clean up code

This commit is contained in:
Perfare 2017-11-13 17:04:29 +08:00
parent 96c7aaabb0
commit 682ef4552e
16 changed files with 146 additions and 209 deletions

View File

@ -88,7 +88,8 @@ namespace Unity_Studio
m_3D = m_Legacy3D;
m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
if (m_Source != "")
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
m_Offset = a_Stream.ReadInt64();
m_Size = a_Stream.ReadInt64();
m_CompressionFormat = a_Stream.ReadInt32();
@ -96,9 +97,10 @@ namespace Unity_Studio
if (readSwitch)
{
if (m_Source == null)
if (string.IsNullOrEmpty(m_Source))
{
m_AudioData = a_Stream.ReadBytes((int)m_Size);
if (m_Size > 0)
m_AudioData = a_Stream.ReadBytes((int)m_Size);
}
else if (File.Exists(m_Source) ||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
@ -181,11 +183,9 @@ namespace Unity_Studio
}
preloadData.InfoText += "\n3D: " + m_3D;
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.Text = m_Name;
if (m_Source != null)
preloadData.fullSize = preloadData.Size + (int)m_Size;
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.fullSize.ToString() });
}
}
}

View File

@ -71,8 +71,7 @@ namespace Unity_Studio
int m_FontData_size = a_Stream.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = new byte[m_FontData_size];
a_Stream.Read(m_FontData, 0, m_FontData_size);
m_FontData = a_Stream.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
@ -153,8 +152,7 @@ namespace Unity_Studio
int m_FontData_size = a_Stream.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = new byte[m_FontData_size];
a_Stream.Read(m_FontData, 0, m_FontData_size);
m_FontData = a_Stream.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
@ -186,9 +184,7 @@ namespace Unity_Studio
}
else
{
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.Text = m_Name;
}
}
}

View File

@ -52,8 +52,7 @@ namespace Unity_Studio
}
m_Layer = a_Stream.ReadInt32();
int namesize = a_Stream.ReadInt32();
m_Name = a_Stream.ReadAlignedString(namesize);
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
m_Tag = a_Stream.ReadUInt16();
m_IsActive = a_Stream.ReadBoolean();

View File

@ -333,7 +333,6 @@ namespace Unity_Studio
var version = MeshPD.sourceFile.version;
a_Stream = MeshPD.sourceFile.a_Stream;
a_Stream.Position = MeshPD.Offset;
MeshPD.extension = ".obj";
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0;
@ -1226,9 +1225,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "") { MeshPD.Text = m_Name; }
else { MeshPD.Text = MeshPD.TypeString + " #" + MeshPD.uniqueID; }
MeshPD.SubItems.AddRange(new[] { MeshPD.TypeString, MeshPD.Size.ToString() });
MeshPD.extension = ".obj";
MeshPD.Text = m_Name;
}
}
}

View File

@ -22,7 +22,6 @@ namespace Unity_Studio
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (readSwitch)
{
preloadData.extension = ".txt";
if ((serializedText = preloadData.ViewStruct()) == null)
{
var str = "PPtr<GameObject> m_GameObject\r\n";
@ -38,15 +37,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "")
{
preloadData.Text = m_Name;
}
else
{
preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID;
}
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}

View File

@ -18,7 +18,6 @@ namespace Unity_Studio
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
preloadData.extension = ".txt";
if (sourceFile.platform == -2)
{
@ -74,9 +73,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}

View File

@ -16,7 +16,6 @@ namespace Unity_Studio
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
preloadData.extension = ".txt";
if (sourceFile.platform == -2)
{
@ -33,9 +32,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}

View File

@ -756,11 +756,9 @@ namespace Unity_Studio
case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
}
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.Text = m_Name;
if (!string.IsNullOrEmpty(path))
preloadData.fullSize = preloadData.Size + (int)size;
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.fullSize.ToString() });
}
}

