mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
improve AudioClip export
This commit is contained in:
parent
7e67f354e4
commit
4d85c7f665
168
Unity Studio/ExportOptions.Designer.cs
generated
168
Unity Studio/ExportOptions.Designer.cs
generated
@ -46,10 +46,9 @@
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this.scaleLabel = new System.Windows.Forms.Label();
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this.fbxOKbutton = new System.Windows.Forms.Button();
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this.fbxCancel = new System.Windows.Forms.Button();
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this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
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this.showExpOpt = new System.Windows.Forms.CheckBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.convertfsb = new System.Windows.Forms.CheckBox();
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this.convertAudio = new System.Windows.Forms.CheckBox();
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this.panel1 = new System.Windows.Forms.Panel();
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this.tojpg = new System.Windows.Forms.RadioButton();
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this.topng = new System.Windows.Forms.RadioButton();
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@ -72,11 +71,9 @@
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this.includeBox.Controls.Add(this.camerasBox);
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this.includeBox.Controls.Add(this.exportDeformers);
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this.includeBox.Controls.Add(this.geometryBox);
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this.includeBox.Location = new System.Drawing.Point(16, 15);
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this.includeBox.Margin = new System.Windows.Forms.Padding(4);
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this.includeBox.Location = new System.Drawing.Point(12, 12);
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this.includeBox.Name = "includeBox";
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this.includeBox.Padding = new System.Windows.Forms.Padding(4);
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this.includeBox.Size = new System.Drawing.Size(332, 334);
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this.includeBox.Size = new System.Drawing.Size(249, 267);
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this.includeBox.TabIndex = 0;
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this.includeBox.TabStop = false;
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this.includeBox.Text = "Include";
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@ -84,10 +81,9 @@
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// convertDummies
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//
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this.convertDummies.AutoSize = true;
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this.convertDummies.Location = new System.Drawing.Point(19, 205);
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this.convertDummies.Margin = new System.Windows.Forms.Padding(4);
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this.convertDummies.Location = new System.Drawing.Point(14, 164);
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this.convertDummies.Name = "convertDummies";
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this.convertDummies.Size = new System.Drawing.Size(302, 20);
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this.convertDummies.Size = new System.Drawing.Size(228, 16);
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this.convertDummies.TabIndex = 5;
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this.convertDummies.Text = "Convert Deforming Dummies to Bones";
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this.convertDummies.UseVisualStyleBackColor = true;
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@ -97,10 +93,9 @@
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//
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this.embedBox.AutoSize = true;
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this.embedBox.Enabled = false;
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this.embedBox.Location = new System.Drawing.Point(19, 288);
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this.embedBox.Margin = new System.Windows.Forms.Padding(4);
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this.embedBox.Location = new System.Drawing.Point(14, 230);
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this.embedBox.Name = "embedBox";
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this.embedBox.Size = new System.Drawing.Size(118, 20);
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this.embedBox.Size = new System.Drawing.Size(90, 16);
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this.embedBox.TabIndex = 4;
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this.embedBox.Text = "Embed Media";
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this.embedBox.UseVisualStyleBackColor = true;
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@ -109,10 +104,9 @@
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//
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this.lightsBox.AutoSize = true;
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this.lightsBox.Enabled = false;
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this.lightsBox.Location = new System.Drawing.Point(19, 260);
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this.lightsBox.Margin = new System.Windows.Forms.Padding(4);
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this.lightsBox.Location = new System.Drawing.Point(14, 208);
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this.lightsBox.Name = "lightsBox";
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this.lightsBox.Size = new System.Drawing.Size(78, 20);
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this.lightsBox.Size = new System.Drawing.Size(60, 16);
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this.lightsBox.TabIndex = 3;
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this.lightsBox.Text = "Lights";
