mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
1277 lines
53 KiB
C#
1277 lines
53 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace Unity_Studio
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{
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class Texture2D
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{
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public string m_Name;
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public int m_Width;
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public int m_Height;
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public int m_CompleteImageSize;
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public TextureFormat m_TextureFormat;
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public bool m_MipMap;
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public bool m_IsReadable;
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public bool m_ReadAllowed;
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public int m_ImageCount;
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public int m_TextureDimension;
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//m_TextureSettings
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public int m_FilterMode;
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public int m_Aniso;
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public float m_MipBias;
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public int m_WrapMode;
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public int m_LightmapFormat;
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public int m_ColorSpace;
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//image dataa
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public int image_data_size;
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public byte[] image_data;
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//m_StreamData
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public uint offset;
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public uint size;
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public string path;
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//DDS Start
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private byte[] dwMagic = { 0x44, 0x44, 0x53, 0x20, 0x7c };
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private int dwFlags = 0x1 + 0x2 + 0x4 + 0x1000;
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//public int dwHeight; m_Height
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//public int dwWidth; m_Width
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private int dwPitchOrLinearSize;
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private int dwMipMapCount = 0x1;
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private int dwSize = 0x20;
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private int dwFlags2;
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private int dwFourCC;
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private int dwRGBBitCount;
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private int dwRBitMask;
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private int dwGBitMask;
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private int dwBBitMask;
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private int dwABitMask;
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private int dwCaps = 0x1000;
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private int dwCaps2 = 0x0;
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//DDS End
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//PVR Start
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private int pvrVersion = 0x03525650;
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private int pvrFlags = 0x0;
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private long pvrPixelFormat;
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private int pvrColourSpace = 0x0;
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private int pvrChannelType = 0x0;
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//public int pvrHeight; m_Height
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//public int pvrWidth; m_Width
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private int pvrDepth = 0x1;
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private int pvrNumSurfaces = 0x1; //For texture arrays
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private int pvrNumFaces = 0x1; //For cube maps
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//public int pvrMIPMapCount; dwMipMapCount
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private int pvrMetaDataSize = 0x0;
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//PVR End
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//KTX Start
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private int glType = 0;
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private int glTypeSize = 1;
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private int glFormat = 0;
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private int glInternalFormat;
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private int glBaseInternalFormat;
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//public int pixelWidth; m_Width
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//public int pixelHeight; m_Height
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private int pixelDepth = 0;
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private int numberOfArrayElements = 0;
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private int numberOfFaces = 1;
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private int numberOfMipmapLevels = 1;
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private int bytesOfKeyValueData = 0;
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//KTX End
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//TextureConverter
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private QFORMAT q_format;
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//texgenpack
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private texgenpack_texturetype texturetype;
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[DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool DecompressPVR(byte[] buffer, IntPtr bmp, int len);
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[DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha);
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[DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr dxtdata, out int dxtsize);
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[DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3))//2017.3 and up
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{
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var m_ForcedFallbackFormat = a_Stream.ReadInt32();
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var m_DownscaleFallback = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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}
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m_Width = a_Stream.ReadInt32();
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m_Height = a_Stream.ReadInt32();
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m_CompleteImageSize = a_Stream.ReadInt32();
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m_TextureFormat = (TextureFormat)a_Stream.ReadInt32();
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if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 2))
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{ m_MipMap = a_Stream.ReadBoolean(); }
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else
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{
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dwFlags += 0x20000;
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dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image?
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dwCaps += 0x400008;
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}
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m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up
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m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 - 5.4
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a_Stream.AlignStream(4);
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m_ImageCount = a_Stream.ReadInt32();
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m_TextureDimension = a_Stream.ReadInt32();
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//m_TextureSettings
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m_FilterMode = a_Stream.ReadInt32();
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m_Aniso = a_Stream.ReadInt32();
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m_MipBias = a_Stream.ReadSingle();
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m_WrapMode = a_Stream.ReadInt32();
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if (sourceFile.version[0] >= 2017)//2017.x and up
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{
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int m_WrapV = a_Stream.ReadInt32();
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int m_WrapW = a_Stream.ReadInt32();
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}
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if (sourceFile.version[0] >= 3)
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{
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m_LightmapFormat = a_Stream.ReadInt32();
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if (sourceFile.version[0] >= 4 || sourceFile.version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
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}
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image_data_size = a_Stream.ReadInt32();
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if (m_MipMap)
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{
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dwFlags += 0x20000;
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dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2));
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dwCaps += 0x400008;
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}
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if (image_data_size == 0 && ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) || sourceFile.version[0] > 5))//5.3.0 and up
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{
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offset = a_Stream.ReadUInt32();
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size = a_Stream.ReadUInt32();
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image_data_size = (int)size;
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path = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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if (readSwitch)
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{
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if (!string.IsNullOrEmpty(path))
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{
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path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), path.Replace("archive:/", ""));
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if (File.Exists(path) ||
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File.Exists(path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(path))))
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{
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BinaryReader reader = new BinaryReader(File.OpenRead(path));
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reader.BaseStream.Position = offset;
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image_data = reader.ReadBytes(image_data_size);
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reader.Close();
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}
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else
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{
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out var estream))
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{
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estream.Position = offset;
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image_data = estream.ReadBytes(image_data_size);
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}
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else
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{
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MessageBox.Show($"can't find the resource file {Path.GetFileName(path)}");
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}
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}
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}
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else
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{
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image_data = a_Stream.ReadBytes(image_data_size);
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}
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switch (m_TextureFormat)
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{
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//TODO 导出到DDS容器时应该用原像素还是转换以后的像素?
