mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
Add AssetStudioCLI project
- Updated projects and dependencies
This commit is contained in:
@ -6,7 +6,7 @@
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationIcon>Resources\as.ico</ApplicationIcon>
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<AssemblyTitle>AssetStudio Mod by VaDiM</AssemblyTitle>
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<Version>0.16.47.1</Version>
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<Version>0.16.48.1</Version>
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<Copyright>Copyright © Perfare 2018-2022</Copyright>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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@ -40,44 +40,76 @@
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>x86\fmod.dll</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>x64\fmod.dll</TargetPath>
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</ContentWithTargetPath>
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
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<PackageReference Include="OpenTK" Version="4.6.7" />
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<PackageReference Include="OpenTK" Version="4.7.7" />
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<Reference Include="OpenTK.WinForms">
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<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
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<PackageReference Include="OpenTK" Version="3.1.0" />
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<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
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<PackageReference Include="OpenTK" Version="3.3.3" />
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<PackageReference Include="OpenTK.GLControl" Version="3.3.3" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
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</ItemGroup>
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<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
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<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' OR '$(TargetFramework)' == 'net472' ">
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<Message Text="Copying extra files for $(TargetFramework)... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFiles" AfterTargets="Publish">
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<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
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<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
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<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
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The dll is cross-platform while the executable isn't -->
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<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
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<Message Text="Publishing extra files for Portable build ($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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</Target>
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</Project>
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<!-- Published net472 build of AssetStudioGUI is only suitable for x32(x86)-bit OS -->
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<Target Name="PublishExtraFilesNet472Warning" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
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<Message Text="%0a NOTE: Published net472 build of AssetStudioGUI is only suitable for x32(x86)-bit OS." Importance="high" />
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<Message Text=" If u need cross-architecture support (x32/x64) in net472, using the binaries created after the build is highly recommended (no need to publish).%0a" Importance="high" />
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' OR ( '$(RuntimeIdentifier)' == 'win7-x86' AND '$(TargetFramework)' != 'net472' ) ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) OR ( '$(RuntimeIdentifier)' == 'win7-x86' AND '$(TargetFramework)' != 'net472' ) ">
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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</Target>
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</Project>
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45
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
45
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@ -79,6 +79,7 @@
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.tabControl1 = new System.Windows.Forms.TabControl();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.sceneTreeView = new AssetStudioGUI.GOHierarchy();
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this.treeSearch = new System.Windows.Forms.TextBox();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.filterExcludeMode = new System.Windows.Forms.CheckBox();
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@ -127,7 +128,6 @@
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this.dumpSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.sceneTreeView = new AssetStudioGUI.GOHierarchy();
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this.menuStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
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this.splitContainer1.Panel1.SuspendLayout();
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@ -573,6 +573,17 @@
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this.tabPage1.Text = "Scene Hierarchy";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// sceneTreeView
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//
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this.sceneTreeView.CheckBoxes = true;
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this.sceneTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sceneTreeView.HideSelection = false;
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this.sceneTreeView.Location = new System.Drawing.Point(0, 20);
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this.sceneTreeView.Name = "sceneTreeView";
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this.sceneTreeView.Size = new System.Drawing.Size(472, 587);
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this.sceneTreeView.TabIndex = 1;
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this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
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//
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// treeSearch
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//
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this.treeSearch.Dock = System.Windows.Forms.DockStyle.Top;
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@ -599,7 +610,7 @@
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this.tabPage2.Text = "Asset List";
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this.tabPage2.UseVisualStyleBackColor = true;
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//
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// filterExludeMode
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// filterExcludeMode
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//
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this.filterExcludeMode.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.filterExcludeMode.AutoSize = true;
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@ -607,14 +618,15 @@
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this.filterExcludeMode.Enabled = false;
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this.filterExcludeMode.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.filterExcludeMode.ForeColor = System.Drawing.SystemColors.ControlText;
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this.filterExcludeMode.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.filterExcludeMode.Location = new System.Drawing.Point(409, 2);
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this.filterExcludeMode.Name = "filterExludeMode";
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this.filterExcludeMode.Name = "filterExcludeMode";
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this.filterExcludeMode.Size = new System.Drawing.Size(61, 17);
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this.filterExcludeMode.TabIndex = 2;
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this.filterExcludeMode.Text = "Exclude";
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this.filterExcludeMode.TextAlign = System.Drawing.ContentAlignment.BottomRight;
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this.filterExcludeMode.UseVisualStyleBackColor = false;
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this.filterExcludeMode.CheckedChanged += new System.EventHandler(this.filterExludeMode_CheckedChanged);
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this.filterExcludeMode.CheckedChanged += new System.EventHandler(this.filterExcludeMode_CheckedChanged);
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//
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// assetListView
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//
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@ -731,6 +743,7 @@
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// progressBar1
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//
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this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
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this.progressBar1.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.progressBar1.Location = new System.Drawing.Point(1, 3);
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this.progressBar1.Name = "progressBar1";
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this.progressBar1.Size = new System.Drawing.Size(478, 18);
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@ -782,6 +795,7 @@
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this.assetInfoLabel.AutoSize = true;
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this.assetInfoLabel.BackColor = System.Drawing.Color.Transparent;