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this.lightsBox.UseVisualStyleBackColor = true;
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@ -121,10 +115,9 @@
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//
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this.camerasBox.AutoSize = true;
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this.camerasBox.Enabled = false;
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this.camerasBox.Location = new System.Drawing.Point(19, 232);
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this.camerasBox.Margin = new System.Windows.Forms.Padding(4);
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this.camerasBox.Location = new System.Drawing.Point(14, 186);
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this.camerasBox.Name = "camerasBox";
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this.camerasBox.Size = new System.Drawing.Size(86, 20);
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this.camerasBox.Size = new System.Drawing.Size(66, 16);
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this.camerasBox.TabIndex = 2;
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this.camerasBox.Text = "Cameras";
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this.camerasBox.UseVisualStyleBackColor = true;
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@ -132,10 +125,9 @@
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// exportDeformers
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//
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this.exportDeformers.AutoSize = true;
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this.exportDeformers.Location = new System.Drawing.Point(19, 178);
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this.exportDeformers.Margin = new System.Windows.Forms.Padding(4);
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this.exportDeformers.Location = new System.Drawing.Point(14, 142);
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this.exportDeformers.Name = "exportDeformers";
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this.exportDeformers.Size = new System.Drawing.Size(142, 20);
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this.exportDeformers.Size = new System.Drawing.Size(108, 16);
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this.exportDeformers.TabIndex = 1;
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this.exportDeformers.Text = "Skin Deformers";
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this.exportDeformers.UseVisualStyleBackColor = true;
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@ -148,11 +140,9 @@
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this.geometryBox.Controls.Add(this.exportUVs);
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this.geometryBox.Controls.Add(this.exportTangents);
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this.geometryBox.Controls.Add(this.exportNormals);
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this.geometryBox.Location = new System.Drawing.Point(9, 22);
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this.geometryBox.Margin = new System.Windows.Forms.Padding(4);
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this.geometryBox.Location = new System.Drawing.Point(7, 18);
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this.geometryBox.Name = "geometryBox";
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this.geometryBox.Padding = new System.Windows.Forms.Padding(4);
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this.geometryBox.Size = new System.Drawing.Size(313, 152);
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this.geometryBox.Size = new System.Drawing.Size(235, 122);
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this.geometryBox.TabIndex = 0;
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this.geometryBox.TabStop = false;
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this.geometryBox.Text = "Geometry";
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@ -162,10 +152,9 @@
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this.exportColors.AutoSize = true;
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this.exportColors.Checked = true;
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this.exportColors.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportColors.Location = new System.Drawing.Point(9, 106);
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this.exportColors.Margin = new System.Windows.Forms.Padding(4);
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this.exportColors.Location = new System.Drawing.Point(7, 85);
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this.exportColors.Name = "exportColors";
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this.exportColors.Size = new System.Drawing.Size(134, 20);
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this.exportColors.Size = new System.Drawing.Size(102, 16);
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this.exportColors.TabIndex = 3;
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this.exportColors.Text = "Vertex Colors";
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this.exportColors.UseVisualStyleBackColor = true;
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@ -176,10 +165,9 @@
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this.exportUVs.AutoSize = true;
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this.exportUVs.Checked = true;
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this.exportUVs.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportUVs.Location = new System.Drawing.Point(9, 79);
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this.exportUVs.Margin = new System.Windows.Forms.Padding(4);
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this.exportUVs.Location = new System.Drawing.Point(7, 63);
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this.exportUVs.Name = "exportUVs";
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this.exportUVs.Size = new System.Drawing.Size(142, 20);
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this.exportUVs.Size = new System.Drawing.Size(108, 16);
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this.exportUVs.TabIndex = 2;
