Commit Graph

801 Commits

Author SHA1 Message Date
VaDiM
58917ab7dc [GUI] Add tree view for dump 2025-01-15 00:41:01 +03:00
VaDiM
b7d21e5bd8 Add support for Tuanjie AnimationClip assets 2025-01-12 04:08:20 +03:00
VaDiM
d7b4d415ca Add support for Tuanjie Mesh assets 2025-01-12 04:08:20 +03:00
VaDiM
95f7d70419 Fix support of Tuanjie GameObject assets 2025-01-12 04:08:20 +03:00
VaDiM
4e93ea5a82 Improve ExportRaw option
- External data will also be added to exported assets
2025-01-12 04:08:19 +03:00
VaDiM
6608e76471 Improve error messages for AudioClip assets 2025-01-12 04:08:19 +03:00
VaDiM
ff92d1784d [GUI] Some fixes for Dark mode 2025-01-12 04:08:19 +03:00
VaDiM
064f5cbe57 Improve integration with Live2D assets 2025-01-12 04:08:19 +03:00
VaDiM
59db27de3a [GUI] Fix a bug with OpenFolderAfterExport option
- Fixed a bug with the OpenFolderAfterExport option when it launched a file instead of opening a folder in some cases
2025-01-12 04:08:19 +03:00
VaDiM
0d4e7ba4ae [GUI] Add Dark mode support for .NET 9 (wip). Close #9
Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00
VaDiM
3605bc0ff9 Update project files: add .NET 9 & update dependencies 2025-01-12 04:08:19 +03:00
VaDiM
188ee088a2 Improve support of Texture2DArray assets 2025-01-12 04:08:19 +03:00
VaDiM
341612be16 Add Tuanjie WebFile support 2025-01-12 04:08:19 +03:00
VaDiM
e16046d775 Add support for Tuanjie Texture2D assets 2025-01-12 04:08:19 +03:00
VaDiM
d2f69432e4 Add Tuanjie build targets 2025-01-12 04:08:18 +03:00
VaDiM
08d50a8013 Update BuildTarget.cs 2025-01-12 04:08:18 +03:00
VaDiM
7b1585eff0 A small refactoring of l2d extractor 2025-01-12 04:08:18 +03:00
VaDiM
70aa8bec59 Add support for exporting l2d poses (pose3.json) 2025-01-12 04:08:18 +03:00
VaDiM
18813b22c3 Add names of pptr objects to object dumps 2024-11-02 04:51:21 +03:00
VaDiM
316837dfdf Fix parsing via typetree of old Material assets
- Fixed parsing via typetree of Material assets from Unity version <5.6
2024-11-02 02:12:49 +03:00
VaDiM
fca937e5e6 Some fixes for asset parsing via typetree 2024-11-02 01:40:45 +03:00
VaDiM
c2095c4e7a Fix audio preview for some fmod formats. Close #53 2024-10-30 17:11:19 +03:00
VaDiM
f253c868d4 Fix calculations in Live2D motions
- Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions.
https://github.com/Live2D/CubismNativeFramework/pull/57
2024-10-30 01:26:37 +03:00
VaDiM
8ccdd0fd4e Minor fix for PPtrConverter 2024-10-22 01:58:15 +03:00
VaDiM
bc92dfb77c Add Material loading via typetree 2024-10-20 22:29:06 +03:00
VaDiM
c37e2e65b7 Fixes and improvements for asset parsing via typetree 2024-10-18 20:55:34 +03:00
VaDiM
58ee2b8f1e Improve support for some older Unity versions (<3.0)
- Fix export of AudioClip assets from unity v2.5 and earlier
- Fix parsing of PlayerSettings assets from unity v2.6 and earlier
- Fix parsing of AnimationClip assets from unity v2.5 and earlier
2024-10-05 02:17:16 +03:00
VaDiM
c93d27d9a4 Fixes for Unity version parser 2024-10-03 16:23:51 +03:00
VaDiM
5a84a67955 Move BuildType to UnityVersion class 2024-09-25 23:40:41 +03:00
VaDiM
fa332b45df Improve support of Unity 2023+ 2024-09-25 23:38:19 +03:00
VaDiM
348aea2be8 Update CommonString.cs
Unity 6
2024-09-25 23:38:18 +03:00
VaDiM
d52f192e75 Fix support of Sprites with wrong SpriteAtlas pathID 2024-09-13 00:39:04 +03:00
VaDiM
81a1eeb2d1 Merge branch 'pr/40' into AssetStudioMod 2024-09-04 01:15:22 +03:00
VaDiM
05ea91ef5e Merge branch 'pr/44' into AssetStudioMod 2024-08-08 21:49:27 +03:00
VaDiM
e0d5e5c6b7 Display "type" as a string in object dumps 2024-08-08 18:58:42 +03:00
VaDiM
b439cfed66 Update ClassIDType.cs 2024-08-08 18:42:28 +03:00
VaDiM
573b87b570 Replace "type" with "classID" in object dumps 2024-08-08 18:16:41 +03:00
Loyie King
585b69fb36
fix bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd
Bundle files may be aligned and padding with zeros. Previously `ArchiveFlags.BlocksInfoAtTheEnd` will read the end padding zeros rather than the real block infos, causing decompression errors in following logics.
2024-07-10 19:23:36 +08:00
hungrydoodles
5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
VaDiM
8704feb079 Merge branch 'pr/37' into AssetStudioMod 2024-05-10 03:45:06 +03:00
VaDiM
f54fe3492b [CLI] Fix Mesh export for some region formats. Close #38 2024-05-10 03:22:39 +03:00
BM85-Hz
6d953d774d simplify loop label 2024-05-08 22:30:50 -07:00
BM85-Hz
f0a793bd3d added AudioClip loop point display to GUI 2024-05-05 18:34:28 -07:00
VaDiM
d886bf1c5d Update dependencies 2024-04-25 01:23:34 +03:00
VaDiM
1623981c0e [GUI] Add ability to filter live2d model assets 2024-04-24 22:19:51 +03:00
VaDiM
2c860f004b Use system.text.json to parse typetree
well, it's still slower than some more suitable libs for such task, but stable and with minimal code changes (and has net472 support, yeah)
2024-04-14 02:17:06 +03:00
VaDiM
a3f4c7a029 [CLI] Update readme 2024-04-12 21:48:57 +03:00
VaDiM
f86b5a97ac Fix resourceFileReader for webFile 2024-04-12 21:48:53 +03:00
VaDiM
7e408a3667 [GUI] Fix displayed info for non-fmod audio clips from Unity <5 2024-04-12 21:48:53 +03:00
VaDiM
6c515aee2e Fix support for sprite assets from Unity <5.2 2024-04-10 10:34:46 +03:00