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this.assetInfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
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this.assetInfoLabel.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.assetInfoLabel.Location = new System.Drawing.Point(4, 8);
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this.assetInfoLabel.Name = "assetInfoLabel";
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this.assetInfoLabel.Size = new System.Drawing.Size(0, 13);
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@ -811,6 +825,7 @@
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//
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this.FMODcopyright.AutoSize = true;
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this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
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this.FMODcopyright.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODcopyright.Location = new System.Drawing.Point(214, 365);
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this.FMODcopyright.Name = "FMODcopyright";
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this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
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@ -821,6 +836,7 @@
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//
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this.FMODinfoLabel.AutoSize = true;
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this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
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this.FMODinfoLabel.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODinfoLabel.Location = new System.Drawing.Point(275, 255);
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this.FMODinfoLabel.Name = "FMODinfoLabel";
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this.FMODinfoLabel.Size = new System.Drawing.Size(0, 13);
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@ -830,6 +846,7 @@
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//
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this.FMODtimerLabel.AutoSize = true;
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this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
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this.FMODtimerLabel.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODtimerLabel.Location = new System.Drawing.Point(457, 253);
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this.FMODtimerLabel.Name = "FMODtimerLabel";
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this.FMODtimerLabel.Size = new System.Drawing.Size(102, 13);
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@ -840,6 +857,7 @@
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//
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this.FMODstatusLabel.AutoSize = true;
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this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
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this.FMODstatusLabel.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODstatusLabel.Location = new System.Drawing.Point(214, 255);
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this.FMODstatusLabel.Name = "FMODstatusLabel";
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this.FMODstatusLabel.Size = new System.Drawing.Size(47, 13);
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@ -849,6 +867,7 @@
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// FMODprogressBar
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//
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this.FMODprogressBar.AutoSize = false;
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this.FMODprogressBar.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODprogressBar.Location = new System.Drawing.Point(213, 274);
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this.FMODprogressBar.Maximum = 1000;
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this.FMODprogressBar.Name = "FMODprogressBar";
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@ -861,6 +880,7 @@
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//
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// FMODvolumeBar
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//
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this.FMODvolumeBar.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODvolumeBar.LargeChange = 2;
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this.FMODvolumeBar.Location = new System.Drawing.Point(460, 303);
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this.FMODvolumeBar.Name = "FMODvolumeBar";
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@ -873,6 +893,7 @@
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// FMODloopButton
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//
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this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
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this.FMODloopButton.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODloopButton.Location = new System.Drawing.Point(399, 303);
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this.FMODloopButton.Name = "FMODloopButton";
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this.FMODloopButton.Size = new System.Drawing.Size(55, 46);
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@ -884,6 +905,7 @@
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//
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// FMODstopButton
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//
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this.FMODstopButton.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODstopButton.Location = new System.Drawing.Point(338, 303);
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this.FMODstopButton.Name = "FMODstopButton";
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this.FMODstopButton.Size = new System.Drawing.Size(55, 46);
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@ -894,6 +916,7 @@
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//
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// FMODpauseButton
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//
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this.FMODpauseButton.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODpauseButton.Location = new System.Drawing.Point(277, 303);
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this.FMODpauseButton.Name = "FMODpauseButton";
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this.FMODpauseButton.Size = new System.Drawing.Size(55, 46);
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@ -904,6 +927,7 @@
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//
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// FMODplayButton
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//
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this.FMODplayButton.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.FMODplayButton.Location = new System.Drawing.Point(216, 303);
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this.FMODplayButton.Name = "FMODplayButton";
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this.FMODplayButton.Size = new System.Drawing.Size(55, 46);
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@ -945,7 +969,7 @@
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// textPreviewBox
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//
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this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F);
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this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
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this.textPreviewBox.Multiline = true;
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this.textPreviewBox.Name = "textPreviewBox";
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@ -1080,17 +1104,6 @@
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this.showOriginalFileToolStripMenuItem.Visible = false;
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this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
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//
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// sceneTreeView
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//
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this.sceneTreeView.CheckBoxes = true;
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this.sceneTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sceneTreeView.HideSelection = false;
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this.sceneTreeView.Location = new System.Drawing.Point(0, 20);
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this.sceneTreeView.Name = "sceneTreeView";
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this.sceneTreeView.Size = new System.Drawing.Size(472, 587);
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this.sceneTreeView.TabIndex = 1;
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this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
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//
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// AssetStudioGUIForm
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//
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this.AllowDrop = true;
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@ -1579,7 +1579,7 @@ namespace AssetStudioGUI
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return selectedAssets;
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}
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private void filterExludeMode_CheckedChanged(object sender, EventArgs e)
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private void filterExcludeMode_CheckedChanged(object sender, EventArgs e)
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{
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FilterAssetList();
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}
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|
Reference in New Issue
Block a user