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https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Improve SerializedFile reading.
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@ -943,8 +943,8 @@ namespace AssetStudioGUI
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var obj = m_MonoBehaviour.ToType();
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if (obj == null)
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{
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var nodes = MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
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obj = m_MonoBehaviour.ToType(nodes);
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var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
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obj = m_MonoBehaviour.ToType(type);
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}
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var str = JsonConvert.SerializeObject(obj, Formatting.Indented);
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PreviewText(str);
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@ -7,19 +7,19 @@ namespace AssetStudioGUI
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{
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internal class TypeTreeItem : ListViewItem
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{
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private List<TypeTreeNode> m_Nodes;
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private TypeTree m_Type;
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public TypeTreeItem(int typeID, List<TypeTreeNode> m_Nodes)
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public TypeTreeItem(int typeID, TypeTree m_Type)
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{
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this.m_Nodes = m_Nodes;
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Text = m_Nodes[0].m_Type + " " + m_Nodes[0].m_Name;
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this.m_Type = m_Type;
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Text = m_Type.m_Nodes[0].m_Type + " " + m_Type.m_Nodes[0].m_Name;
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SubItems.Add(typeID.ToString());
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}
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public override string ToString()
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{
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var sb = new StringBuilder();
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foreach (var i in m_Nodes)
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foreach (var i in m_Type.m_Nodes)
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{
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sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.m_Level), i.m_Type, i.m_Name, i.m_ByteSize, (i.m_MetaFlag & 0x4000) != 0);
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}
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@ -120,8 +120,8 @@ namespace AssetStudioGUI
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var type = m_MonoBehaviour.ToType();
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if (type == null)
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{
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var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
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type = m_MonoBehaviour.ToType(nodes);
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var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
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type = m_MonoBehaviour.ToType(m_Type);
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}
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var str = JsonConvert.SerializeObject(type, Formatting.Indented);
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File.WriteAllText(exportFullPath, str);
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@ -373,8 +373,8 @@ namespace AssetStudioGUI
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var str = item.Asset.Dump();
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if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
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{
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var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
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str = m_MonoBehaviour.Dump(nodes);
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var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
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str = m_MonoBehaviour.Dump(m_Type);
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}
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if (str != null)
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{
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@ -341,27 +341,27 @@ namespace AssetStudioGUI
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{
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if (typeMap.TryGetValue(assetsFile.unityVersion, out var curVer))
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{
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foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
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foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
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{
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var key = type.classID;
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if (type.m_ScriptTypeIndex >= 0)
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{
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key = -1 - type.m_ScriptTypeIndex;
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}
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curVer[key] = new TypeTreeItem(key, type.m_Nodes);
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curVer[key] = new TypeTreeItem(key, type.m_Type);
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}
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}
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else
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{
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var items = new SortedDictionary<int, TypeTreeItem>();
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foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
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foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
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{
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var key = type.classID;
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if (type.m_ScriptTypeIndex >= 0)
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{
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key = -1 - type.m_ScriptTypeIndex;
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}
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items[key] = new TypeTreeItem(key, type.m_Nodes);
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items[key] = new TypeTreeItem(key, type.m_Type);
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}
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typeMap.Add(assetsFile.unityVersion, items);
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}
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@ -680,7 +680,7 @@ namespace AssetStudioGUI
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}
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}
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public static List<TypeTreeNode> MonoBehaviourToTypeTreeNodes(MonoBehaviour m_MonoBehaviour)
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public static TypeTree MonoBehaviourToTypeTree(MonoBehaviour m_MonoBehaviour)
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{
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if (!assemblyLoader.Loaded)
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{
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@ -695,7 +695,7 @@ namespace AssetStudioGUI
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assemblyLoader.Loaded = true;
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}
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}
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return m_MonoBehaviour.ConvertToTypeTreeNodes(assemblyLoader);
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return m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
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}
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public static string DumpAsset(Object obj)
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@ -703,8 +703,8 @@ namespace AssetStudioGUI
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var str = obj.Dump();
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if (str == null && obj is MonoBehaviour m_MonoBehaviour)
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{
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var nodes = MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
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str = m_MonoBehaviour.Dump(nodes);
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var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
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str = m_MonoBehaviour.Dump(type);
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}
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return str;
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}
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