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this.exportUVs.Text = "UV Coordinates";
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this.exportUVs.UseVisualStyleBackColor = true;
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@ -188,10 +176,9 @@
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// exportTangents
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//
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this.exportTangents.AutoSize = true;
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this.exportTangents.Location = new System.Drawing.Point(9, 51);
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this.exportTangents.Margin = new System.Windows.Forms.Padding(4);
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this.exportTangents.Location = new System.Drawing.Point(7, 41);
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this.exportTangents.Name = "exportTangents";
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this.exportTangents.Size = new System.Drawing.Size(94, 20);
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this.exportTangents.Size = new System.Drawing.Size(72, 16);
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this.exportTangents.TabIndex = 1;
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this.exportTangents.Text = "Tangents";
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this.exportTangents.UseVisualStyleBackColor = true;
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@ -202,10 +189,9 @@
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this.exportNormals.AutoSize = true;
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this.exportNormals.Checked = true;
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this.exportNormals.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportNormals.Location = new System.Drawing.Point(9, 22);
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this.exportNormals.Margin = new System.Windows.Forms.Padding(4);
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this.exportNormals.Location = new System.Drawing.Point(7, 18);
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this.exportNormals.Name = "exportNormals";
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this.exportNormals.Size = new System.Drawing.Size(86, 20);
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this.exportNormals.Size = new System.Drawing.Size(66, 16);
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this.exportNormals.TabIndex = 0;
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this.exportNormals.Text = "Normals";
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this.exportNormals.UseVisualStyleBackColor = true;
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@ -218,11 +204,9 @@
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this.advancedBox.Controls.Add(this.upAxis);
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this.advancedBox.Controls.Add(this.scaleFactor);
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this.advancedBox.Controls.Add(this.scaleLabel);
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this.advancedBox.Location = new System.Drawing.Point(16, 355);
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this.advancedBox.Margin = new System.Windows.Forms.Padding(4);
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this.advancedBox.Location = new System.Drawing.Point(12, 284);
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this.advancedBox.Name = "advancedBox";
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this.advancedBox.Padding = new System.Windows.Forms.Padding(4);
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this.advancedBox.Size = new System.Drawing.Size(332, 96);
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this.advancedBox.Size = new System.Drawing.Size(249, 78);
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this.advancedBox.TabIndex = 5;
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this.advancedBox.TabStop = false;
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this.advancedBox.Text = "Advanced Options";
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@ -230,10 +214,9 @@
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// axisLabel
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//
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this.axisLabel.AutoSize = true;
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this.axisLabel.Location = new System.Drawing.Point(8, 50);
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this.axisLabel.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
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this.axisLabel.Location = new System.Drawing.Point(6, 40);
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this.axisLabel.Name = "axisLabel";
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this.axisLabel.Size = new System.Drawing.Size(72, 16);
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this.axisLabel.Size = new System.Drawing.Size(53, 12);
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this.axisLabel.TabIndex = 3;
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this.axisLabel.Text = "Up Axis:";
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//
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@ -242,11 +225,10 @@
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this.upAxis.FormattingEnabled = true;
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this.upAxis.Items.AddRange(new object[] {
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"Y-up"});
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this.upAxis.Location = new System.Drawing.Point(88, 47);
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this.upAxis.Margin = new System.Windows.Forms.Padding(4);
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this.upAxis.Location = new System.Drawing.Point(66, 38);
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this.upAxis.MaxDropDownItems = 2;
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this.upAxis.Name = "upAxis";
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this.upAxis.Size = new System.Drawing.Size(92, 23);
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this.upAxis.Size = new System.Drawing.Size(70, 20);
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this.upAxis.TabIndex = 2;