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case TextureFormat.Alpha8: //test pass
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{
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/*dwFlags2 = 0x2;
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dwRGBBitCount = 0x8;
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dwRBitMask = 0x0;
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dwGBitMask = 0x0;
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dwBBitMask = 0x0;
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dwABitMask = 0xFF; */
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//转BGRA32
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var BGRA32 = Enumerable.Repeat<byte>(0xFF, image_data_size * 4).ToArray();
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for (var i = 0; i < image_data_size; i++)
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{
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BGRA32[i * 4 + 3] = image_data[i];
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.ARGB4444: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x10;
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dwRBitMask = 0xF00;
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dwGBitMask = 0xF0;
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dwBBitMask = 0xF;
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dwABitMask = 0xF000;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size * 2];
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for (var i = 0; i < image_data_size / 2; i++)
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{
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var pixelNew = new byte[4];
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var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
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pixelNew[0] = (byte)(pixelOldShort & 0x000f);
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pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
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pixelNew[2] = (byte)((pixelOldShort & 0x0f00) >> 8);
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pixelNew[3] = (byte)((pixelOldShort & 0xf000) >> 12);
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// convert range
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for (var j = 0; j < 4; j++)
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pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
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pixelNew.CopyTo(BGRA32, i * 4);
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.RGB24: //test pass
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{
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/*dwFlags2 = 0x40;
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dwRGBBitCount = 0x18;
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dwRBitMask = 0xFF;
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dwGBitMask = 0xFF00;
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dwBBitMask = 0xFF0000;
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dwABitMask = 0x0;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size / 3 * 4];
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for (var i = 0; i < image_data_size / 3; i++)
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{
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BGRA32[i * 4] = image_data[i * 3 + 2];
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BGRA32[i * 4 + 1] = image_data[i * 3 + 1];
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BGRA32[i * 4 + 2] = image_data[i * 3 + 0];
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BGRA32[i * 4 + 3] = 255;
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.RGBA32: //test pass
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{
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x20;
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dwRBitMask = 0xFF;
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dwGBitMask = 0xFF00;
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dwBBitMask = 0xFF0000;
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dwABitMask = -16777216;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size];
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for (var i = 0; i < image_data_size; i += 4)
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{
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BGRA32[i] = image_data[i + 2];
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BGRA32[i + 1] = image_data[i + 1];
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BGRA32[i + 2] = image_data[i + 0];
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BGRA32[i + 3] = image_data[i + 3];
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.ARGB32://test pass
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{
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x20;
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dwRBitMask = 0xFF00;
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dwGBitMask = 0xFF0000;
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dwBBitMask = -16777216;
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dwABitMask = 0xFF;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size];
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for (var i = 0; i < image_data_size; i += 4)
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{
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BGRA32[i] = image_data[i + 3];
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BGRA32[i + 1] = image_data[i + 2];
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BGRA32[i + 2] = image_data[i + 1];
