Commit Graph

188 Commits

Author SHA1 Message Date
VaDiM
679e7041a6 [GUI] A bit better(?) error handling 2023-03-08 17:12:59 +03:00
VaDiM
629c6248a4 [GUI] Use blocking call to show messages in correct order 2023-03-08 12:11:45 +03:00
VaDiM
7674081df7 [GUI] Add context menu to the Scene Hierarchy tab
- Added context menu with "Select all", "Select none", "Expand all", "Collapse all" options to the "Scene Hierarchy" tab.
https://github.com/aelurum/AssetStudio/issues/1
2023-03-07 18:21:34 +03:00
VaDiM
fb574064c9 [GUI] Avoid overflow in alphanum sorting 2023-03-07 06:55:45 +03:00
VaDiM
c52940abc4 Add AssetStudioCLI project
- Updated projects and dependencies
2023-03-07 06:52:33 +03:00
VaDiM
5c662d64e4 Add exclude mode to asset list filter 2023-02-05 00:47:04 +03:00
VaDiM
39490d4e03 Update fmod to 0.2.0.22 (CLI Preparation) 2023-01-27 13:17:01 +03:00
VaDiM
a96d1a5d5d Fix bug in alphanum sorting 2022-12-27 05:21:42 +03:00
VaDiM
2a2216e2bf Update projects and dependencies 2022-12-10 20:23:45 +03:00
VaDiM
dfbe46e1e5 Improve sorting performance
Improved performance of AlphanumComparatorFast sorting for names, as well as the default sorting for containers
2022-12-03 05:16:19 +03:00
VaDiM
6a9aad510c Add image export in WebP format 2022-11-22 03:33:47 +03:00
VaDiM
ea09a8de64 Add support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask  on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
2022-11-21 01:59:16 +03:00
VaDiM
c22d92009a Update project files 2022-11-17 04:39:49 +03:00
Perfare
2fe57a1c5d update enum 2022-11-17 04:31:30 +03:00
Perfare
77b056de5e update project file 2022-11-17 04:29:02 +03:00
Perfare
98c4d0c3ab minor fixes and improvements 2022-11-17 04:23:00 +03:00
Perfare
54445475a3 Fix and improve Texture2D convert 2022-11-17 04:22:14 +03:00
Perfare
5487ff4e60 Fixed #924 2022-11-17 04:21:13 +03:00
Perfare
41a79f485f using IProgress 2022-11-17 04:18:40 +03:00
VaDiM
8ebfa16e19 Return to ImageSharp
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
VaDiM
07a81d9bfe Update projects 2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 04:45:41 +02:00
VaDiM
d25451d5b9 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 00:43:49 +02:00
scriptkitz
0e1a886e0b
修正UV导出计算错误问题。 (#891) 2021-12-11 15:48:54 +08:00
Perfare
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare
d220315d9b Add detailed export progress in the status bar 2021-12-09 18:08:56 +08:00
Perfare
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
VaDiM
f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-05 02:41:24 +02:00
Perfare
d4060cde6d Fixed bug 2021-12-04 02:05:35 +08:00
Perfare
582a779441 Update project file 2021-12-03 19:46:20 +08:00
Perfare
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
VaDiM
571ea2da4a Don't use ImageSharp for texture processing
- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
VaDiM
9cbe91decb Improve sorting by asset names
- added alphanumeric sorting for more natural presentation of asset list
2021-11-24 14:56:28 +02:00
VaDiM
19c6c5fe73 Minor UI improvments & bugfixes
- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
2021-11-24 14:55:38 +02:00
VaDiM
792850dbb2 Update projects 2021-11-22 16:00:51 +02:00
Perfare
2ce9cae957 Modify the prompt statement 2021-11-20 03:11:02 +08:00
Perfare
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare
b146d251a7 add option to not show error message 2021-07-06 15:57:59 +08:00
Perfare
850ba63a10 support exporting VideoClips with a size above 2gb. close #765 2021-07-02 03:26:46 +08:00
Perfare
7ab2cda120 refactor the file reading part 2021-07-02 02:17:59 +08:00
Perfare
4345885cc9 remember the last opened path, close #646 2021-06-30 22:41:16 +08:00
Perfare
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare
c1cddce031 added option to support version stripped files, close #766 2021-06-29 10:32:19 +08:00
Perfare
8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Patrick King
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Perfare
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare
c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
Perfare
46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
Perfare
d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
Joshua May
251854cc41
Adds exporter for list of assets to XML (#710) 2021-04-18 01:27:15 +08:00
Perfare
6f7b77245d
Merge pull request #639 from sk-zk/nul-fix
[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
Perfare
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare
9fef18d6ea fixes bug 2021-01-15 04:33:54 +08:00
Perfare
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare
f904bc138b typo 2021-01-15 02:17:11 +08:00
sk-zk
f644396a15 Fix \0 chars in TextAssets cutting off preview 2020-10-30 23:08:06 +01:00
Perfare
86590d95a5 Add dump viewer 2020-08-14 17:38:43 +08:00
Perfare
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare
796317f9d9 support 2020.1 2020-08-12 19:13:10 +08:00
Perfare
7596dcc7cd keep path when extracting folder 2020-08-12 02:55:02 +08:00
Perfare
ec0a2a47f1 can choose the directory to save the extracted files 2020-08-10 14:07:29 +08:00
Perfare
419ca63f9d Set Runtime Library to /MT 2020-08-10 09:52:09 +08:00
Perfare
6fdb0c7b0e add ResourceManager 2020-08-06 23:17:44 +08:00
Perfare
4e97b4b898 improve export 2020-08-06 21:07:37 +08:00
Perfare
ef38471ff1 move code 2020-08-06 13:11:41 +08:00
Perfare
217a7993e9 fixed bug 2020-08-06 12:56:47 +08:00
Perfare
9d34f668d5 modify project file 2020-08-06 11:59:35 +08:00
Perfare
9269a36725
Merge pull request #555 from Jayatubi/allowdrag
Allow drag and drop files or folder
2020-08-05 21:42:32 -05:00
Tahvohck
84c75fadf5
Sort code for PathID (change to numeric) (#550)
* Sort code for PathID (change to numeric)

