Commit Graph

18 Commits

Author SHA1 Message Date
Perfare
16ed347a30 Tidy up a part of the code 2017-02-12 04:57:24 +08:00
ordigdug
66b9b46523 Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17) 2017-02-11 15:39:14 +08:00
Perfare
256eeb8f7c Add crunch and texgenpack 2017-02-02 02:23:46 +08:00
Perfare
5688f03869 Rewrite wrapper dll 2017-02-01 22:07:50 +08:00
Perfare
c2f7f0a92d No longer use DevIL 2017-02-01 20:23:09 +08:00
Perfare
0ad6e6a456 Support R16 TextureFormat 2017-02-01 15:03:15 +08:00
Perfare
fff759fe72 Move texture related code to Texture2D.cs
Delete some astc related code
2017-02-01 01:20:43 +08:00
Perfare
7e7397ab7e Remove exportSize 2017-01-31 17:13:33 +08:00
Perfare
05fd0588e8 0.6.5 2017-01-20 01:49:46 +08:00
Perfare
ac33fd5ab8 update TextureFormat 2017-01-16 16:56:04 +08:00
Perfare
dcde8902f1 support Unity 5.5 2017-01-15 19:57:41 +08:00
Perfare
1f1a8c5956 support more texture format 2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea fixed some bug 2016-10-25 18:40:09 +08:00
Perfare
f7948e58b4 fixed some bug 2016-09-02 12:50:55 +08:00
Perfare
f8476e4f4e support streamed Texture2D 2016-08-31 17:17:21 +08:00
Perfare
20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Radu
00966b2bce - new streamlined and modular code for exporting assets
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00