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BGRA32[i + 3] = image_data[i + 0];
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.RGB565: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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dwFlags2 = 0x40;
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dwRGBBitCount = 0x10;
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dwRBitMask = 0xF800;
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dwGBitMask = 0x7E0;
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dwBBitMask = 0x1F;
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dwABitMask = 0x0;
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break;
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}
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case TextureFormat.R16: //test pass
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{
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//转BGRA32
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var BGRA32 = new byte[image_data_size * 2];
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for (var i = 0; i < image_data_size; i += 2)
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{
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float f = Half.ToHalf(image_data, i);
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BGRA32[i * 2 + 2] = (byte)Math.Ceiling(f * 255);//R
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BGRA32[i * 2 + 3] = 255;//A
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.DXT1: //test pass
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case TextureFormat.DXT1Crunched: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
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dwFlags2 = 0x4;
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dwFourCC = 0x31545844;
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dwRGBBitCount = 0x0;
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dwRBitMask = 0x0;
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dwGBitMask = 0x0;
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dwBBitMask = 0x0;
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dwABitMask = 0x0;
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q_format = QFORMAT.Q_FORMAT_S3TC_DXT1_RGB;
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break;
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}
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case TextureFormat.DXT5: //test pass
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case TextureFormat.DXT5Crunched: //test pass
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{
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SwapBytesForXbox(sourceFile.platform);
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if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
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dwFlags2 = 0x4;
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dwFourCC = 0x35545844;
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dwRGBBitCount = 0x0;
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dwRBitMask = 0x0;
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dwGBitMask = 0x0;
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dwBBitMask = 0x0;
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dwABitMask = 0x0;
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q_format = QFORMAT.Q_FORMAT_S3TC_DXT5_RGBA;
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break;
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}
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case TextureFormat.RGBA4444: //test pass
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{
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/*dwFlags2 = 0x41;
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dwRGBBitCount = 0x10;
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dwRBitMask = 0xF000;
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dwGBitMask = 0xF00;
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dwBBitMask = 0xF0;
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dwABitMask = 0xF;*/
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//转BGRA32
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var BGRA32 = new byte[image_data_size * 2];
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for (var i = 0; i < image_data_size / 2; i++)
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{
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var pixelNew = new byte[4];
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var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
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pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
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pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
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pixelNew[2] = (byte)((pixelOldShort & 0xf000) >> 12);
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pixelNew[3] = (byte)(pixelOldShort & 0x000f);
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// convert range
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for (var j = 0; j < 4; j++)
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pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
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pixelNew.CopyTo(BGRA32, i * 4);
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}
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SetBGRA32Info(BGRA32);
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break;
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}
