Support export VideoClip

This commit is contained in:
Perfare 2017-11-10 22:00:09 +08:00
parent 38f1f068d2
commit 96c7aaabb0
5 changed files with 128 additions and 4 deletions

View File

@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
{
class VideoClip
{
public string m_Name;
public byte[] m_VideoData;
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_ProxyWidth = a_Stream.ReadUInt32();
var m_ProxyHeight = a_Stream.ReadUInt32();
var Width = a_Stream.ReadUInt32();
var Height = a_Stream.ReadUInt32();
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
var m_FrameRate = a_Stream.ReadDouble();
var m_FrameCount = a_Stream.ReadUInt64();
var m_Format = a_Stream.ReadInt32();
//m_AudioChannelCount
var size = a_Stream.ReadInt32();
a_Stream.Position += size * 2;
a_Stream.AlignStream(4);
//m_AudioSampleRate
size = a_Stream.ReadInt32();
a_Stream.Position += size * 4;
//m_AudioLanguage
size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
//StreamedResource m_ExternalResources
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
var m_Offset = a_Stream.ReadUInt64();
var m_Size = a_Stream.ReadUInt64();
var m_HasSplitAlpha = a_Stream.ReadBoolean();
if (readSwitch)
{
if (m_Source == null)
{
m_VideoData = a_Stream.ReadBytes((int)m_Size);
}
else if (File.Exists(m_Source) || File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
{
using (var reader = new BinaryReader(File.OpenRead(m_Source)))
{
reader.BaseStream.Position = (long)m_Offset;
m_VideoData = reader.ReadBytes((int)m_Size);
}
}
else
{
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var reader))
{
reader.Position = (long)m_Offset;
m_VideoData = reader.ReadBytes((int)m_Size);
}
else
{
MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
}
}
}
else
{
preloadData.extension = Path.GetExtension(m_OriginalPath);
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
if (m_Source != null)
preloadData.fullSize = preloadData.Size + (int)m_Size;
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.fullSize.ToString() });
}
}
}
}

View File

@ -312,6 +312,12 @@ namespace Unity_Studio
ab = new AssetBundle(asset);
break;
}
case 329: //VideoClip
{
var m_VideoClip = new VideoClip(asset, false);
exportable = true;
break;
}
case 21: //Material
case 74: //AnimationClip
case 90: //Avatar
@ -1809,6 +1815,14 @@ namespace Unity_Studio
File.WriteAllText(exportPath, sb.ToString());
}
public static void ExportVideo(VideoClip m_VideoClip, string exportFilename)
{
if (m_VideoClip.m_VideoData != null)
{
File.WriteAllBytes(exportFilename, m_VideoClip.m_VideoData);
}
}
public static bool ExportFileExists(string filename)
{
if (File.Exists(filename))

View File

@ -142,6 +142,7 @@
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Unity Classes\AssetBundle.cs" />
<Compile Include="Unity Classes\VideoClip.cs" />
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
<Compile Include="Unity Classes\AudioClip.cs" />
<Compile Include="Unity Classes\BuildSettings.cs" />

View File

@ -142,6 +142,7 @@
<DependentUpon>ShaderResource.resx</DependentUpon>
</Compile>
<Compile Include="Unity Classes\AssetBundle.cs" />
<Compile Include="Unity Classes\VideoClip.cs" />
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
<Compile Include="Unity Classes\AudioClip.cs" />
<Compile Include="Unity Classes\BuildSettings.cs" />

View File

@ -1102,11 +1102,22 @@ namespace Unity_Studio
}
break;
#endregion
#region VideoClip
case 329:
{
string str = asset.ViewStruct();
if (str != null)
{
textPreviewBox.Text = str;
textPreviewBox.Visible = true;
}
break;
}
#endregion
default:
{
string str;
if ((str = asset.ViewStruct()) != null)
string str = asset.ViewStruct();
if (str != null)
{
textPreviewBox.Text = str;
textPreviewBox.Visible = true;
@ -1624,7 +1635,14 @@ namespace Unity_Studio
ExportMesh(m_Mesh, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
case 329: //VideoClip
var m_VideoClip = new VideoClip(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension))
{
ExportVideo(m_VideoClip, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
default:
if (!ExportFileExists(exportpath + asset.Text + asset.extension))