Transform))
{
GameObject m_Bone;
if (assetsfileList.TryGetGameObject(m_Transform.m_GameObject, out m_Bone))
if (assetsfileList.TryGetGameObject(m_Transform.m_GameObject, out var m_Bone))
{
int influences = 0, ibSplit = 0, wbSplit = 0;
StringBuilder ib = new StringBuilder();//indices (vertex)
@ -1426,8 +1405,7 @@ namespace Unity_Studio
ob.Append("\n\t\t\tVersion: 101");
ob.Append("\n\t\t\tName: \"\"");
ob.Append("\n\t\t\tMappingInformationType: \"");
if (m_Mesh.m_SubMeshes.Count == 1) { ob.Append("AllSame\""); }
else { ob.Append("ByPolygon\""); }
ob.Append(m_Mesh.m_SubMeshes.Count == 1 ? "AllSame\"" : "ByPolygon\"");
ob.Append("\n\t\t\tReferenceInformationType: \"IndexToDirect\"");
ob.AppendFormat("\n\t\t\tMaterials: *{0} {{", m_Mesh.m_materialIDs.Count);
ob.Append("\n\t\t\t\ta: ");
@ -1573,7 +1551,7 @@ namespace Unity_Studio
eaz = 0;
}
return new float[3] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) };
return new[] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) };
}
private static byte[] RandomColorGenerator(string name)
@ -1586,7 +1564,7 @@ namespace Unity_Studio
byte green = (byte)r.Next(0, 255);
byte blue = (byte)r.Next(0, 255);
return new byte[3] { red, green, blue };
return new[] { red, green, blue };
}
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
@ -1647,12 +1625,9 @@ namespace Unity_Studio
return false;
if (convertfsb && oldextension == ".fsb")
{
FMOD.System system;
FMOD.Sound sound;
FMOD.RESULT result;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
result = FMOD.Factory.System_Create(out system);
var result = FMOD.Factory.System_Create(out var system);
if (result != FMOD.RESULT.OK) { return false; }
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
@ -1661,7 +1636,7 @@ namespace Unity_Studio
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out sound);
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
if (result != FMOD.RESULT.OK) { return false; }
result = sound.getSubSound(0, out var subsound);

View File

@ -721,6 +721,7 @@
this.glControl1.TabIndex = 4;
this.glControl1.VSync = false;
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(glControl1_MouseWheel);
//
// classPreviewPanel
//

View File

@ -22,7 +22,8 @@ namespace Unity_Studio
private AssetPreloadData lastSelectedItem;
private AssetPreloadData lastLoadedAsset;
private string[] fileTypes = { "globalgamemanagers", "maindata.", "level*.", "*.assets", "*.sharedAssets", "CustomAssetBundle-*", "CAB-*", "BuildPlayer-*" };
private string[] assetsFileTypes = { "globalgamemanagers", "maindata.", "level*.", "*.assets", "*.sharedAssets", "CustomAssetBundle-*", "CAB-*", "BuildPlayer-*" };
private string[] bundleFileTypes = { "*.unity3d", "*.unity3d.lz4", "*.assetbundle", "*.assetbundle-*", "*.bundle", "*.bytes" };
private FMOD.System system;
private FMOD.Sound sound;
@ -153,9 +154,9 @@ namespace Unity_Studio
MergeSplitAssets(mainPath);
for (int t = 0; t < fileTypes.Length; t++)
for (int t = 0; t < assetsFileTypes.Length; t++)
{
string[] fileNames = Directory.GetFiles(mainPath, fileTypes[t], SearchOption.AllDirectories);
string[] fileNames = Directory.GetFiles(mainPath, assetsFileTypes[t], SearchOption.AllDirectories);
#region sort specific types alphanumerically
if (fileNames.Length > 0 && (t == 1 || t == 2))
{
@ -231,7 +232,7 @@ namespace Unity_Studio
extractedCount += extractBundleFile(fileName);
ProgressBarPerformStep();
}
StatusStripUpdate("Finished extracting " + extractedCount + " files.");
StatusStripUpdate($"Finished extracting {extractedCount} files.");
});
}
}
@ -245,8 +246,7 @@ namespace Unity_Studio
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