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case TextureFormat.BGRA32: //test pass
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{
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dwFlags2 = 0x41;
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dwRGBBitCount = 0x20;
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dwRBitMask = 0xFF0000;
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dwGBitMask = 0xFF00;
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dwBBitMask = 0xFF;
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dwABitMask = -16777216;
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break;
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}
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case TextureFormat.RHalf: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_R_16F;
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glInternalFormat = KTXHeader.GL_R16F;
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glBaseInternalFormat = KTXHeader.GL_RED;
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break;
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}
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case TextureFormat.RGHalf: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RG_HF;
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glInternalFormat = KTXHeader.GL_RG16F;
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glBaseInternalFormat = KTXHeader.GL_RG;
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break;
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}
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case TextureFormat.RGBAHalf: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RGBA_HF;
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glInternalFormat = KTXHeader.GL_RGBA16F;
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glBaseInternalFormat = KTXHeader.GL_RGBA;
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break;
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}
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case TextureFormat.RFloat: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_R_F;
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glInternalFormat = KTXHeader.GL_R32F;
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glBaseInternalFormat = KTXHeader.GL_RED;
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break;
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}
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case TextureFormat.RGFloat: //test pass
|
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{
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q_format = QFORMAT.Q_FORMAT_RG_F;
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glInternalFormat = KTXHeader.GL_RG32F;
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glBaseInternalFormat = KTXHeader.GL_RG;
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break;
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}
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case TextureFormat.RGBAFloat: //test pass
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{
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q_format = QFORMAT.Q_FORMAT_RGBA_F;
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glInternalFormat = KTXHeader.GL_RGBA32F;
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glBaseInternalFormat = KTXHeader.GL_RGBA;
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break;
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}
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case TextureFormat.YUY2: //test pass
|
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{
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pvrPixelFormat = 17;
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break;
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}
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case TextureFormat.RGB9e5Float:
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{
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q_format = QFORMAT.Q_FORMAT_RGB9_E5;
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break;
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}
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case TextureFormat.BC4: //test pass
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{
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texturetype = texgenpack_texturetype.RGTC1;
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glInternalFormat = KTXHeader.GL_COMPRESSED_RED_RGTC1;
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glBaseInternalFormat = KTXHeader.GL_RED;
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break;
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}
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case TextureFormat.BC5: //test pass
|
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{
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texturetype = texgenpack_texturetype.RGTC2;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RG_RGTC2;
|
||
glBaseInternalFormat = KTXHeader.GL_RG;
|
||
break;
|
||
}
|
||
case TextureFormat.BC6H: //test pass
|
||
{
|
||
texturetype = texgenpack_texturetype.BPTC_FLOAT;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.BC7: //test pass
|
||
{
|
||
texturetype = texgenpack_texturetype.BPTC;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_BPTC_UNORM;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGB2: //test pass
|
||
{
|
||
pvrPixelFormat = 0;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGBA2: //test pass
|
||
{
|
||
pvrPixelFormat = 1;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGB4: //test pass