View File

@ -24,8 +24,11 @@ namespace Unity_Studio
var m_ProxyHeight = a_Stream.ReadUInt32();
var Width = a_Stream.ReadUInt32();
var Height = a_Stream.ReadUInt32();
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
if (sourceFile.version[0] == 2017)//2017.x
{
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
}
var m_FrameRate = a_Stream.ReadDouble();
var m_FrameCount = a_Stream.ReadUInt64();
var m_Format = a_Stream.ReadInt32();
@ -44,16 +47,18 @@ namespace Unity_Studio
}
//StreamedResource m_ExternalResources
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
if (m_Source != "")
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
var m_Offset = a_Stream.ReadUInt64();
var m_Size = a_Stream.ReadUInt64();
var m_HasSplitAlpha = a_Stream.ReadBoolean();
if (readSwitch)
{
if (m_Source == null)
if (string.IsNullOrEmpty(m_Source))
{
m_VideoData = a_Stream.ReadBytes((int)m_Size);
if (m_Size > 0)
m_VideoData = a_Stream.ReadBytes((int)m_Size);
}
else if (File.Exists(m_Source) || File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
{
@ -79,11 +84,9 @@ namespace Unity_Studio
else
{
preloadData.extension = Path.GetExtension(m_OriginalPath);
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.Text = m_Name;
if (m_Source != null)
preloadData.fullSize = preloadData.Size + (int)m_Size;
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.fullSize.ToString() });
}
}
}

View File

@ -4,6 +4,7 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace Unity_Studio
{
@ -20,8 +21,6 @@ namespace Unity_Studio
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
//public EndianType endianType = EndianType.BigEndian;
//public List<AssetPreloadData> preloadTable = new List<AssetPreloadData>();
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
@ -216,7 +215,6 @@ namespace Unity_Studio
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
//endianType = EndianType.LittleEndian;
a_Stream.endian = EndianType.LittleEndian;
}
@ -344,10 +342,6 @@ namespace Unity_Studio
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
if (unknownByte != 0)
{
//bool investigate = true;
}
}
string typeString;
@ -424,7 +418,6 @@ namespace Unity_Studio
{
string varType = a_Stream.ReadStringToNull();
string varName = a_Stream.ReadStringToNull();
//a_Stream.Position += 20;
int size = a_Stream.ReadInt32();
int index = a_Stream.ReadInt32();
int isArray = a_Stream.ReadInt32();
@ -432,7 +425,6 @@ namespace Unity_Studio
int flag = a_Stream.ReadInt32();
int childrenCount = a_Stream.ReadInt32();
//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
cb.Add(new ClassMember()
{
Level = level - 1,
@ -461,7 +453,7 @@ namespace Unity_Studio
}
classIDs.Add(new[] { type1, classID });
classID = type1;
/*TODO
/*TODO
if(classID == 114)
{
a_Stream.Position += 16;
@ -530,9 +522,6 @@ namespace Unity_Studio
Flag = flag
});
}
//for (int t = 0; t < level; t++) { Debug.Write("\t"); }
//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
}
a_Stream.Position += stringSize;

View File

@ -31,9 +31,7 @@ namespace Unity_Studio
int compressedSize = lz4Stream.ReadInt32();
int something = lz4Stream.ReadInt32(); //1
byte[] lz4buffer = new byte[compressedSize];
lz4Stream.Read(lz4buffer, 0, compressedSize);
var lz4buffer = lz4Stream.ReadBytes(compressedSize);
using (var inputStream = new MemoryStream(lz4buffer))
{
var decoder = new Lz4DecoderStream(inputStream);
@ -97,9 +95,7 @@ namespace Unity_Studio
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
{
byte[] lzmaBuffer = new byte[lzmaSize];
b_Stream.Read(lzmaBuffer, 0, lzmaSize);
var lzmaBuffer = b_Stream.ReadBytes(lzmaSize);
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
{
getFiles(lzmaStream, 0);
@ -131,16 +127,14 @@ namespace Unity_Studio
int fileCount = f_Stream.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
MemoryAssetsFile memFile = new MemoryAssetsFile();
var memFile = new MemoryAssetsFile();
memFile.fileName = f_Stream.ReadStringToNull();
int fileOffset = f_Stream.ReadInt32();
fileOffset += offset;
int fileSize = f_Stream.ReadInt32();
long nextFile = f_Stream.Position;
f_Stream.Position = fileOffset;
byte[] buffer = new byte[fileSize];
f_Stream.Read(buffer, 0, fileSize);
var buffer = f_Stream.ReadBytes(fileSize);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
f_Stream.Position = nextFile;
@ -252,8 +246,7 @@ namespace Unity_Studio
var unknown = blocksInfo.ReadInt32();
memFile.fileName = blocksInfo.ReadStringToNull();
assetsData.Position = entryinfo_offset;
var buffer = new byte[entryinfo_size];
assetsData.Read(buffer, 0, (int)entryinfo_size);
var buffer = assetsData.ReadBytes((int)entryinfo_size);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
}

