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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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namespace Unity_Studio
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{
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class TextAsset
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{
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public string m_Name;
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public byte[] m_Script;
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public TextAsset(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (readSwitch)
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{
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m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
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}
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else
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{
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preloadData.extension = ".txt";
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preloadData.Text = m_Name;
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}
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}
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}
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}
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