|
||
{
|
||
pvrPixelFormat = 2;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.PVRTC_RGBA4: //test pass
|
||
{
|
||
pvrPixelFormat = 3;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC_RGB4Crunched:
|
||
case TextureFormat.ETC_RGB4_3DS: //test pass
|
||
case TextureFormat.ETC_RGB4: //test pass
|
||
{
|
||
pvrPixelFormat = 6;
|
||
glInternalFormat = KTXHeader.GL_ETC1_RGB8_OES;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.ATC_RGB4: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_ATITC_RGB;
|
||
glInternalFormat = KTXHeader.GL_ATC_RGB_AMD;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.ATC_RGBA8: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA;
|
||
glInternalFormat = KTXHeader.GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_R: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_R_UNSIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_R11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RED;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_R_SIGNED: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_R_SIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RED;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_RG: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_RG_UNSIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RG11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RG;
|
||
break;
|
||
}
|
||
case TextureFormat.EAC_RG_SIGNED: //test pass
|
||
{
|
||
q_format = QFORMAT.Q_FORMAT_EAC_RG_SIGNED;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RG;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC2_RGB: //test pass
|
||
{
|
||
pvrPixelFormat = 22;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_ETC2;
|
||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC2_RGBA1: //test pass
|
||
{
|
||
pvrPixelFormat = 24;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.ETC2_RGBA8Crunched:
|
||
case TextureFormat.ETC_RGBA8_3DS: //test pass
|
||
case TextureFormat.ETC2_RGBA8: //test pass
|
||
{
|
||
pvrPixelFormat = 23;
|
||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC;
|
||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_4x4: //test pass
|
||
case TextureFormat.ASTC_RGBA_4x4: //test pass
|
||
{
|
||
pvrPixelFormat = 27;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_5x5: //test pass
|
||
case TextureFormat.ASTC_RGBA_5x5: //test pass
|
||
{
|
||
pvrPixelFormat = 29;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_6x6: //test pass
|
||
case TextureFormat.ASTC_RGBA_6x6: //test pass
|
||
{
|
||
pvrPixelFormat = 31;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_8x8: //test pass
|
||
case TextureFormat.ASTC_RGBA_8x8: //test pass
|
||
{
|
||
pvrPixelFormat = 34;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_10x10: //test pass
|
||
case TextureFormat.ASTC_RGBA_10x10: //test pass
|
||
{
|
||
pvrPixelFormat = 38;
|
||
break;
|
||
}
|
||
case TextureFormat.ASTC_RGB_12x12: //test pass
|
||
case TextureFormat.ASTC_RGBA_12x12: //test pass
|
||
{
|
||
pvrPixelFormat = 40;
|
||
break;
|
||
}
|
||
case TextureFormat.RG16: //test pass
|
||
{
|
||
//转BGRA32
|
||
var BGRA32 = new byte[image_data_size * 2];
|
||
for (var i = 0; i < image_data_size; i += 2)
|
||
{
|
||
BGRA32[i * 2 + 1] = image_data[i + 1];//G
|
||
BGRA32[i * 2 + 2] = image_data[i];//R
|
||
BGRA32[i * 2 + 3] = 255;//A
|
||
}
|
||
SetBGRA32Info(BGRA32);
|
||
break;
|
||
}
|
||
case TextureFormat.R8: //test pass
|
||
{
|
||
//转BGRA32
|
||
var BGRA32 = new byte[image_data_size * 4];
|
||
for (var i = 0; i < image_data_size; i++)
|
||
{
|
||
BGRA32[i * 4 + 2] = image_data[i];//R
|
||
BGRA32[i * 4 + 3] = 255;//A
|
||
}
|
||
SetBGRA32Info(BGRA32);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";
|
||
|
||
string type = m_TextureFormat.ToString();
|
||
preloadData.InfoText += type;
|
||
|
||
switch (m_TextureFormat)
|
||
{
|
||
case TextureFormat.Alpha8:
|
||
case TextureFormat.ARGB4444:
|
||
case TextureFormat.RGB24:
|
||
case TextureFormat.RGBA32:
|
||
case TextureFormat.ARGB32:
|
||
case TextureFormat.RGB565:
|
||
case TextureFormat.R16:
|
||
case TextureFormat.DXT1:
|
||
case TextureFormat.DXT5:
|
||
case TextureFormat.RGBA4444:
|
||
case TextureFormat.BGRA32:
|
||
case TextureFormat.RG16:
|
||
case TextureFormat.R8:
|
||
preloadData.extension = ".dds"; break;
|
||
case TextureFormat.DXT1Crunched:
|
||
case TextureFormat.DXT5Crunched:
|
||
case TextureFormat.ETC_RGB4Crunched:
|
||
case TextureFormat.ETC2_RGBA8Crunched:
|
||
preloadData.extension = ".crn"; break;
|
||
case TextureFormat.YUY2:
|
||
case TextureFormat.PVRTC_RGB2:
|
||
case TextureFormat.PVRTC_RGBA2:
|
||
case TextureFormat.PVRTC_RGB4:
|
||
case TextureFormat.PVRTC_RGBA4:
|
||
case TextureFormat.ETC_RGB4:
|
||
case TextureFormat.ETC2_RGB:
|
||
case TextureFormat.ETC2_RGBA1:
|
||
case TextureFormat.ETC2_RGBA8:
|
||
case TextureFormat.ASTC_RGB_4x4:
|
||
case TextureFormat.ASTC_RGB_5x5:
|
||
case TextureFormat.ASTC_RGB_6x6:
|
||
case TextureFormat.ASTC_RGB_8x8:
|
||
case TextureFormat.ASTC_RGB_10x10:
|
||
case TextureFormat.ASTC_RGB_12x12:
|
||
case TextureFormat.ASTC_RGBA_4x4:
|
||
case TextureFormat.ASTC_RGBA_5x5:
|
||
case TextureFormat.ASTC_RGBA_6x6:
|
||
case TextureFormat.ASTC_RGBA_8x8:
|
||
case TextureFormat.ASTC_RGBA_10x10:
|
||
case TextureFormat.ASTC_RGBA_12x12:
|
||
case TextureFormat.ETC_RGB4_3DS:
|
||
case TextureFormat.ETC_RGBA8_3DS:
|
||
preloadData.extension = ".pvr"; break;
|
||
case TextureFormat.RHalf:
|
||
case TextureFormat.RGHalf:
|
||
case TextureFormat.RGBAHalf:
|
||
case TextureFormat.RFloat:
|
||
case TextureFormat.RGFloat:
|
||
case TextureFormat.RGBAFloat:
|
||
case TextureFormat.BC4:
|
||
case TextureFormat.BC5:
|
||