View File

@ -18,7 +18,9 @@ namespace Unity_Studio
private byte[] a32 = new byte[4];
private byte[] a64 = new byte[8];
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream) { this.endian = endian; }
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian)
: base(stream)
{ this.endian = endian; }
public long Position
{
@ -121,28 +123,17 @@ namespace Unity_Studio
public void AlignStream(int alignment)
{
long pos = BaseStream.Position;
//long padding = alignment - pos + (pos / alignment) * alignment;
//if (padding != alignment) { base.BaseStream.Position += padding; }
if ((pos % alignment) != 0) { BaseStream.Position += alignment - (pos % alignment); }
var pos = BaseStream.Position;
var mod = pos % alignment;
if (mod != 0) { BaseStream.Position += alignment - mod; }
}
public string ReadAlignedString(int length)
{
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))//crude failsafe
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))
{
byte[] stringData = new byte[length];
Read(stringData, 0, length);
var result = Encoding.UTF8.GetString(stringData); //must verify strange characters in PS3
/*string result = "";
char c;
for (int i = 0; i < length; i++)
{
c = (char)base.ReadByte();
result += c.ToString();
}*/
var stringData = ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
AlignStream(4);
return result;
}

View File

@ -38,17 +38,9 @@ namespace Unity_Studio
public static void LoadAssetsFile(string fileName)
{
//var loadedAssetsFile = assetsfileList.Find(aFile => aFile.filePath == fileName);
//if (loadedAssetsFile == null)
if (!assetsfileListHash.Contains(fileName))
{
//open file here and pass the stream to facilitate loading memory files
//also by keeping the stream as a property of AssetsFile, it can be used later on to read assets
AssetsFile assetsFile = new AssetsFile(fileName, new EndianBinaryReader(File.OpenRead(fileName)));
//if (Path.GetFileName(fileName) == "mainData") { mainDataFile = assetsFile; }
//totalAssetCount += assetsFile.preloadTable.Count;
assetsfileList.Add(assetsFile);
assetsfileListHash.Add(fileName);
@ -78,23 +70,8 @@ namespace Unity_Studio
{
string sharedFilePath = Path.GetDirectoryName(fileName) + "\\" + sharedFile.fileName;
string sharedFileName = Path.GetFileName(sharedFile.fileName);
//var loadedSharedFile = assetsfileList.Find(aFile => aFile.filePath == sharedFilePath);
/*var loadedSharedFile = assetsfileList.Find(aFile => aFile.filePath.EndsWith(Path.GetFileName(sharedFile.fileName)));
if (loadedSharedFile != null) { sharedFile.Index = assetsfileList.IndexOf(loadedSharedFile); }
else if (File.Exists(sharedFilePath))
{
//progressBar1.Maximum += 1;
sharedFile.Index = assetsfileList.Count;
LoadAssetsFile(sharedFilePath);
}*/
//searching in unityFiles would preserve desired order, but...
//var quedSharedFile = unityFiles.Find(uFile => String.Equals(Path.GetFileName(uFile), sharedFileName, StringComparison.OrdinalIgnoreCase));
//if (quedSharedFile == null)
if (!unityFilesHash.Contains(sharedFileName))
{
//if (!File.Exists(sharedFilePath)) { sharedFilePath = Path.GetDirectoryName(fileName) + "\\" + sharedFileName; }
if (!File.Exists(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fileName), sharedFileName, SearchOption.AllDirectories);
@ -107,7 +84,6 @@ namespace Unity_Studio
sharedFile.Index = unityFiles.Count;
unityFiles.Add(sharedFilePath);
unityFilesHash.Add(sharedFileName);
//progressBar1.Maximum++;
value++;
}
}
@ -166,16 +142,17 @@ namespace Unity_Studio
{
