diff --git a/AssetStudioCLI/ReadMe.md b/AssetStudioCLI/ReadMe.md
index 24489a6..0222c22 100644
--- a/AssetStudioCLI/ReadMe.md
+++ b/AssetStudioCLI/ReadMe.md
@@ -10,6 +10,7 @@ AssetStudioModCLI [-m, --mode ]
[-o, --output ] [-h, --help]
[--log-level ] [--log-output ]
[--image-format ] [--audio-format ]
+ [--l2d-motion-mode ] [--l2d-force-bezier]
[--fbx-scale-factor ] [--fbx-bone-size ]
[--filter-by-name ] [--filter-by-container ]
[--filter-by-pathid ] [--filter-by-text ]
@@ -45,7 +46,7 @@ General Options:
Example: "-g container"
-o, --output Specify path to the output folder
- If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
+ If path isn't specified, 'ASExport' folder will be created in the program's work folder
-h, --help Display help and exit
@@ -69,6 +70,17 @@ Convert Options:
None - Do not convert audios and export them in their own format
Example: "--audio-format wav"
+Live2D Options:
+ --l2d-motion-mode Specify Live2D motion export mode
+
+ MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
+ If no Fade motions are found, the AnimationClip method will be used
+ AnimationClip - Try to export motions using AnimationClip assets
+ Example: "--l2d-motion-mode animationClip"
+
+ --l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
+ (May help if the exported motions look jerky/not smooth enough)
+
FBX Options:
--fbx-scale-factor Specify the FBX Scale Factor