case TextureFormat.BC6H:
|
||
case TextureFormat.BC7:
|
||
case TextureFormat.ATC_RGB4:
|
||
case TextureFormat.ATC_RGBA8:
|
||
case TextureFormat.EAC_R:
|
||
case TextureFormat.EAC_R_SIGNED:
|
||
case TextureFormat.EAC_RG:
|
||
case TextureFormat.EAC_RG_SIGNED:
|
||
preloadData.extension = ".ktx"; break;
|
||
default:
|
||
preloadData.extension = ".tex"; break;
|
||
}
|
||
|
||
switch (m_FilterMode)
|
||
{
|
||
case 0: preloadData.InfoText += "\nFilter Mode: Point "; break;
|
||
case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break;
|
||
case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break;
|
||
|
||
}
|
||
|
||
preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
|
||
|
||
switch (m_WrapMode)
|
||
{
|
||
case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break;
|
||
case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
|
||
}
|
||
|
||
preloadData.Text = m_Name;
|
||
if (!string.IsNullOrEmpty(path))
|
||
preloadData.fullSize = preloadData.Size + (int)size;
|
||
}
|
||
}
|
||
|
||
private void SwapBytesForXbox(int platform)
|
||
{
|
||
if (platform == 11) //swap bytes for Xbox confirmed, PS3 not encountered
|
||
{
|
||
for (var i = 0; i < image_data_size / 2; i++)
|
||
{
|
||
var b0 = image_data[i * 2];
|
||
image_data[i * 2] = image_data[i * 2 + 1];
|
||
image_data[i * 2 + 1] = b0;
|
||
}
|
||
}
|
||
}
|
||
|
||
private void SetBGRA32Info(byte[] BGRA32)
|
||
{
|
||
image_data = BGRA32;
|
||
image_data_size = BGRA32.Length;
|
||
dwFlags2 = 0x41;
|
||
dwRGBBitCount = 0x20;
|
||
dwRBitMask = 0xFF0000;
|
||
dwGBitMask = 0xFF00;
|
||
dwBBitMask = 0xFF;
|
||
dwABitMask = -16777216;
|
||
}
|
||
|
||
public byte[] ConvertToContainer()
|
||
{
|
||
if (image_data == null || image_data.Length == 0)
|
||
return null;
|
||
switch (m_TextureFormat)
|
||
{
|
||
case TextureFormat.Alpha8:
|
||
case TextureFormat.ARGB4444:
|
||
case TextureFormat.RGB24:
|
||
case TextureFormat.RGBA32:
|
||
case TextureFormat.ARGB32:
|
||
case TextureFormat.RGB565:
|
||
case TextureFormat.R16:
|
||
case TextureFormat.DXT1:
|
||
case TextureFormat.DXT5:
|
||
case TextureFormat.RGBA4444:
|
||
case TextureFormat.BGRA32:
|
||
case TextureFormat.RG16:
|
||
case TextureFormat.R8:
|
||
return ConvertToDDS();
|
||
case TextureFormat.YUY2:
|
||
case TextureFormat.PVRTC_RGB2:
|
||
case TextureFormat.PVRTC_RGBA2:
|
||
case TextureFormat.PVRTC_RGB4:
|
||
case TextureFormat.PVRTC_RGBA4:
|
||
case TextureFormat.ETC_RGB4:
|
||
case TextureFormat.ETC2_RGB:
|
||
case TextureFormat.ETC2_RGBA1:
|
||
case TextureFormat.ETC2_RGBA8:
|
||
case TextureFormat.ASTC_RGB_4x4:
|
||
case TextureFormat.ASTC_RGB_5x5:
|
||
case TextureFormat.ASTC_RGB_6x6:
|
||
case TextureFormat.ASTC_RGB_8x8:
|
||
case TextureFormat.ASTC_RGB_10x10:
|
||
case TextureFormat.ASTC_RGB_12x12:
|
||
case TextureFormat.ASTC_RGBA_4x4:
|
||
case TextureFormat.ASTC_RGBA_5x5:
|
||
case TextureFormat.ASTC_RGBA_6x6:
|
||
case TextureFormat.ASTC_RGBA_8x8:
|
||
case TextureFormat.ASTC_RGBA_10x10:
|
||
case TextureFormat.ASTC_RGBA_12x12:
|
||
case TextureFormat.ETC_RGB4_3DS:
|
||
case TextureFormat.ETC_RGBA8_3DS:
|
||
return ConvertToPVR();
|
||
case TextureFormat.RHalf:
|
||
case TextureFormat.RGHalf:
|
||
case TextureFormat.RGBAHalf:
|
||
case TextureFormat.RFloat:
|
||
case TextureFormat.RGFloat:
|
||
case TextureFormat.RGBAFloat:
|
||
case TextureFormat.BC4:
|
||
case TextureFormat.BC5:
|
||
case TextureFormat.BC6H:
|
||
case TextureFormat.BC7:
|
||
case TextureFormat.ATC_RGB4:
|
||
case TextureFormat.ATC_RGBA8:
|
||
case TextureFormat.EAC_R:
|
||
case TextureFormat.EAC_R_SIGNED:
|
||
case TextureFormat.EAC_RG:
|
||
case TextureFormat.EAC_RG_SIGNED:
|
||
return ConvertToKTX();
|
||
default:
|
||
return image_data;
|
||
}
|
||
}
|
||
|
||
private byte[] ConvertToDDS()
|
||
{
|
||
var imageBuffer = new byte[128 + image_data_size];
|
||
dwMagic.CopyTo(imageBuffer, 0);
|
||
BitConverter.GetBytes(dwFlags).CopyTo(imageBuffer, 8);
|
||
BitConverter.GetBytes(m_Height).CopyTo(imageBuffer, 12);
|
||
BitConverter.GetBytes(m_Width).CopyTo(imageBuffer, 16);
|
||
BitConverter.GetBytes(dwPitchOrLinearSize).CopyTo(imageBuffer, 20);
|
||
BitConverter.GetBytes(dwMipMapCount).CopyTo(imageBuffer, 28);
|
||
BitConverter.GetBytes(dwSize).CopyTo(imageBuffer, 76);
|
||
BitConverter.GetBytes(dwFlags2).CopyTo(imageBuffer, 80);
|
||
BitConverter.GetBytes(dwFourCC).CopyTo(imageBuffer, 84);
|
||
BitConverter.GetBytes(dwRGBBitCount).CopyTo(imageBuffer, 88);
|
||
BitConverter.GetBytes(dwRBitMask).CopyTo(imageBuffer, 92);
|
||
BitConverter.GetBytes(dwGBitMask).CopyTo(imageBuffer, 96);
|
||
BitConverter.GetBytes(dwBBitMask).CopyTo(imageBuffer, 100);
|
||
BitConverter.GetBytes(dwABitMask).CopyTo(imageBuffer, 104);
|
||
BitConverter.GetBytes(dwCaps).CopyTo(imageBuffer, 108);
|
||
BitConverter.GetBytes(dwCaps2).CopyTo(imageBuffer, 112);
|
||
image_data.CopyTo(imageBuffer, 128);
|
||
return imageBuffer;
|
||
}
|
||
|
||
private byte[] ConvertToPVR()
|
||
{
|
||
var mstream = new MemoryStream();
|
||
using (var writer = new BinaryWriter(mstream))
|
||
{
|
||
writer.Write(pvrVersion);
|
||
writer.Write(pvrFlags);
|
||
writer.Write(pvrPixelFormat);
|
||
writer.Write(pvrColourSpace);
|
||
writer.Write(pvrChannelType);
|
||
writer.Write(m_Height);
|
||
writer.Write(m_Width);
|
||
writer.Write(pvrDepth);
|
||
writer.Write(pvrNumSurfaces);
|
||
writer.Write(pvrNumFaces);
|
||
writer.Write(dwMipMapCount);
|
||
writer.Write(pvrMetaDataSize);
|
||
writer.Write(image_data);
|
||
return mstream.ToArray();
|
||
}
|
||
}
|
||
|
||
private byte[] ConvertToKTX()
|
||
{
|
||
var mstream = new MemoryStream();
|
||
using (var writer = new BinaryWriter(mstream))
|
||
{
|
||
writer.Write(KTXHeader.IDENTIFIER);
|
||