string destFile = Path.GetFileNameWithoutExtension(splitFile);
string destPath = Path.GetDirectoryName(splitFile) + "\\";
if (!File.Exists(destPath + destFile))
var destFull = destPath + destFile;
if (!File.Exists(destFull))
{
string[] splitParts = Directory.GetFiles(destPath, destFile + ".split*");
using (var destStream = File.Create(destPath + destFile))
using (var destStream = File.Create(destFull))
{
for (int i = 0; i < splitParts.Length; i++)
{
string splitPart = destPath + destFile + ".split" + i;
string splitPart = destFull + ".split" + i;
using (var sourceStream = File.OpenRead(splitPart))
sourceStream.CopyTo(destStream); // You can pass the buffer size as second argument.
sourceStream.CopyTo(destStream);
}
}
}
@ -339,20 +316,22 @@ namespace Unity_Studio
}
if (!exportable && displayAll)
{
if (asset.Text == "")
{
asset.Text = asset.TypeString + " #" + asset.uniqueID;
}
asset.extension = ".dat";
asset.SubItems.AddRange(new[] { asset.TypeString, asset.Size.ToString() });
exportable = true;
}
if (exportable)
{
if (asset.Text == "")
{
asset.Text = asset.TypeString + " #" + asset.uniqueID;
}
asset.SubItems.AddRange(new[] { asset.TypeString, asset.fullSize.ToString() });
//处理同名文件
if (!exportableAssetsHash.Add((asset.TypeString + asset.Text).ToUpper()))
{
asset.Text += " #" + asset.uniqueID;
}
//处理非法文件名
asset.Text = FixFileName(asset.Text);
assetsFile.exportableAssets.Add(asset);
}
@ -371,14 +350,12 @@ namespace Unity_Studio
});
}
exportableAssets.AddRange(assetsFile.exportableAssets);
//if (assetGroup.Items.Count > 0) { listView1.Groups.Add(assetGroup); }
}
visibleAssets = exportableAssets;
//will only work if ListView is visible
exportableAssetsHash.Clear();
//assetListView.EndUpdate();
}
#endregion
@ -1122,7 +1099,7 @@ namespace Unity_Studio
{
//TODO check texture type and set path accordingly; eg. CubeMap, Texture3D
string texPathName = Path.GetDirectoryName(FBXfile) + "\\Texture2D\\";
ExportTexture(TexturePD, texPathName, false);
ExportTexture2D(TexturePD, texPathName, false);
texPathName = Path.GetFullPath(Path.Combine(texPathName, $"{TexturePD.Text}.png"));//必须是png文件
ob.AppendFormat("\n\tTexture: 7{0}, \"Texture::{1}\", \"\" {{", TexturePD.uniqueID, TexturePD.Text);
ob.Append("\n\t\tType: \"TextureVideoClip\"");
@ -1606,14 +1583,7 @@ namespace Unity_Studio
return new byte[3] { red, green, blue };
}
public static void ExportRawFile(AssetPreloadData asset, string exportFilepath)
{
asset.sourceFile.a_Stream.Position = asset.Offset;
var bytes = asset.sourceFile.a_Stream.ReadBytes(asset.Size);
File.WriteAllBytes(exportFilepath, bytes);
}
public static bool ExportTexture(AssetPreloadData asset, string exportPathName, bool flip)
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip)
{
var m_Texture2D = new Texture2D(asset, true);
if (m_Texture2D.image_data == null)
@ -1648,19 +1618,20 @@ namespace Unity_Studio
return true;
}
public static bool ExportAudioClip(AssetPreloadData asset, string exportFilename, string exportFileextension)
public static bool ExportAudioClip(AssetPreloadData asset, string exportPath)
{
var m_AudioClip = new AudioClip(asset, true);
if (m_AudioClip.m_AudioData == null)
return false;
var oldextension = exportFileextension;
var oldextension = asset.extension;
var exportFileExtension = asset.extension;
var convertfsb = (bool)Properties.Settings.Default["convertfsb"];
if (convertfsb && exportFileextension == ".fsb")
if (convertfsb && exportFileExtension == ".fsb")
{
exportFileextension = ".wav";