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//
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// scaleFactor
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@ -257,10 +239,9 @@
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0,
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0,
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131072});
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this.scaleFactor.Location = new System.Drawing.Point(128, 17);
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this.scaleFactor.Margin = new System.Windows.Forms.Padding(4);
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this.scaleFactor.Location = new System.Drawing.Point(96, 14);
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this.scaleFactor.Name = "scaleFactor";
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this.scaleFactor.Size = new System.Drawing.Size(61, 25);
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this.scaleFactor.Size = new System.Drawing.Size(46, 21);
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this.scaleFactor.TabIndex = 1;
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this.scaleFactor.Value = new decimal(new int[] {
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254,
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@ -271,19 +252,17 @@
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// scaleLabel
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//
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this.scaleLabel.AutoSize = true;
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this.scaleLabel.Location = new System.Drawing.Point(8, 19);
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this.scaleLabel.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
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this.scaleLabel.Location = new System.Drawing.Point(6, 15);
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this.scaleLabel.Name = "scaleLabel";
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this.scaleLabel.Size = new System.Drawing.Size(112, 16);
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this.scaleLabel.Size = new System.Drawing.Size(83, 12);
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this.scaleLabel.TabIndex = 0;
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this.scaleLabel.Text = "Scale Factor:";
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//
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// fbxOKbutton
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//
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this.fbxOKbutton.Location = new System.Drawing.Point(443, 455);
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this.fbxOKbutton.Margin = new System.Windows.Forms.Padding(4);
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this.fbxOKbutton.Location = new System.Drawing.Point(332, 364);
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this.fbxOKbutton.Name = "fbxOKbutton";
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this.fbxOKbutton.Size = new System.Drawing.Size(100, 26);
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this.fbxOKbutton.Size = new System.Drawing.Size(75, 21);
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this.fbxOKbutton.TabIndex = 6;
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this.fbxOKbutton.Text = "OK";
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this.fbxOKbutton.UseVisualStyleBackColor = true;
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@ -292,76 +271,64 @@
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// fbxCancel
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//
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this.fbxCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.fbxCancel.Location = new System.Drawing.Point(560, 455);
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this.fbxCancel.Margin = new System.Windows.Forms.Padding(4);
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this.fbxCancel.Location = new System.Drawing.Point(420, 364);
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this.fbxCancel.Name = "fbxCancel";
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this.fbxCancel.Size = new System.Drawing.Size(100, 26);
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this.fbxCancel.Size = new System.Drawing.Size(75, 21);
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this.fbxCancel.TabIndex = 7;
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this.fbxCancel.Text = "Cancel";
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this.fbxCancel.UseVisualStyleBackColor = true;
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this.fbxCancel.Click += new System.EventHandler(this.fbxCancel_Click);
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//
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// saveFileDialog1
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//
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this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
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this.saveFileDialog1.RestoreDirectory = true;
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//
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// showExpOpt
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//
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this.showExpOpt.AutoSize = true;
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this.showExpOpt.Location = new System.Drawing.Point(16, 459);
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this.showExpOpt.Margin = new System.Windows.Forms.Padding(4);
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this.showExpOpt.Location = new System.Drawing.Point(12, 367);
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this.showExpOpt.Name = "showExpOpt";
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this.showExpOpt.Size = new System.Drawing.Size(294, 20);
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this.showExpOpt.Size = new System.Drawing.Size(222, 16);
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this.showExpOpt.TabIndex = 8;
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this.showExpOpt.Text = "Show this dialog for every export";