writer.Write(KTXHeader.ENDIANESS_LE);
|
||
writer.Write(glType);
|
||
writer.Write(glTypeSize);
|
||
writer.Write(glFormat);
|
||
writer.Write(glInternalFormat);
|
||
writer.Write(glBaseInternalFormat);
|
||
writer.Write(m_Width);
|
||
writer.Write(m_Height);
|
||
writer.Write(pixelDepth);
|
||
writer.Write(numberOfArrayElements);
|
||
writer.Write(numberOfFaces);
|
||
writer.Write(numberOfMipmapLevels);
|
||
writer.Write(bytesOfKeyValueData);
|
||
writer.Write(image_data_size);
|
||
writer.Write(image_data);
|
||
return mstream.ToArray();
|
||
}
|
||
}
|
||
|
||
public Bitmap ConvertToBitmap(bool flip)
|
||
{
|
||
if (image_data == null || image_data.Length == 0)
|
||
return null;
|
||
Bitmap bitmap;
|
||
switch (m_TextureFormat)
|
||
{
|
||
case TextureFormat.Alpha8:
|
||
case TextureFormat.ARGB4444:
|
||
case TextureFormat.RGB24:
|
||
case TextureFormat.RGBA32:
|
||
case TextureFormat.ARGB32:
|
||
case TextureFormat.R16:
|
||
case TextureFormat.RGBA4444:
|
||
case TextureFormat.BGRA32:
|
||
case TextureFormat.RG16:
|
||
case TextureFormat.R8:
|
||
bitmap = BGRA32ToBitmap();
|
||
break;
|
||
case TextureFormat.RGB565:
|
||
bitmap = RGB565ToBitmap();
|
||
break;
|
||
case TextureFormat.YUY2:
|
||
case TextureFormat.PVRTC_RGB2:
|
||
case TextureFormat.PVRTC_RGBA2:
|
||
case TextureFormat.PVRTC_RGB4:
|
||
case TextureFormat.PVRTC_RGBA4:
|
||
case TextureFormat.ETC_RGB4:
|
||
case TextureFormat.ETC2_RGB:
|
||
case TextureFormat.ETC2_RGBA1:
|
||
case TextureFormat.ETC2_RGBA8:
|
||
case TextureFormat.ASTC_RGB_4x4:
|
||
case TextureFormat.ASTC_RGB_5x5:
|
||
case TextureFormat.ASTC_RGB_6x6:
|
||
case TextureFormat.ASTC_RGB_8x8:
|
||
case TextureFormat.ASTC_RGB_10x10:
|
||
case TextureFormat.ASTC_RGB_12x12:
|
||
case TextureFormat.ASTC_RGBA_4x4:
|
||
case TextureFormat.ASTC_RGBA_5x5:
|
||
case TextureFormat.ASTC_RGBA_6x6:
|
||
case TextureFormat.ASTC_RGBA_8x8:
|
||
case TextureFormat.ASTC_RGBA_10x10:
|
||
case TextureFormat.ASTC_RGBA_12x12:
|
||
case TextureFormat.ETC_RGB4_3DS:
|
||
case TextureFormat.ETC_RGBA8_3DS:
|
||
bitmap = PVRToBitmap(ConvertToPVR());
|
||
break;
|
||
case TextureFormat.DXT1:
|
||
case TextureFormat.DXT5:
|
||
case TextureFormat.RHalf:
|
||
case TextureFormat.RGHalf:
|
||
case TextureFormat.RGBAHalf:
|
||
case TextureFormat.RFloat:
|
||
case TextureFormat.RGFloat:
|
||
case TextureFormat.RGBAFloat:
|
||
case TextureFormat.RGB9e5Float:
|
||
case TextureFormat.ATC_RGB4:
|
||
case TextureFormat.ATC_RGBA8:
|
||
case TextureFormat.EAC_R:
|
||
case TextureFormat.EAC_R_SIGNED:
|
||
case TextureFormat.EAC_RG:
|
||
case TextureFormat.EAC_RG_SIGNED:
|
||
bitmap = TextureConverter();
|
||
break;
|
||
case TextureFormat.BC4:
|
||
case TextureFormat.BC5:
|
||
case TextureFormat.BC6H:
|
||
case TextureFormat.BC7:
|
||
bitmap = Texgenpack();
|
||
break;
|
||
case TextureFormat.DXT1Crunched:
|
||
case TextureFormat.DXT5Crunched:
|
||
DecompressCRN();
|
||
bitmap = TextureConverter();
|
||
break;
|
||
case TextureFormat.ETC_RGB4Crunched:
|
||
case TextureFormat.ETC2_RGBA8Crunched:
|
||
DecompressCRN();
|
||
bitmap = PVRToBitmap(ConvertToPVR());
|
||
break;
|
||
default:
|
||
return null;
|
||
}
|
||
if (bitmap != null && flip)
|
||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||
return bitmap;
|
||
}
|
||
|
||
private Bitmap BGRA32ToBitmap()
|
||
{
|
||
var hObject = GCHandle.Alloc(image_data, GCHandleType.Pinned);
|
||
var pObject = hObject.AddrOfPinnedObject();
|
||
var bitmap = new Bitmap(m_Width, m_Height, m_Width * 4, PixelFormat.Format32bppArgb, pObject);
|
||
hObject.Free();
|
||
return bitmap;
|
||
}
|
||
|
||
private Bitmap RGB565ToBitmap()
|
||
{
|
||
//stride = m_Width * 2 + m_Width * 2 % 4
|
||
//所以m_Width * 2不为4的倍数时,需要在每行补上相应的像素
|
||
byte[] buff;
|
||
var padding = m_Width * 2 % 4;
|
||
var stride = m_Width * 2 + padding;
|
||
if (padding != 0)
|
||
{
|
||
buff = new byte[stride * m_Height];
|
||
for (int i = 0; i < m_Height; i++)
|
||
{
|
||
Array.Copy(image_data, i * m_Width * 2, buff, i * stride, m_Width * 2);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
buff = image_data;
|
||
}
|
||
var hObject = GCHandle.Alloc(buff, GCHandleType.Pinned);
|
||
var pObject = hObject.AddrOfPinnedObject();
|
||
var bitmap = new Bitmap(m_Width, m_Height, stride, PixelFormat.Format16bppRgb565, pObject);
|
||
hObject.Free();
|
||
return bitmap;
|
||
}
|
||
|
||
private Bitmap PVRToBitmap(byte[] pvrdata)
|
||
{
|
||
var bitmap = new Bitmap(m_Width, m_Height);
|
||
var rect = new Rectangle(0, 0, m_Width, m_Height);
|
||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||
var len = Math.Abs(bmd.Stride) * bmd.Height;
|
||
if (!DecompressPVR(pvrdata, bmd.Scan0, len))
|
||
{
|
||
bitmap.UnlockBits(bmd);
|
||
bitmap.Dispose();
|
||
return null;
|
||
}
|
||
bitmap.UnlockBits(bmd);
|
||
return bitmap;
|
||
}
|
||
|
||
private Bitmap TextureConverter()
|
||
{
|
||
var bitmap = new Bitmap(m_Width, m_Height);
|
||
var rect = new Rectangle(0, 0, m_Width, m_Height);
|
||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||
var len = Math.Abs(bmd.Stride) * bmd.Height;
|
||
var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG;
|
||
if (!Ponvert(image_data, bmd.Scan0, m_Width, m_Height, image_data_size, (int)q_format, len, fixAlpha))
|
||
{
|
||
bitmap.UnlockBits(bmd);
|
||
bitmap.Dispose();
|
||
return null;
|
||
}
|
||
bitmap.UnlockBits(bmd);
|
||
return bitmap;
|
||
}
|
||
|
||
private void DecompressCRN()
|
||
{
|
||
if (DecompressCRN(image_data, image_data_size, out IntPtr dxtdata, out int dxtsize))
|
||
{
|
||
var dxtbytes = new byte[dxtsize];
|
||
Marshal.Copy(dxtdata, dxtbytes, 0, dxtsize);
|
||
Marshal.FreeHGlobal(dxtdata);
|
||
image_data = dxtbytes;
|
||
image_data_size = dxtsize;
|
||
}
|
||