string startPath = openFolderDialog1.Folder;
string[] fileTypes = new string[6] { "*.unity3d", "*.unity3d.lz4", "*.assetbundle", "*.assetbundle-*", "*.bundle", "*.bytes" };
foreach (var fileType in fileTypes)
foreach (var fileType in bundleFileTypes)
{
string[] fileNames = Directory.GetFiles(startPath, fileType, SearchOption.AllDirectories);
bundleFiles.AddRange(fileNames);
@ -260,7 +260,7 @@ namespace Unity_Studio
extractedCount += extractBundleFile(fileName);
ProgressBarPerformStep();
}
StatusStripUpdate("Finished extracting " + extractedCount + " files.");
StatusStripUpdate($"Finished extracting {extractedCount} files.");
});
}
}
@ -278,11 +278,11 @@ namespace Unity_Studio
{
if (productName != "")
{
Text = "Unity Studio - " + productName + " - " + assetsfileList[0].m_Version + " - " + assetsfileList[0].platformStr;
Text = $"Unity Studio - {productName} - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}";
}
else if (assetsfileList.Count > 0)
{
Text = "Unity Studio - no productName - " + assetsfileList[0].m_Version + " - " + assetsfileList[0].platformStr;
Text = $"Unity Studio - no productName - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}";
}
if (!dontLoadAssetsMenuItem.Checked)
{
@ -312,7 +312,7 @@ namespace Unity_Studio
}
classesListView.EndUpdate();
}
StatusStripUpdate("Finished loading " + assetsfileList.Count + " files with " + (assetListView.Items.Count + sceneTreeView.Nodes.Count) + " exportable assets.");
StatusStripUpdate($"Finished loading {assetsfileList.Count} files with {assetListView.Items.Count} exportable assets.");
treeSearch.Select();
}));
}
@ -329,88 +329,73 @@ namespace Unity_Studio
else { tabControl1.TabPages.Add(tabPage3); }
}
if (glControl1.Visible == true)
if (glControl1.Visible)
{
// --> Right
if (e.KeyCode == Keys.D)
switch (e.KeyCode)
{
if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(0.1f, 0, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationY(0.1f);
}
glControl1.Invalidate();
}
// <-- Left
if (e.KeyCode == Keys.A)
{
if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(-0.1f, 0, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationY(-0.1f);
}
glControl1.Invalidate();
}
// Up
if (e.KeyCode == Keys.W)
{
if (e.Control) //Toggle WireFrame
{
wireFrameMode = (wireFrameMode + 1) % 3;
case Keys.D: // --> Right
if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(0.1f, 0, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationY(0.1f);
}
glControl1.Invalidate();
}
else if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(0, 0.1f, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationX(0.1f);
}
glControl1.Invalidate();
}
// Down
if (e.KeyCode == Keys.S)
{
if (e.Control) //Toggle Shade
{
shadeMode = (shadeMode + 1) % 2;
break;
case Keys.A: // <-- Left
if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(-0.1f, 0, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationY(-0.1f);
}
glControl1.Invalidate();
}
else if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(0, -0.1f, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationX(-0.1f);
}
glControl1.Invalidate();
break;
case Keys.W: // Up
if (e.Control) //Toggle WireFrame
{
wireFrameMode = (wireFrameMode + 1) % 3;
glControl1.Invalidate();
}
else if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(0, 0.1f, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationX(0.1f);
}
glControl1.Invalidate();
break;
case Keys.S: // Down
if (e.Control) //Toggle Shade
{
shadeMode = (shadeMode + 1) % 2;
glControl1.Invalidate();
}
else if (e.Shift) //Move
{
viewMatrixData *= Matrix4.CreateTranslation(0, -0.1f, 0);