exportFileExtension = ".wav";
}
var exportFullname = exportFilename + exportFileextension;
if (ExportFileExists(exportFullname))
var exportFullName = exportPath + asset.Text + exportFileExtension;
if (ExportFileExists(exportFullName))
return false;
if (convertfsb && oldextension == ".fsb")
{
@ -1713,7 +1684,7 @@ namespace Unity_Studio
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
Marshal.Copy(ptr1, buffer, 44, (int)len1);
File.WriteAllBytes(exportFullname, buffer);
File.WriteAllBytes(exportFullName, buffer);
result = subsound.unlock(ptr1, ptr2, len1, len2);
if (result != FMOD.RESULT.OK) { return false; }
@ -1724,38 +1695,63 @@ namespace Unity_Studio
}
else
{
File.WriteAllBytes(exportFullname, m_AudioClip.m_AudioData);
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
}
return true;
}
public static void ExportMonoBehaviour(MonoBehaviour m_MonoBehaviour, string exportFilename)
public static bool ExportShader(AssetPreloadData asset, string exportPath)
{
File.WriteAllText(exportFilename, m_MonoBehaviour.serializedText);
var m_Shader = new Shader(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Shader.m_Script);
return true;
}
public static void ExportShader(Shader m_Shader, string exportFilename)
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath)
{
File.WriteAllBytes(exportFilename, m_Shader.m_Script);
var m_TextAsset = new TextAsset(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
return true;
}
public static void ExportText(TextAsset m_TextAsset, string exportFilename)
public static bool ExportMonoBehaviour(AssetPreloadData asset, string exportPath)
{
File.WriteAllBytes(exportFilename, m_TextAsset.m_Script);
var m_MonoBehaviour = new MonoBehaviour(asset, true);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllText(exportFullName, m_MonoBehaviour.serializedText);
return true;
}
public static void ExportFont(unityFont m_Font, string exportFilename)
public static bool ExportFont(AssetPreloadData asset, string exportPath)
{
var m_Font = new unityFont(asset, true);
if (m_Font.m_FontData != null)
{
File.WriteAllBytes(exportFilename, m_Font.m_FontData);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
return true;
}
return false;
}
public static void ExportMesh(Mesh m_Mesh, string exportPath)
public static bool ExportMesh(AssetPreloadData asset, string exportPath)
{
var m_Mesh = new Mesh(asset, true);
if (m_Mesh.m_VertexCount <= 0)
return;
return false;
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
var sb = new StringBuilder();
sb.AppendLine("g " + m_Mesh.m_Name);
#region Vertices
@ -1812,15 +1808,33 @@ namespace Unity_Studio
}
#endregion
File.WriteAllText(exportPath, sb.ToString());
File.WriteAllText(exportFullName, sb.ToString());
return true;
}
public static void ExportVideo(VideoClip m_VideoClip, string exportFilename)
public static bool ExportVideoClip(AssetPreloadData asset, string exportPath)
{
var m_VideoClip = new VideoClip(asset, true);
if (m_VideoClip.m_VideoData != null)
{
File.WriteAllBytes(exportFilename, m_VideoClip.m_VideoData);
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
return true;
}
return false;
}
public static bool ExportRawFile(AssetPreloadData asset, string exportPath)
{
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
asset.sourceFile.a_Stream.Position = asset.Offset;
var bytes = asset.sourceFile.a_Stream.ReadBytes(asset.Size);
File.WriteAllBytes(exportFullName, bytes);
return true;
}
public static bool ExportFileExists(string filename)