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this.showExpOpt.UseVisualStyleBackColor = true;
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.convertfsb);
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this.groupBox1.Controls.Add(this.convertAudio);
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this.groupBox1.Controls.Add(this.panel1);
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this.groupBox1.Controls.Add(this.converttexture);
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this.groupBox1.Location = new System.Drawing.Point(356, 15);
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this.groupBox1.Margin = new System.Windows.Forms.Padding(4);
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this.groupBox1.Location = new System.Drawing.Point(267, 12);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Padding = new System.Windows.Forms.Padding(4);
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this.groupBox1.Size = new System.Drawing.Size(304, 436);
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this.groupBox1.Size = new System.Drawing.Size(228, 349);
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this.groupBox1.TabIndex = 9;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Convert";
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//
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// convertfsb
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// convertAudio
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//
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this.convertfsb.AutoSize = true;
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this.convertfsb.Checked = true;
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this.convertfsb.CheckState = System.Windows.Forms.CheckState.Checked;
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this.convertfsb.Location = new System.Drawing.Point(11, 101);
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this.convertfsb.Margin = new System.Windows.Forms.Padding(4);
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this.convertfsb.Name = "convertfsb";
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this.convertfsb.Size = new System.Drawing.Size(174, 20);
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this.convertfsb.TabIndex = 6;
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this.convertfsb.Text = "Convert FSB to WAV";
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this.convertfsb.UseVisualStyleBackColor = true;
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this.convertAudio.AutoSize = true;
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this.convertAudio.Checked = true;
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this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
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this.convertAudio.Location = new System.Drawing.Point(8, 81);
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this.convertAudio.Name = "convertAudio";
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this.convertAudio.Size = new System.Drawing.Size(198, 28);
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this.convertAudio.TabIndex = 6;
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this.convertAudio.Text = "Convert AudioClip to WAV(PCM)\r\n(If support)";
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this.convertAudio.UseVisualStyleBackColor = true;
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//
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// panel1
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//
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this.panel1.Controls.Add(this.tojpg);
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this.panel1.Controls.Add(this.topng);
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this.panel1.Controls.Add(this.tobmp);
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this.panel1.Location = new System.Drawing.Point(40, 52);
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this.panel1.Margin = new System.Windows.Forms.Padding(4);
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this.panel1.Location = new System.Drawing.Point(30, 42);
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(195, 38);
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this.panel1.Size = new System.Drawing.Size(146, 30);
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this.panel1.TabIndex = 5;
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//
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// tojpg
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//
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this.tojpg.AutoSize = true;
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this.tojpg.Location = new System.Drawing.Point(129, 8);
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this.tojpg.Margin = new System.Windows.Forms.Padding(4);
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this.tojpg.Location = new System.Drawing.Point(97, 6);
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this.tojpg.Name = "tojpg";
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this.tojpg.Size = new System.Drawing.Size(61, 20);
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this.tojpg.Size = new System.Drawing.Size(47, 16);
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this.tojpg.TabIndex = 4;
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this.tojpg.Text = "JPEG";
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this.tojpg.UseVisualStyleBackColor = true;
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@ -370,10 +337,9 @@
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//
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this.topng.AutoSize = true;
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this.topng.Checked = true;
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this.topng.Location = new System.Drawing.Point(67, 8);
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this.topng.Margin = new System.Windows.Forms.Padding(4);
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this.topng.Location = new System.Drawing.Point(50, 6);
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this.topng.Name = "topng";
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this.topng.Size = new System.Drawing.Size(53, 20);