}
|
||
|
||
private Bitmap Texgenpack()
|
||
{
|
||
var bitmap = new Bitmap(m_Width, m_Height);
|
||
var rect = new Rectangle(0, 0, m_Width, m_Height);
|
||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||
var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG;
|
||
texgenpackdecode((int)texturetype, image_data, m_Width, m_Height, bmd.Scan0, fixAlpha);
|
||
bitmap.UnlockBits(bmd);
|
||
return bitmap;
|
||
}
|
||
}
|
||
}
|
||
|
||
public static class KTXHeader
|
||
{
|
||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
|
||
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
|
||
|
||
// constants for glInternalFormat
|
||
public static int GL_ETC1_RGB8_OES = 0x8D64;
|
||
|
||
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
|
||
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
|
||
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
|
||
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
|
||
|
||
public static int GL_ATC_RGB_AMD = 0x8C92;
|
||
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
|
||
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
|
||
|
||
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
|
||
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
|
||
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
|
||
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
|
||
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
|
||
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
|
||
public static int GL_COMPRESSED_R11_EAC = 0x9270;
|
||
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
|
||
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
|
||
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
|
||
|
||
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
|
||
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
|
||
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
|
||
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
|
||
|
||
public static int GL_R16F = 0x822D;
|
||
public static int GL_RG16F = 0x822F;
|
||
public static int GL_RGBA16F = 0x881A;
|
||
public static int GL_R32F = 0x822E;
|
||
public static int GL_RG32F = 0x8230;
|
||
public static int GL_RGBA32F = 0x8814;
|
||
|
||
// constants for glBaseInternalFormat
|
||
public static int GL_RED = 0x1903;
|
||
public static int GL_GREEN = 0x1904;
|
||
public static int GL_BLUE = 0x1905;
|
||
public static int GL_ALPHA = 0x1906;
|
||
public static int GL_RGB = 0x1907;
|
||
public static int GL_RGBA = 0x1908;
|
||
public static int GL_RG = 0x8227;
|
||
}
|
||
|
||
//from TextureConverter.h
|
||
public enum QFORMAT
|
||
{
|
||
// General formats
|
||
Q_FORMAT_RGBA_8UI = 1,
|
||
Q_FORMAT_RGBA_8I,
|
||
Q_FORMAT_RGB5_A1UI,
|
||
Q_FORMAT_RGBA_4444,
|
||
Q_FORMAT_RGBA_16UI,
|
||
Q_FORMAT_RGBA_16I,
|
||
Q_FORMAT_RGBA_32UI,
|
||
Q_FORMAT_RGBA_32I,
|
||
|
||
Q_FORMAT_PALETTE_8_RGBA_8888,
|
||
Q_FORMAT_PALETTE_8_RGBA_5551,
|
||
Q_FORMAT_PALETTE_8_RGBA_4444,
|
||
Q_FORMAT_PALETTE_4_RGBA_8888,
|
||
Q_FORMAT_PALETTE_4_RGBA_5551,
|
||
Q_FORMAT_PALETTE_4_RGBA_4444,
|
||
Q_FORMAT_PALETTE_1_RGBA_8888,
|
||
Q_FORMAT_PALETTE_8_RGB_888,
|
||
Q_FORMAT_PALETTE_8_RGB_565,
|
||
Q_FORMAT_PALETTE_4_RGB_888,
|
||
Q_FORMAT_PALETTE_4_RGB_565,
|
||
|
||
Q_FORMAT_R2_GBA10UI,
|
||
Q_FORMAT_RGB10_A2UI,
|
||
Q_FORMAT_RGB10_A2I,
|
||
Q_FORMAT_RGBA_F,
|
||
Q_FORMAT_RGBA_HF,
|
||
|
||
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
|
||
Q_FORMAT_RGB_8UI,
|
||
Q_FORMAT_RGB_8I,
|
||
Q_FORMAT_RGB_565,
|
||
Q_FORMAT_RGB_16UI,
|
||
Q_FORMAT_RGB_16I,
|
||
Q_FORMAT_RGB_32UI,
|
||
Q_FORMAT_RGB_32I,
|
||
|
||
Q_FORMAT_RGB_F,
|
||
Q_FORMAT_RGB_HF,
|
||
Q_FORMAT_RGB_11_11_10_F,
|
||
|
||
Q_FORMAT_RG_F,
|
||
Q_FORMAT_RG_HF,
|
||
Q_FORMAT_RG_32UI,
|
||
Q_FORMAT_RG_32I,
|
||
Q_FORMAT_RG_16I,
|
||
Q_FORMAT_RG_16UI,
|
||
Q_FORMAT_RG_8I,
|
||
Q_FORMAT_RG_8UI,
|
||
Q_FORMAT_RG_S88,
|
||
|
||
Q_FORMAT_R_32UI,
|
||
Q_FORMAT_R_32I,
|
||
Q_FORMAT_R_F,
|
||
Q_FORMAT_R_16F,
|
||
Q_FORMAT_R_16I,
|
||
Q_FORMAT_R_16UI,
|
||
Q_FORMAT_R_8I,
|
||
Q_FORMAT_R_8UI,
|
||
|
||
Q_FORMAT_LUMINANCE_ALPHA_88,
|
||
Q_FORMAT_LUMINANCE_8,
|
||
Q_FORMAT_ALPHA_8,
|
||
|
||
Q_FORMAT_LUMINANCE_ALPHA_F,
|
||
Q_FORMAT_LUMINANCE_F,
|
||
Q_FORMAT_ALPHA_F,
|
||
Q_FORMAT_LUMINANCE_ALPHA_HF,
|
||
Q_FORMAT_LUMINANCE_HF,
|
||
Q_FORMAT_ALPHA_HF,
|
||
Q_FORMAT_DEPTH_16,
|
||
Q_FORMAT_DEPTH_24,
|
||
Q_FORMAT_DEPTH_24_STENCIL_8,
|
||
Q_FORMAT_DEPTH_32,
|
||
|
||
Q_FORMAT_BGR_565,
|
||
Q_FORMAT_BGRA_8888,
|
||
Q_FORMAT_BGRA_5551,
|
||
Q_FORMAT_BGRX_8888,
|
||
Q_FORMAT_BGRA_4444,
|
||
// Compressed formats
|
||
Q_FORMAT_ATITC_RGBA,
|
||
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
|
||
Q_FORMAT_ATITC_RGB,
|
||
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
|
||
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
|
||
Q_FORMAT_ETC1_RGB8,
|
||
Q_FORMAT_3DC_X,
|
||
Q_FORMAT_3DC_XY,
|
||
|
||
Q_FORMAT_ETC2_RGB8,
|
||
Q_FORMAT_ETC2_RGBA8,
|
||
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
|
||
Q_FORMAT_ETC2_SRGB8,
|
||
Q_FORMAT_ETC2_SRGB8_ALPHA8,
|
||
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
|
||
Q_FORMAT_EAC_R_SIGNED,
|
||
Q_FORMAT_EAC_R_UNSIGNED,
|
||
Q_FORMAT_EAC_RG_SIGNED,
|
||
Q_FORMAT_EAC_RG_UNSIGNED,
|
||
|
||
Q_FORMAT_S3TC_DXT1_RGB,
|
||
Q_FORMAT_S3TC_DXT1_RGBA,
|
||
Q_FORMAT_S3TC_DXT3_RGBA,
|
||
Q_FORMAT_S3TC_DXT5_RGBA,
|
||
|
||
// YUV formats
|
||
Q_FORMAT_AYUV_32,
|
||
Q_FORMAT_I444_24,
|
||
Q_FORMAT_YUYV_16,
|
||
Q_FORMAT_UYVY_16,
|
||
Q_FORMAT_I420_12,
|
||
Q_FORMAT_YV12_12,
|
||
Q_FORMAT_NV21_12,
|
||
Q_FORMAT_NV12_12,
|
||
|
||
// ASTC Format
|
||
Q_FORMAT_ASTC_8,
|
||
Q_FORMAT_ASTC_16,
|
||
};
|
||
|
||
public enum texgenpack_texturetype
|
||
{
|
||
RGTC1,
|
||
RGTC2,
|
||
BPTC_FLOAT,
|
||
BPTC
|
||
} |