View File

@ -168,7 +168,7 @@
<Compile Include="Unity Classes\Material.cs" />
<Compile Include="Unity Classes\Mesh.cs" />
<Compile Include="Unity Classes\GameObject.cs" />
<Compile Include="Unity Studio Classes\helpers.cs" />
<Compile Include="Unity Studio Classes\Helpers.cs" />
<Compile Include="Unity Classes\MonoBehaviour.cs" />
<Compile Include="Unity Classes\PlayerSettings.cs" />
<Compile Include="Unity Classes\RectTransform.cs" />

View File

@ -168,7 +168,7 @@
<Compile Include="Unity Classes\Material.cs" />
<Compile Include="Unity Classes\Mesh.cs" />
<Compile Include="Unity Classes\GameObject.cs" />
<Compile Include="Unity Studio Classes\helpers.cs" />
<Compile Include="Unity Studio Classes\Helpers.cs" />
<Compile Include="Unity Classes\MonoBehaviour.cs" />
<Compile Include="Unity Classes\PlayerSettings.cs" />
<Compile Include="Unity Classes\RectTransform.cs" />

View File

@ -139,7 +139,6 @@ namespace Unity_Studio
mainPath = openFolderDialog1.Folder;
resetForm();
//TODO find a way to read data directly instead of merging files
MergeSplitAssets(mainPath);
for (int t = 0; t < fileTypes.Length; t++)
@ -714,7 +713,6 @@ namespace Unity_Studio
{
assetListView.BeginUpdate();
assetListView.SelectedIndices.Clear();
//visibleListAssets = exportableAssets.FindAll(ListAsset => ListAsset.Text.StartsWith(ListSearch.Text, System.StringComparison.CurrentCultureIgnoreCase));
visibleAssets = exportableAssets.FindAll(ListAsset => ListAsset.Text.IndexOf(listSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0);
assetListView.VirtualListSize = visibleAssets.Count;
assetListView.EndUpdate();
@ -836,7 +834,8 @@ namespace Unity_Studio
case 83: //AudioClip
{
AudioClip m_AudioClip = new AudioClip(asset, true);
if (m_AudioClip.m_AudioData == null)
break;
FMOD.RESULT result;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
@ -1105,7 +1104,7 @@ namespace Unity_Studio
#region VideoClip
case 329:
{
string str = asset.ViewStruct();
var str = asset.ViewStruct();
if (str != null)
{
textPreviewBox.Text = str;
@ -1116,7 +1115,7 @@ namespace Unity_Studio
#endregion
default:
{
string str = asset.ViewStruct();
var str = asset.ViewStruct();
if (str != null)
{
textPreviewBox.Text = str;
@ -1150,9 +1149,6 @@ namespace Unity_Studio
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (ERRCHECK(result)) { return; }
//result = system.getMasterChannelGroup(out channelGroup);
//if (ERRCHECK(result)) { return; }
result = system.getMasterSoundGroup(out masterSoundGroup);
if (ERRCHECK(result)) { return; }
@ -1204,7 +1200,6 @@ namespace Unity_Studio
result = system.playSound(sound, null, false, out channel);
if (ERRCHECK(result)) { return; }
FMODstatusLabel.Text = "Playing";
//FMODinfoLabel.Text = FMODfrequency.ToString();
if (FMODprogressBar.Value > 0)
{
@ -1243,9 +1238,6 @@ namespace Unity_Studio
result = channel.setPaused(!paused);
if (ERRCHECK(result)) { return; }
//FMODstatusLabel.Text = (!paused ? "Paused" : playing ? "Playing" : "Stopped");
//FMODpauseButton.Text = (!paused ? "Resume" : playing ? "Pause" : "Pause");
if (paused)
{
FMODstatusLabel.Text = (playing ? "Playing" : "Stopped");
@ -1409,7 +1401,6 @@ namespace Unity_Studio
}
}
//statusBar.Text = "Time " + (ms / 1000 / 60) + ":" + (ms / 1000 % 60) + ":" + (ms / 10 % 100) + "/" + (lenms / 1000 / 60) + ":" + (lenms / 1000 % 60) + ":" + (lenms / 10 % 100) + " : " + (paused ? "Paused " : playing ? "Playing" : "Stopped");
