AssetStudio/Unity Studio/Unity Studio Classes/UnityEnum.cs
2018-01-22 03:55:30 +08:00

100 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
DXT1,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
BC7,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS,
RG16,
R8,
ETC_RGB4Crunched,
ETC2_RGBA8Crunched,
}
public enum AudioType
{
UNKNOWN,
ACC,
AIFF,
IT = 10,
MOD = 12,
MPEG,
OGGVORBIS,
S3M = 17,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
}
}