}
else //Rotate
{
viewMatrixData *= Matrix4.CreateRotationX(-0.1f);
}
glControl1.Invalidate();
break;
case Keys.Q: // Zoom Out
viewMatrixData *= Matrix4.CreateScale(0.9f);
glControl1.Invalidate();
break;
case Keys.E: // Zoom In
viewMatrixData *= Matrix4.CreateScale(1.1f);
glControl1.Invalidate();
break;
}
// Zoom Out
if (e.KeyCode == Keys.Q)
{
viewMatrixData *= Matrix4.CreateScale(0.9f);
glControl1.Invalidate();
}
// Zoom In
if (e.KeyCode == Keys.E)
{
viewMatrixData *= Matrix4.CreateScale(1.1f);
glControl1.Invalidate();
}
// Normal mode
if (e.Control && e.KeyCode == Keys.N)
{
@ -418,7 +403,6 @@ namespace Unity_Studio
createVAO();
glControl1.Invalidate();
}
// Toggle Timer
if (e.KeyCode == Keys.T)
{
@ -457,7 +441,7 @@ namespace Unity_Studio
foreach (var uclass in version.Value)
{
string saveFile = versionPath + "\\" + uclass.Key + " " + uclass.Value.Text + ".txt";
string saveFile = $"{versionPath}\\{uclass.Key} {uclass.Value.Text}.txt";
using (StreamWriter TXTwriter = new StreamWriter(saveFile))
{
TXTwriter.Write(uclass.Value.membersstr);
@ -507,10 +491,7 @@ namespace Unity_Studio
if (sound != null && channel != null)
{
FMOD.RESULT result;
bool playing = false;
result = channel.isPlaying(out playing);
var result = channel.isPlaying(out var playing);
if (result == FMOD.RESULT.OK && playing)
{
result = channel.stop();
@ -823,8 +804,7 @@ namespace Unity_Studio
#region Texture2D
case 28: //Texture2D
{
if (imageTexture != null)
imageTexture.Dispose();
imageTexture?.Dispose();
var m_Texture2D = new Texture2D(asset, true);
imageTexture = m_Texture2D.ConvertToBitmap(true);
if (imageTexture != null)
@ -848,17 +828,15 @@ namespace Unity_Studio
AudioClip m_AudioClip = new AudioClip(asset, true);
if (m_AudioClip.m_AudioData == null)
break;
FMOD.RESULT result;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
result = system.createSound(m_AudioClip.m_AudioData, (FMOD.MODE.OPENMEMORY | loopMode), ref exinfo, out sound);
var result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
if (ERRCHECK(result)) { break; }
FMOD.Sound subsound;
result = sound.getSubSound(0, out subsound);
result = sound.getSubSound(0, out var subsound);
if (result == FMOD.RESULT.OK)
{
sound = subsound;
@ -876,7 +854,7 @@ namespace Unity_Studio
if (ERRCHECK(result)) { break; }
FMODinfoLabel.Text = FMODfrequency + " Hz";
FMODtimerLabel.Text = "0:0.0 / " + (FMODlenms / 1000 / 60) + ":" + (FMODlenms / 1000 % 60) + "." + (FMODlenms / 10 % 100);
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
break;
}
#endregion
@ -1013,7 +991,6 @@ namespace Unity_Studio
offset[i] = (max[i] + min[i]) / 2;
}
float d = Math.Max(1e-5f, dist.Length);
Vector3 scale = new Vector3(2f / d);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
@ -1140,17 +1117,14 @@ namespace Unity_Studio
{
FMODreset();
FMOD.RESULT result;
uint version = 0;
result = FMOD.Factory.System_Create(out system);
var result = FMOD.Factory.System_Create(out system);
if (ERRCHECK(result)) { return; }
result = system.getVersion(out version);
result = system.getVersion(out var version);
ERRCHECK(result);
if (version < FMOD.VERSION.number)
{
MessageBox.Show("Error! You are using an old version of FMOD " + version.ToString("X") + ". This program requires " + FMOD.VERSION.number.ToString("X") + ".");
MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}.");
Application.Exit();
}
@ -1182,12 +1156,10 @@ namespace Unity_Studio
private void FMODplayButton_Click(object sender, EventArgs e)
{
FMOD.RESULT result;
if (sound != null && channel != null)
{
timer.Start();
bool playing = false;
result = channel.isPlaying(out playing);
