Perfare
16ed347a30
Tidy up a part of the code
2017-02-12 04:57:24 +08:00
ordigdug
66b9b46523
Code moved out of UnityStudioForm and into new class UnityStudio.cs ( #17 )
2017-02-11 15:39:14 +08:00
Perfare
256eeb8f7c
Add crunch and texgenpack
2017-02-02 02:23:46 +08:00
Perfare
5688f03869
Rewrite wrapper dll
2017-02-01 22:07:50 +08:00
Perfare
c2f7f0a92d
No longer use DevIL
2017-02-01 20:23:09 +08:00
Perfare
0ad6e6a456
Support R16 TextureFormat
2017-02-01 15:03:15 +08:00
Perfare
fff759fe72
Move texture related code to Texture2D.cs
...
Delete some astc related code
2017-02-01 01:20:43 +08:00
Perfare
7e7397ab7e
Remove exportSize
2017-01-31 17:13:33 +08:00
Perfare
05fd0588e8
0.6.5
2017-01-20 01:49:46 +08:00
Perfare
ac33fd5ab8
update TextureFormat
2017-01-16 16:56:04 +08:00
Perfare
dcde8902f1
support Unity 5.5
2017-01-15 19:57:41 +08:00
Perfare
1f1a8c5956
support more texture format
2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea
fixed some bug
2016-10-25 18:40:09 +08:00
Perfare
f7948e58b4
fixed some bug
2016-09-02 12:50:55 +08:00
Perfare
f8476e4f4e
support streamed Texture2D
2016-08-31 17:17:21 +08:00
Perfare
20e8d89f1a
Support the 'UnityFS' asset bundle type and a lot of change
2016-08-02 23:11:14 +08:00
Radu
00966b2bce
- new streamlined and modular code for exporting assets
...
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
235b74a9cd
- export mesh deformers with dummies or bones
...
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00