VaDiM
571ea2da4a
Don't use ImageSharp for texture processing
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- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
VaDiM
9cbe91decb
Improve sorting by asset names
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- added alphanumeric sorting for more natural presentation of asset list
2021-11-24 14:56:28 +02:00
VaDiM
19c6c5fe73
Minor UI improvments & bugfixes
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- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
2021-11-24 14:55:38 +02:00
VaDiM
792850dbb2
Update projects
2021-11-22 16:00:51 +02:00
Perfare
2ce9cae957
Modify the prompt statement
2021-11-20 03:11:02 +08:00
Perfare
af5e50cfa9
Update README.md
2021-11-20 02:52:53 +08:00
Perfare
ce1172ca9a
rename. closed #817
2021-11-19 18:24:18 +08:00
Perfare
a7e6d91f5b
Fixed bug
2021-11-19 18:22:39 +08:00
Perfare
34a0af683a
Fixed bug
2021-11-19 18:11:00 +08:00
Perfare
91410a33b1
Improve the handling of compressed files.
2021-11-19 17:54:06 +08:00
Perfare
d08b78c2cf
support 2021.2
2021-11-12 10:25:22 +08:00
Perfare
2ef52afe1e
Fixed #835
2021-11-12 09:30:12 +08:00
Perfare
05a41d2f1e
Merge pull request #855 from nikitalita/fix-assembly-loading
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Fix AssemblyLoading bug
2021-11-08 09:36:03 +08:00
nikitalita
34c38e1415
Fix AssemblyLoading bug
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If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729
0.16.0
2021-07-06 16:03:54 +08:00
Perfare
b146d251a7
add option to not show error message
2021-07-06 15:57:59 +08:00
Perfare
3129d67fc1
Improve ShaderConverter
2021-07-06 12:45:24 +08:00
Perfare
850ba63a10
support exporting VideoClips with a size above 2gb. close #765
2021-07-02 03:26:46 +08:00
Perfare
17b91984d6
fixed bug
2021-07-02 02:29:03 +08:00
Perfare
7ab2cda120
refactor the file reading part
2021-07-02 02:17:59 +08:00
Perfare
4345885cc9
remember the last opened path, close #646
2021-06-30 22:41:16 +08:00
Perfare
53720e37ab
Fixed #435
2021-06-30 06:31:05 +08:00
Perfare
7c3cb36630
update project files
2021-06-29 11:03:19 +08:00
Perfare
c1cddce031
added option to support version stripped files, close #766
2021-06-29 10:32:19 +08:00
Perfare
973a1076e4
support exporting AnimationClip versions below 4.3
2021-06-29 02:43:42 +08:00
Perfare
089e164756
improved Sprite export
2021-06-28 07:14:02 +08:00
Perfare
c2b6691fd9
fix build
2021-06-27 09:42:13 +08:00
Perfare
8dec094304
update project files
2021-06-27 09:27:40 +08:00
Perfare
bedee240be
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
Perfare
d963d71b12
clean up TypeDefinitionConverter code
2021-06-26 13:16:12 +08:00
Perfare
77a0c9c40a
Fbx multiple uv export
2021-06-24 13:48:56 +08:00
Perfare
f3e406983b
Merge pull request #768 from Fraxul/master
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Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
Dan Weatherford
08b7bfcf9a
Fix blend shape export with multiple submeshes
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Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd
Add an option to export all UVs as diffuse maps.
2021-06-11 17:12:15 -06:00
Patrick King
c9cf2d188e
Enable FBX export for higher UV maps.
2021-06-11 14:26:37 -06:00
Perfare
ab98585b6a
Fix Shader reading. Close #720
2021-05-29 05:11:05 +08:00
Perfare
075d53a455
small improvement
2021-05-28 23:19:31 +08:00
Perfare
432116d834
Improve SerializedFile reading.
2021-05-28 22:23:07 +08:00
Perfare
caa45216ef
fix compilation error
2021-05-28 22:16:50 +08:00
Perfare
c9394cd957
Fixed #734
2021-05-28 03:49:46 +08:00
Perfare
46c0e8ffe1
Improve stream file processing
2021-05-28 03:43:32 +08:00
Perfare
d14c232015
Improve the error message
2021-05-28 03:27:50 +08:00
Perfare
4002bdecb8
Update README.md
2021-05-27 03:55:37 +08:00
StarHeart
17259e00c7
correct grammar ( #749 )
2021-05-27 03:49:40 +08:00
Perfare
44b02b92d8
fix lzma decompression
2021-05-27 03:46:15 +08:00
Joshua May
251854cc41
Adds exporter for list of assets to XML ( #710 )
2021-04-18 01:27:15 +08:00
Perfare
6f7b77245d
Merge pull request #639 from sk-zk/nul-fix
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[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
Perfare
6d99f5ebf6
Improve vertex format parsing. Close #689
2021-04-12 15:11:17 +08:00
Perfare
f1f2430f97
Support 2021.1
2021-04-11 23:49:44 +08:00
Perfare
b52696c965
Merge pull request #713 from K0lb3/patch-1
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Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00