* Remove comments (were only for reference)

* Match Perfare formatting
2020-08-06 10:38:12 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
jayatubi
fefeea5f35 Allow drag and drop files or folder 2020-05-18 14:17:42 +08:00
Perfare
4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
Perfare
b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
Perfare
6678ce082b refactor BundleFile read 2020-04-07 16:13:04 +08:00
Perfare
df5d9f90d4 Add copy function to assetListView 2020-04-07 08:55:51 +08:00
Perfare
85cf134a49 Fixed if the container has the same key 2020-03-30 09:01:25 +08:00
Perfare
e1dc54d6d7 use list to store objects in their original order 2020-03-28 14:13:25 +08:00
Perfare
c4270e186d fixed bug 2020-03-28 13:46:30 +08:00
Perfare
182a42ace2 optimize ResourceReader 2020-03-28 13:33:37 +08:00
Perfare
06fbe69a97 performance improvement 2020-03-28 04:24:32 +08:00
Perfare
12568ba044 fix ico 2020-03-27 21:52:16 +08:00
Perfare
de95b02285 update to .net framework 4.7.2 2020-03-27 21:42:40 +08:00
Perfare
286edfe72c improve texture channel filter 2020-03-27 16:52:21 +08:00
Perfare
d717b223b7 delete some useless features 2020-03-27 01:06:22 +08:00
Perfare
2bcd9662be improve export 2020-03-26 01:01:02 +08:00
Perfare
fda821b441 add more information to the asset list 2020-03-25 14:01:59 +08:00
Perfare
5c193c761a using strong typing for setting 2020-03-25 11:18:12 +08:00
Perfare
e53eacef78 improved 2020-03-24 11:31:57 +08:00
Perfare
ada26db659 improved 2020-03-24 10:42:39 +08:00
Perfare
2018028853 fixed bug 2020-03-24 09:17:26 +08:00
Perfare
69bcd2be67 update project 2020-03-24 07:45:47 +08:00
Perfare
45ad53b19a using Nuget 2020-03-24 07:19:59 +08:00
Perfare
6230240ee3
Merge pull request #499 from qiankanglai/master
corner case as protection
2020-03-24 07:09:18 +08:00
Perfare
f3a0bf505e refactor Texture2D convert 2020-03-24 06:41:58 +08:00
Kanglai Qian
290708876d corner case as protection 2020-03-14 21:17:34 +08:00
Perfare
5b96a29cca move file 2020-03-14 16:06:21 +08:00
Perfare
948e2c4d92
Merge pull request #495 from qiankanglai/texchannel
texture channel support
2020-03-14 00:02:33 +08:00