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this.topng.Size = new System.Drawing.Size(41, 16);
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this.topng.TabIndex = 3;
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this.topng.TabStop = true;
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this.topng.Text = "PNG";
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@ -382,10 +348,9 @@
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// tobmp
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//
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this.tobmp.AutoSize = true;
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this.tobmp.Location = new System.Drawing.Point(4, 8);
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this.tobmp.Margin = new System.Windows.Forms.Padding(4);
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this.tobmp.Location = new System.Drawing.Point(3, 6);
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this.tobmp.Name = "tobmp";
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this.tobmp.Size = new System.Drawing.Size(53, 20);
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this.tobmp.Size = new System.Drawing.Size(41, 16);
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this.tobmp.TabIndex = 2;
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this.tobmp.Text = "BMP";
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this.tobmp.UseVisualStyleBackColor = true;
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@ -395,10 +360,9 @@
|
||||
this.converttexture.AutoSize = true;
|
||||
this.converttexture.Checked = true;
|
||||
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.converttexture.Location = new System.Drawing.Point(11, 25);
|
||||
this.converttexture.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.converttexture.Location = new System.Drawing.Point(8, 20);
|
||||
this.converttexture.Name = "converttexture";
|
||||
this.converttexture.Size = new System.Drawing.Size(254, 20);
|
||||
this.converttexture.Size = new System.Drawing.Size(192, 16);
|
||||
this.converttexture.TabIndex = 1;
|
||||
this.converttexture.Text = "Convert Texture (If support)";
|
||||
this.converttexture.UseVisualStyleBackColor = true;
|
||||
@ -406,17 +370,16 @@
|
||||
// ExportOptions
|
||||
//
|
||||
this.AcceptButton = this.fbxOKbutton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.fbxCancel;
|
||||
this.ClientSize = new System.Drawing.Size(684, 490);
|
||||
this.ClientSize = new System.Drawing.Size(513, 392);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.showExpOpt);
|
||||
this.Controls.Add(this.fbxCancel);
|
||||
this.Controls.Add(this.fbxOKbutton);
|
||||
this.Controls.Add(this.advancedBox);
|
||||
this.Controls.Add(this.includeBox);
|
||||
this.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "ExportOptions";
|
||||
@ -460,7 +423,6 @@
|
||||
private System.Windows.Forms.ComboBox upAxis;
|
||||
private System.Windows.Forms.Button fbxOKbutton;
|
||||
private System.Windows.Forms.Button fbxCancel;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.CheckBox showExpOpt;
|
||||
private System.Windows.Forms.CheckBox convertDummies;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
@ -468,7 +430,7 @@
|
||||
private System.Windows.Forms.RadioButton tojpg;
|
||||
private System.Windows.Forms.RadioButton topng;
|
||||
private System.Windows.Forms.RadioButton tobmp;
|
||||
private System.Windows.Forms.CheckBox convertfsb;
|
||||
private System.Windows.Forms.CheckBox convertAudio;
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
}
|
||||
}
|
@ -26,7 +26,7 @@ namespace Unity_Studio
|
||||
upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"];
|
||||
showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"];
|
||||
converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"];
|
||||
convertfsb.Checked = (bool)Properties.Settings.Default["convertfsb"];
|
||||
convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"];
|
||||
var str = (string)Properties.Settings.Default["convertType"];
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
@ -54,7 +54,7 @@ namespace Unity_Studio
|
||||
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
|
||||
Properties.Settings.Default["upAxis"] = upAxis.SelectedIndex;
|
||||
Properties.Settings.Default["convertTexture"] = converttexture.Checked;
|
||||
Properties.Settings.Default["convertfsb"] = convertfsb.Checked;
|
||||
Properties.Settings.Default["convertAudio"] = convertAudio.Checked;
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
|
@ -117,7 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
8
Unity Studio/Properties/Settings.Designer.cs
generated
8
Unity Studio/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace Unity_Studio.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@ -206,12 +206,12 @@ namespace Unity_Studio.Properties {
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool convertfsb {
|
||||
public bool convertAudio {
|
||||
get {
|
||||
return ((bool)(this["convertfsb"]));
|
||||
return ((bool)(this["convertAudio"]));
|
||||
}
|
||||
set {
|
||||
this["convertfsb"] = value;
|
||||
this["convertAudio"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@
|
||||
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertfsb" Type="System.Boolean" Scope="User">
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="System.String" Scope="User">
|
||||
|
@ -11,7 +11,7 @@ namespace Unity_Studio
|
||||
{
|
||||
public string m_Name;
|
||||
public int m_Format;
|
||||
public int m_Type = -1;
|
||||
public AudioType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@ -26,13 +26,15 @@ namespace Unity_Studio
|
||||
public bool m_PreloadAudioData;
|
||||
public bool m_LoadInBackground;
|
||||
public bool m_Legacy3D;
|
||||
public int m_CompressionFormat = -1;
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public long m_Offset;
|
||||
public long m_Size;
|
||||
public byte[] m_AudioData;
|
||||
|
||||
public bool version5;
|
||||
|
||||
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
@ -47,12 +49,12 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
|
||||
version5 = sourceFile.version[0] >= 5;
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
|
||||
m_Format = a_Stream.ReadInt32(); //channels?