var result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
@ -1226,14 +1198,9 @@ namespace Unity_Studio
private void FMODpauseButton_Click(object sender, EventArgs e)
{
FMOD.RESULT result;
if (sound != null && channel != null)
{
bool playing = false;
bool paused = false;
result = channel.isPlaying(out playing);
var result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
@ -1241,14 +1208,14 @@ namespace Unity_Studio
if (playing)
{
result = channel.getPaused(out paused);
result = channel.getPaused(out var paused);
if (ERRCHECK(result)) { return; }
result = channel.setPaused(!paused);
if (ERRCHECK(result)) { return; }
if (paused)
{
FMODstatusLabel.Text = (playing ? "Playing" : "Stopped");
FMODstatusLabel.Text = "Playing";
FMODpauseButton.Text = "Pause";
timer.Start();
}
@ -1264,11 +1231,9 @@ namespace Unity_Studio
private void FMODstopButton_Click(object sender, EventArgs e)
{
FMOD.RESULT result;
if (channel != null)
{
bool playing = false;
result = channel.isPlaying(out playing);
var result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
@ -1293,14 +1258,7 @@ namespace Unity_Studio
{
FMOD.RESULT result;
if (FMODloopButton.Checked)
{
loopMode = FMOD.MODE.LOOP_NORMAL;
}
else
{
loopMode = FMOD.MODE.LOOP_OFF;
}
loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF;
if (sound != null)
{
@ -1310,15 +1268,13 @@ namespace Unity_Studio
if (channel != null)
{
bool playing = false;
result = channel.isPlaying(out playing);
result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
bool paused = false;
result = channel.getPaused(out paused);
result = channel.getPaused(out var paused);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
@ -1334,10 +1290,9 @@ namespace Unity_Studio
private void FMODvolumeBar_ValueChanged(object sender, EventArgs e)
{
FMOD.RESULT result;
FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10;
result = masterSoundGroup.setVolume(FMODVolume);
var result = masterSoundGroup.setVolume(FMODVolume);
if (ERRCHECK(result)) { return; }
}
@ -1346,7 +1301,7 @@ namespace Unity_Studio
if (channel != null)
{
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
FMODtimerLabel.Text = (newms / 1000 / 60) + ":" + (newms / 1000 % 60) + "." + (newms / 10 % 100) + "/" + (FMODlenms / 1000 / 60) + ":" + (FMODlenms / 1000 % 60) + "." + (FMODlenms / 10 % 100);
FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
}
}
@ -1359,19 +1314,16 @@ namespace Unity_Studio
{
if (channel != null)
{
FMOD.RESULT result;
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
bool playing = false;
result = channel.isPlaying(out playing);
result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
@ -1383,14 +1335,13 @@ namespace Unity_Studio
private void timer_Tick(object sender, EventArgs e)
{
FMOD.RESULT result;
uint ms = 0;
bool playing = false;
bool paused = false;
if (channel != null)
{
result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS);
var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
ERRCHECK(result);
@ -1409,9 +1360,9 @@ namespace Unity_Studio
}
}
FMODtimerLabel.Text = (ms / 1000 / 60) + ":" + (ms / 1000 % 60) + "." + (ms / 10 % 100) + " / " + (FMODlenms / 1000 / 60) + ":" + (FMODlenms / 1000 % 60) + "." + (FMODlenms / 10 % 100);
FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms);
FMODstatusLabel.Text = (paused ? "Paused " : playing ? "Playing" : "Stopped");
FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped";
if (system != null && channel != null)
{
@ -1424,7 +1375,7 @@ namespace Unity_Studio
if (result != FMOD.RESULT.OK)
{
FMODreset();
StatusStripUpdate("FMOD error! " + result + " - " + FMOD.Error.String(result));
StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}");
return true;
}
return false;
@ -1502,7 +1453,7 @@ namespace Unity_Studio
{
if (sceneTreeView.Nodes.Count > 0)
{
bool exportSwitch = (((ToolStripItem)sender).Name == "exportAll3DMenuItem") ? true : false;
bool exportSwitch = ((ToolStripItem)sender).Name == "exportAll3DMenuItem";
var timestamp = DateTime.Now;
@ -1543,21 +1494,21 @@ namespace Unity_Studio
{
timer.Stop();
List<AssetPreloadData> toExportAssets = null;
if (((ToolStripItem)sender).Name == "exportAllAssetsMenuItem")
switch (((ToolStripItem)sender).Name)
{
toExportAssets = exportableAssets;
}
else if (((ToolStripItem)sender).Name == "exportFilteredAssetsMenuItem")
{
toExportAssets = visibleAssets;
}
else if (((ToolStripItem)sender).Name == "exportSelectedAssetsMenuItem")
{
toExportAssets = new List<AssetPreloadData>(assetListView.SelectedIndices.Count);
foreach (var i in assetListView.SelectedIndices.OfType<int>())
{
toExportAssets.Add((AssetPreloadData)assetListView.Items[i]);
}
case "exportAllAssetsMenuItem":
toExportAssets = exportableAssets;
break;
case "exportFilteredAssetsMenuItem":
toExportAssets = visibleAssets;
break;
case "exportSelectedAssetsMenuItem":
toExportAssets = new List<AssetPreloadData>(assetListView.SelectedIndices.Count);
foreach (var i in assetListView.SelectedIndices.OfType<int>())
{
toExportAssets.Add((AssetPreloadData)assetListView.Items[i]);
}
break;
}
int assetGroupSelectedIndex = assetGroupOptions.SelectedIndex;
@ -1578,7 +1529,7 @@ namespace Unity_Studio
string exportpath = savePath + "\\";
if (assetGroupSelectedIndex == 1) { exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.filePath) + "_export\\"; }
else if (assetGroupSelectedIndex == 0) { exportpath = savePath + "\\" + asset.TypeString + "\\"; }
StatusStripUpdate("Exporting " + asset.TypeString + ": " + asset.Text);
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
switch (asset.Type2)
{
case 28: //Texture2D
@ -1645,18 +1596,18 @@ namespace Unity_Studio
}
ProgressBarPerformStep();
}
string statusText = "";
string statusText;
switch (exportedCount)
{
case 0:
statusText = "Nothing exported.";
break;
default:
statusText = "Finished exporting " + exportedCount + " assets.";
statusText = $"Finished exporting {exportedCount} assets.";
break;
}
if (toExport > exportedCount) { statusText += " " + (toExport - exportedCount) + " assets skipped (not extractable or files already exist)"; }
if (toExport > exportedCount) { statusText += $" {toExport - exportedCount} assets skipped (not extractable or files already exist)"; }
StatusStripUpdate(statusText);
@ -1750,7 +1701,7 @@ namespace Unity_Studio
private void timerOpenTK_Tick(object sender, EventArgs e)
{
if (glControl1.Visible == true)
if (glControl1.Visible)
{
viewMatrixData *= Matrix4.CreateRotationY(-0.1f);
glControl1.Invalidate();
@ -1761,11 +1712,9 @@ namespace Unity_Studio
{
GL.Viewport(0, 0, glControl1.ClientSize.Width, glControl1.ClientSize.Height);
GL.ClearColor(Color.CadetBlue);
int vsID, fsID;
pgmID = GL.CreateProgram();
loadShader("vs", ShaderType.VertexShader, pgmID, out vsID);
loadShader("fs", ShaderType.FragmentShader, pgmID, out fsID);
loadShader("vs", ShaderType.VertexShader, pgmID, out int vsID);
loadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID);
GL.LinkProgram(pgmID);
pgmColorID = GL.CreateProgram();
@ -1948,5 +1897,14 @@ namespace Unity_Studio
contextMenuStrip1.Show(assetListView, e.X, e.Y);
}
}
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
{
if (glControl1.Visible)
{
viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f);
glControl1.Invalidate();
}
}
}
}