Perfare
647ce56f81
Fixed #121
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clean up code
2018-01-17 06:20:06 +08:00
Perfare
682ef4552e
clean up code
2017-11-13 17:04:29 +08:00
Perfare
3a6ebf7ce6
clean up code
2017-11-10 03:36:08 +08:00
Perfare
d0486d855a
Add fullSize
2017-11-10 00:04:27 +08:00
Perfare
df45fa9b8e
Fixes #99
2017-09-29 05:21:53 +08:00
Perfare
cc74130ad4
display message if resource file can't be found
2017-09-24 08:27:49 +08:00
Perfare
fe6b7760b0
fixed bug
2017-06-20 17:14:27 +08:00
Perfare
d1ec1c29a4
cleanup code
2017-04-10 03:13:08 +08:00
Perfare
16ed347a30
Tidy up a part of the code
2017-02-12 04:57:24 +08:00
ordigdug
66b9b46523
Code moved out of UnityStudioForm and into new class UnityStudio.cs ( #17 )
2017-02-11 15:39:14 +08:00
Perfare
7e7397ab7e
Remove exportSize
2017-01-31 17:13:33 +08:00
Perfare
08bf84146b
- support export m4a AudioClip
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- fixed some bug
2017-01-16 01:26:39 +08:00
Perfare
3f54abaa45
fixed bug if AudioClip data originally in the bundle, but bundle has been extracted
2016-08-07 08:17:14 +08:00
Perfare
20e8d89f1a
Support the 'UnityFS' asset bundle type and a lot of change
2016-08-02 23:11:14 +08:00
Radu
00966b2bce
- new streamlined and modular code for exporting assets
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- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
235b74a9cd
- export mesh deformers with dummies or bones
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- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00