FMODtimerLabel.Text = (ms / 1000 / 60) + ":" + (ms / 1000 % 60) + "." + (ms / 10 % 100) + " / " + (FMODlenms / 1000 / 60) + ":" + (FMODlenms / 1000 % 60) + "." + (FMODlenms / 10 % 100);
FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms);
FMODstatusLabel.Text = (paused ? "Paused " : playing ? "Playing" : "Stopped");
@ -1424,10 +1415,8 @@ namespace Unity_Studio
{
if (result != FMOD.RESULT.OK)
{
//FMODinit();
FMODreset();
StatusStripUpdate("FMOD error! " + result + " - " + FMOD.Error.String(result));
//Environment.Exit(-1);
return true;
}
return false;
@ -1580,74 +1569,59 @@ namespace Unity_Studio
if (assetGroupSelectedIndex == 1) { exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.filePath) + "_export\\"; }
else if (assetGroupSelectedIndex == 0) { exportpath = savePath + "\\" + asset.TypeString + "\\"; }
StatusStripUpdate("Exporting " + asset.TypeString + ": " + asset.Text);
//AudioClip and Texture2D extensions are set when the list is built
//so their overwrite tests can be done without loading them again
switch (asset.Type2)
{
case 28:
if (ExportTexture(asset, exportpath, true))
case 28: //Texture2D
if (ExportTexture2D(asset, exportpath, true))
{
exportedCount++;
}
break;
case 83:
if (ExportAudioClip(asset, exportpath + asset.Text, asset.extension))
case 83: //AudioClip
if (ExportAudioClip(asset, exportpath))
{
exportedCount++;
}
break;
case 48:
Shader m_Shader = new Shader(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
case 48: //Shader
if (ExportShader(asset, exportpath))
{
ExportShader(m_Shader, exportpath + asset.Text + ".txt");
exportedCount++;
}
break;
case 49:
TextAsset m_TextAsset = new TextAsset(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
case 49: //TextAsset
if (ExportTextAsset(asset, exportpath))
{
ExportText(m_TextAsset, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
case 114:
MonoBehaviour m_MonoBehaviour = new MonoBehaviour(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
case 114: //MonoBehaviour
if (ExportMonoBehaviour(asset, exportpath))
{
ExportMonoBehaviour(m_MonoBehaviour, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
case 128:
unityFont m_Font = new unityFont(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
case 128: //Font
if (ExportFont(asset, exportpath))
{
ExportFont(m_Font, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
case 43: //Mesh
Mesh m_Mesh = new Mesh(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
if (ExportMesh(asset, exportpath))
{
ExportMesh(m_Mesh, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
case 329: //VideoClip
var m_VideoClip = new VideoClip(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
if (ExportVideoClip(asset, exportpath))
{
ExportVideo(m_VideoClip, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
default:
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
if (ExportRawFile(asset, exportpath))
{
ExportRawFile(asset, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
@ -1910,11 +1884,6 @@ namespace Unity_Studio
private void resetForm()
{
/*Properties.Settings.Default["uniqueNames"] = uniqueNamesMenuItem.Checked;
Properties.Settings.Default["enablePreview"] = enablePreviewMenuItem.Checked;
Properties.Settings.Default["displayInfo"] = displayAssetInfoMenuItem.Checked;
Properties.Settings.Default.Save();*/
Text = "Unity Studio";
unityFiles.Clear();
@ -1927,7 +1896,6 @@ namespace Unity_Studio
assetListView.VirtualListSize = 0;
assetListView.Items.Clear();
//assetListView.Groups.Clear();
classesListView.Items.Clear();
classesListView.Groups.Clear();