VaDiM
064f5cbe57
Improve integration with Live2D assets
2025-01-12 04:08:19 +03:00
VaDiM
59db27de3a
[GUI] Fix a bug with OpenFolderAfterExport option
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- Fixed a bug with the OpenFolderAfterExport option when it launched a file instead of opening a folder in some cases
2025-01-12 04:08:19 +03:00
VaDiM
0d4e7ba4ae
[GUI] Add Dark mode support for .NET 9 (wip). Close #9
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Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00
VaDiM
3605bc0ff9
Update project files: add .NET 9 & update dependencies
2025-01-12 04:08:19 +03:00
VaDiM
188ee088a2
Improve support of Texture2DArray assets
2025-01-12 04:08:19 +03:00
VaDiM
341612be16
Add Tuanjie WebFile support
2025-01-12 04:08:19 +03:00
VaDiM
e16046d775
Add support for Tuanjie Texture2D assets
2025-01-12 04:08:19 +03:00
VaDiM
d2f69432e4
Add Tuanjie build targets
2025-01-12 04:08:18 +03:00
VaDiM
08d50a8013
Update BuildTarget.cs
2025-01-12 04:08:18 +03:00
VaDiM
7b1585eff0
A small refactoring of l2d extractor
2025-01-12 04:08:18 +03:00
VaDiM
70aa8bec59
Add support for exporting l2d poses (pose3.json)
2025-01-12 04:08:18 +03:00
VaDiM
18813b22c3
Add names of pptr objects to object dumps
2024-11-02 04:51:21 +03:00
VaDiM
316837dfdf
Fix parsing via typetree of old Material assets
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- Fixed parsing via typetree of Material assets from Unity version <5.6
2024-11-02 02:12:49 +03:00
VaDiM
fca937e5e6
Some fixes for asset parsing via typetree
2024-11-02 01:40:45 +03:00
VaDiM
c2095c4e7a
Fix audio preview for some fmod formats. Close #53
2024-10-30 17:11:19 +03:00
VaDiM
f253c868d4
Fix calculations in Live2D motions
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- Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions.
https://github.com/Live2D/CubismNativeFramework/pull/57
2024-10-30 01:26:37 +03:00
VaDiM
8ccdd0fd4e
Minor fix for PPtrConverter
2024-10-22 01:58:15 +03:00
VaDiM
bc92dfb77c
Add Material loading via typetree
2024-10-20 22:29:06 +03:00
VaDiM
c37e2e65b7
Fixes and improvements for asset parsing via typetree
2024-10-18 20:55:34 +03:00
VaDiM
58ee2b8f1e
Improve support for some older Unity versions (<3.0)
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- Fix export of AudioClip assets from unity v2.5 and earlier
- Fix parsing of PlayerSettings assets from unity v2.6 and earlier
- Fix parsing of AnimationClip assets from unity v2.5 and earlier
2024-10-05 02:17:16 +03:00
VaDiM
c93d27d9a4
Fixes for Unity version parser
2024-10-03 16:23:51 +03:00
VaDiM
5a84a67955
Move BuildType to UnityVersion class
2024-09-25 23:40:41 +03:00
VaDiM
fa332b45df
Improve support of Unity 2023+
2024-09-25 23:38:19 +03:00
VaDiM
348aea2be8
Update CommonString.cs
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Unity 6
2024-09-25 23:38:18 +03:00
VaDiM
d52f192e75
Fix support of Sprites with wrong SpriteAtlas pathID
2024-09-13 00:39:04 +03:00
VaDiM
81a1eeb2d1
Merge branch 'pr/40' into AssetStudioMod
2024-09-04 01:15:22 +03:00
VaDiM
05ea91ef5e
Merge branch 'pr/44' into AssetStudioMod
2024-08-08 21:49:27 +03:00
VaDiM
e0d5e5c6b7
Display "type" as a string in object dumps
2024-08-08 18:58:42 +03:00
VaDiM
b439cfed66
Update ClassIDType.cs
2024-08-08 18:42:28 +03:00
VaDiM
573b87b570
Replace "type" with "classID" in object dumps
2024-08-08 18:16:41 +03:00
Loyie King
585b69fb36
fix bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd
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Bundle files may be aligned and padding with zeros. Previously `ArchiveFlags.BlocksInfoAtTheEnd` will read the end padding zeros rather than the real block infos, causing decompression errors in following logics.
2024-07-10 19:23:36 +08:00
hungrydoodles
5e3fe1775f
Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise
2024-05-15 00:05:50 +05:00
VaDiM
8704feb079
Merge branch 'pr/37' into AssetStudioMod
2024-05-10 03:45:06 +03:00
VaDiM
f54fe3492b
[CLI] Fix Mesh export for some region formats. Close #38
2024-05-10 03:22:39 +03:00
BM85-Hz
6d953d774d
simplify loop label
2024-05-08 22:30:50 -07:00
BM85-Hz
f0a793bd3d
added AudioClip loop point display to GUI
2024-05-05 18:34:28 -07:00
VaDiM
d886bf1c5d
Update dependencies
2024-04-25 01:23:34 +03:00
VaDiM
1623981c0e
[GUI] Add ability to filter live2d model assets
2024-04-24 22:19:51 +03:00
VaDiM
2c860f004b
Use system.text.json to parse typetree
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well, it's still slower than some more suitable libs for such task, but stable and with minimal code changes (and has net472 support, yeah)
2024-04-14 02:17:06 +03:00
VaDiM
a3f4c7a029
[CLI] Update readme
2024-04-12 21:48:57 +03:00
VaDiM
f86b5a97ac
Fix resourceFileReader for webFile
2024-04-12 21:48:53 +03:00
VaDiM
7e408a3667
[GUI] Fix displayed info for non-fmod audio clips from Unity <5
2024-04-12 21:48:53 +03:00
VaDiM
6c515aee2e
Fix support for sprite assets from Unity <5.2
2024-04-10 10:34:46 +03:00
VaDiM
bb7accd04d
Update version to v0.18.0
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- Updated dependencies
2024-04-04 22:44:20 +03:00
VaDiM
5120999026
Update readme and other text files
2024-04-04 21:55:59 +03:00
VaDiM
1fc504e587
Optimize memory consumption of swizzled textures
2024-04-02 00:40:24 +03:00
VaDiM
4e991d85fb
More fixes for unity 2019.4 assets
2024-04-01 00:56:48 +03:00
VaDiM
29b4bb59a0
[GUI] Move "loading via typetree" option to a better place
2024-04-01 00:56:48 +03:00
VaDiM
9750f486d5
Fix moc3 export
2024-04-01 00:21:51 +03:00
VaDiM
97bbfe8fbb
Fix type of public "offset" property in ResourceReader
2024-04-01 00:21:50 +03:00