[CLI] Update readme

This commit is contained in:
VaDiM 2023-12-11 01:58:05 +03:00
parent 0fdbddea55
commit 87347e8b60

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@ -10,6 +10,7 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
[-o, --output <path>] [-h, --help]
[--log-level <value>] [--log-output <value>]
[--image-format <value>] [--audio-format <value>]
[--l2d-motion-mode <value>] [--l2d-force-bezier]
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
[--filter-by-name <text>] [--filter-by-container <text>]
[--filter-by-pathid <text>] [--filter-by-text <text>]
@ -45,7 +46,7 @@ General Options:
Example: "-g container"
-o, --output <path> Specify path to the output folder
If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
If path isn't specified, 'ASExport' folder will be created in the program's work folder
-h, --help Display help and exit
@ -69,6 +70,17 @@ Convert Options:
None - Do not convert audios and export them in their own format
Example: "--audio-format wav"
Live2D Options:
--l2d-motion-mode <value> Specify Live2D motion export mode
<Value: monoBehaviour(default) | animationClip>
MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
If no Fade motions are found, the AnimationClip method will be used
AnimationClip - Try to export motions using AnimationClip assets
Example: "--l2d-motion-mode animationClip"
--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
(May help if the exported motions look jerky/not smooth enough)
FBX Options:
--fbx-scale-factor <value> Specify the FBX Scale Factor
<Value: float number from 0 to 100 (default=1)