|
||||
m_Type = a_Stream.ReadInt32();
|
||||
m_Type = (AudioType)a_Stream.ReadInt32();
|
||||
m_3D = a_Stream.ReadBoolean();
|
||||
m_UseHardware = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 2; //4 byte alignment
|
||||
@ -69,11 +71,14 @@ namespace Unity_Studio
|
||||
m_Source = sourceFile.filePath + ".resS";
|
||||
}
|
||||
}
|
||||
else { m_Size = a_Stream.ReadInt32(); }
|
||||
else
|
||||
{
|
||||
m_Size = a_Stream.ReadInt32();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_LoadType = a_Stream.ReadInt32();//Decompress on load, Compressed in memory, Streaming
|
||||
m_LoadType = a_Stream.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
|
||||
m_Channels = a_Stream.ReadInt32();
|
||||
m_Frequency = a_Stream.ReadInt32();
|
||||
m_BitsPerSample = a_Stream.ReadInt32();
|
||||
@ -92,7 +97,7 @@ namespace Unity_Studio
|
||||
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
|
||||
m_Offset = a_Stream.ReadInt64();
|
||||
m_Size = a_Stream.ReadInt64();
|
||||
m_CompressionFormat = a_Stream.ReadInt32();
|
||||
m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
if (readSwitch)
|
||||
@ -103,7 +108,7 @@ namespace Unity_Studio
|
||||
m_AudioData = a_Stream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else if (File.Exists(m_Source) ||
|
||||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(File.OpenRead(m_Source));
|
||||
reader.BaseStream.Position = m_Offset;
|
||||
@ -127,52 +132,106 @@ namespace Unity_Studio
|
||||
{
|
||||
preloadData.InfoText = "Compression format: ";
|
||||
|
||||
switch (m_Type)
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
case 2:
|
||||
preloadData.extension = ".aif";
|
||||
preloadData.InfoText += "AIFF";
|
||||
break;
|
||||
case 13:
|
||||
preloadData.extension = ".mp3";
|
||||
preloadData.InfoText += "MP3";
|
||||
break;
|
||||
case 14:
|
||||
preloadData.extension = ".ogg";
|
||||
preloadData.InfoText += "Ogg Vorbis";
|
||||
break;
|
||||
case 20:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "WAV";
|
||||
break;
|
||||
case 22: //xbox encoding
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 WAV";
|
||||
break;
|
||||
}
|
||||
switch (m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
preloadData.extension = ".aif";
|
||||
preloadData.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
preloadData.extension = ".it";
|
||||
preloadData.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
preloadData.extension = ".mod";
|
||||
preloadData.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
preloadData.extension = ".mp3";
|
||||
preloadData.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
preloadData.extension = ".ogg";
|
||||
preloadData.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
preloadData.extension = ".s3m";
|
||||
preloadData.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
preloadData.extension = ".xm";
|
||||
preloadData.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "iPhone";
|
||||
break;
|
||||
}
|
||||
|
||||
switch (m_CompressionFormat)
|
||||
}
|
||||
else
|
||||
{
|
||||
case 0:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "PCM";
|
||||
break;
|
||||
case 1:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Vorbis";
|
||||
break;
|
||||
case 2:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "ADPCM";
|
||||
break;
|
||||
case 3:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "MP3";//not sure
|
||||
break;
|
||||
case 7:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "M4a";
|
||||
break;
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case AudioCompressionFormat.PCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "PCM";
|
||||
break;
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Vorbis";
|
||||
break;
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.MP3:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PSVita ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.XMA:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioCompressionFormat.AAC:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "Acc";
|
||||
break;
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Nintendo 3DS/Wii DSP";
|
||||
break;
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
preloadData.extension = ".at9";
|
||||
preloadData.InfoText += "PSVita ATRAC9";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (preloadData.extension == null)
|
||||
@ -180,6 +239,7 @@ namespace Unity_Studio
|
||||
preloadData.extension = ".AudioClip";
|
||||
preloadData.InfoText += "Unknown";
|
||||
}
|
||||
|
||||
preloadData.InfoText += "\n3D: " + m_3D;
|
||||
|
||||
preloadData.Text = m_Name;
|
||||
@ -187,5 +247,47 @@ namespace Unity_Studio
|
||||
preloadData.fullSize = preloadData.Size + (int)m_Size;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFMODSupport
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!version5)
|
||||
{
|
||||
switch (m_Type)
|
||||
{
|
||||
case AudioType.AIFF:
|
||||
case AudioType.IT:
|
||||
case AudioType.MOD:
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.VAG:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case AudioCompressionFormat.PCM:
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
case AudioCompressionFormat.MP3:
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
case AudioCompressionFormat.XMA:
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1093,67 +1093,6 @@ namespace Unity_Studio
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS,
|
||||
RG16,
|
||||
R8,
|
||||
ETC_RGB4Crunched,
|
||||
ETC2_RGBA8Crunched,
|
||||
}
|
||||
|
||||
public static class KTXHeader
|
||||
{
|
||||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
|
99
Unity Studio/Unity Studio Classes/UnityEnum.cs
Normal file
99
Unity Studio/Unity Studio Classes/UnityEnum.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS,
|
||||
RG16,
|
||||
R8,
|
||||
ETC_RGB4Crunched,
|
||||
ETC2_RGBA8Crunched,
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
IT = 10,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
S3M = 17,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
}
|
||||
}
|
@ -1621,49 +1621,40 @@ namespace Unity_Studio
|
||||
var m_AudioClip = new AudioClip(asset, true);
|
||||
if (m_AudioClip.m_AudioData == null)
|
||||
return false;
|
||||
var oldextension = asset.extension;
|
||||
var exportFileExtension = asset.extension;
|
||||
var convertfsb = (bool)Properties.Settings.Default["convertfsb"];
|
||||
if (convertfsb && exportFileExtension == ".fsb")
|
||||
{
|
||||
exportFileExtension = ".wav";
|
||||
}
|
||||
var exportFullName = exportPath + asset.Text + exportFileExtension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
if (convertfsb && oldextension == ".fsb")
|
||||
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
|
||||
if (convertAudio && m_AudioClip.IsFMODSupport)
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + ".wav";
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
|
||||
|
||||
var result = FMOD.Factory.System_Create(out var system);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
exinfo.cbsize = Marshal.SizeOf(exinfo);
|
||||
exinfo.length = (uint)m_AudioClip.m_Size;
|
||||
|
||||
result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.getFormat(out var type, out var format, out int NumChannels, out int BitsPerSample);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.getDefaults(out var frequency, out int priority);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
var SampleRate = (int)frequency;
|
||||
|
||||
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
byte[] buffer = new byte[len1 + 44];
|
||||
//添加wav头
|
||||
Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
|
||||
@ -1680,16 +1671,18 @@ namespace Unity_Studio
|
||||
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
|
||||
Marshal.Copy(ptr1, buffer, 44, (int)len1);
|
||||
File.WriteAllBytes(exportFullName, buffer);
|
||||
|
||||
result = subsound.unlock(ptr1, ptr2, len1, len2);
|
||||
if (result != FMOD.RESULT.OK) { return false; }
|
||||
|
||||
if (result != FMOD.RESULT.OK)
|
||||
return false;
|
||||
subsound.release();
|
||||
sound.release();
|
||||
system.release();
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
|
||||
}
|
||||
return true;
|
||||
|
@ -147,6 +147,7 @@
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
|
@ -146,6 +146,7 @@
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
@ -207,7 +208,9 @@
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="app.config">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
|
@ -52,7 +52,7 @@
|
||||
<setting name="convertTexture" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertfsb" serializeAs="String">
|
||||
<setting name="convertAudio" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertType" serializeAs="String">
|
||||
|
Loading…
Reference in New Issue
Block a user