mirror of
https://github.com/YACReader/yacreader
synced 2025-05-28 03:10:27 -04:00
gl flow: clean up includes
This commit is contained in:
parent
7bd04ca7d5
commit
d9d93c6481
@ -2,7 +2,6 @@
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#include <QtGui>
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#include <QtOpenGL>
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//#include <math.h>
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#ifdef Q_OS_MAC
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#include <OpenGL/glu.h>
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@ -10,10 +9,8 @@
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#include <GL/glu.h>
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#endif
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#include <QGLContext>
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#include <QGLPixelBuffer>
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#include <cmath>
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#include <iostream>
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/*** Animation Settings ***/
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/*** Position Configuration ***/
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@ -24,15 +21,15 @@ struct Preset defaultYACReaderFlowConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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3.f, //Animation_Fade_out_dis sets the distance of view
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3.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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0.01f, //View_rotate_add sets the speed of the rotation
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0.02f, //View_rotate_sub sets the speed of reversing the rotation
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20.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_Y the Y Position of the Coverflow
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-8.f, //CF_Z the Z Position of the Coverflow
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@ -43,7 +40,7 @@ struct Preset defaultYACReaderFlowConfig = {
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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30.f //zoom level
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@ -54,15 +51,15 @@ struct Preset presetYACReaderFlowClassicConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -73,9 +70,9 @@ struct Preset presetYACReaderFlowClassicConfig = {
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-40.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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};
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@ -84,15 +81,15 @@ struct Preset presetYACReaderFlowStripeConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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6.f, //Animation_Fade_out_dis sets the distance of view
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6.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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4.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -103,7 +100,7 @@ struct Preset presetYACReaderFlowStripeConfig = {
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0.f, //Rotation sets the rotation of each cover
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1.1f, //X_Distance sets the distance between the covers
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0.2f, //Center_Distance sets the distance between the centered and the non centered covers
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0.01f, //Z_Distance sets the pushback amount
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0.01f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -114,15 +111,15 @@ struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.f, //Animation_Fade_out_dis sets the distance of view
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2.f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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30.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -133,7 +130,7 @@ struct Preset presetYACReaderFlowOverlappedStripeConfig = {
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0.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.0f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -144,15 +141,15 @@ struct Preset pressetYACReaderFlowUpConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -163,7 +160,7 @@ struct Preset pressetYACReaderFlowUpConfig = {
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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-0.1f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -174,15 +171,15 @@ struct Preset pressetYACReaderFlowDownConfig = {
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0.08f, //Animation_step sets the speed of the animation
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1.5f, //Animation_speedup sets the acceleration of the animation
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0.1f, //Animation_step_max sets the maximum speed of the animation
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2.5f, //Animation_Fade_out_dis sets the distance of view
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2.5f, //Animation_Fade_out_dis sets the distance of view
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1.5f, //pre_rotation sets the rotation increasion
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3.f, //View_rotate_light_strenght sets the light strenght on rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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0.08f, //View_rotate_add sets the speed of the rotation
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0.08f, //View_rotate_sub sets the speed of reversing the rotation
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5.f, //View_angle sets the maximum view angle
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0.f, //CF_X the X Position of the Coverflow
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0.f, //CF_X the X Position of the Coverflow
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-0.2f, //CF_Y the Y Position of the Coverflow
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-7.f, //CF_Z the Z Position of the Coverflow
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@ -193,7 +190,7 @@ struct Preset pressetYACReaderFlowDownConfig = {
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-50.f, //Rotation sets the rotation of each cover
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0.18f, //X_Distance sets the distance between the covers
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1.f, //Center_Distance sets the distance between the centered and the non centered covers
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Z_Distance sets the pushback amount
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0.1f, //Y_Distance sets the elevation amount
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22.f //zoom level
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@ -253,7 +250,7 @@ void YACReaderFlowGL::timerEvent(QTimerEvent * event)
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{
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if(timerId == event->timerId())
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update();
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//if(!worker->isRunning())
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//worker->start();
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}
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@ -449,7 +446,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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float w = image.width;
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float h = image.height;
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//fadeout
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//fadeout
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float opacity = 1-1/(config.animationFadeOutDist+config.viewRotateLightStrenght*fabs(viewRotate))*fabs(0-image.current.x);
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glLoadIdentity();
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@ -527,7 +524,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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glEnd();
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glDisable(GL_TEXTURE_2D);
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if(showMarks && loaded[image.index] && marks[image.index] != Unread)
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{
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glEnable(GL_TEXTURE_2D);
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@ -561,7 +558,7 @@ void YACReaderFlowGL::drawCover(const YACReader3DImage & image)
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glDisable(GL_TEXTURE_2D);
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}
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glPopMatrix();
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}
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@ -618,7 +615,7 @@ void YACReaderFlowGL::showPrevious()
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viewRotateActive = 1;
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}
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}
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}
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void YACReaderFlowGL::showNext()
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@ -708,7 +705,7 @@ void YACReaderFlowGL::insert(char *name, QOpenGLTexture * texture, float x, floa
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startAnimationTimer();
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Q_UNUSED(name)
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//set a new entry
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//set a new entry
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if(item == -1){
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images.push_back(YACReader3DImage());
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@ -786,7 +783,7 @@ void YACReaderFlowGL::populate(int n)
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float x = 1;
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float y = 1 * (700.f/480.0f);
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int i;
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for(i = 0;i<n;i++){
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QString s = "cover";
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insert(s.toLocal8Bit().data(), defaultTexture, x, y);
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@ -803,7 +800,7 @@ void YACReaderFlowGL::populate(int n)
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loaded = QVector<bool>(n,false);
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//marks = QVector<bool>(n,false);
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//worker->start();
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}
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@ -824,7 +821,7 @@ void YACReaderFlowGL::reset()
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numObjects = 0;
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images.clear();
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if(!hasBeenInitialized)
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lazyPopulateObjects = -1;
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@ -899,7 +896,7 @@ void YACReaderFlowGL::setCenter_Distance(int distance)
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config.centerDistance = distance/100.0;
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}
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//sets the pushback amount
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//sets the pushback amount
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void YACReaderFlowGL::setZ_Distance(int distance)
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{
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startAnimationTimer();
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@ -1240,7 +1237,7 @@ void YACReaderComicFlowGL::updateImageData()
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}
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}
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// try to load only few images on the left and right side
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// try to load only few images on the left and right side
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// i.e. all visible ones plus some extra
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int count=8;
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switch(performance)
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@ -1265,7 +1262,7 @@ void YACReaderComicFlowGL::updateImageData()
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{
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indexes[j*2+1] = center+j+1;
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indexes[j*2+2] = center-j-1;
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}
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}
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for(int c = 0; c < 2*count+1; c++)
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{
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int i = indexes[c];
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@ -1396,7 +1393,7 @@ void YACReaderPageFlowGL::updateImageData()
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}
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}
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// try to load only few images on the left and right side
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// try to load only few images on the left and right side
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// i.e. all visible ones plus some extra
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int count=8;
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switch(performance)
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@ -1421,17 +1418,17 @@ void YACReaderPageFlowGL::updateImageData()
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{
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indexes[j*2+1] = center+j+1;
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indexes[j*2+2] = center-j-1;
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}
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}
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for(int c = 0; c < 2*count+1; c++)
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{
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int i = indexes[c];
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if((i >= 0) && (i < numObjects))
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if(rawImages.size()>0)
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if(!loaded[i]&&imagesReady[i])//slide(i).isNull())
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{
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worker->generate(i, rawImages.at(i));
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delete[] indexes;
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return;
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}
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@ -1481,7 +1478,7 @@ QImage ImageLoaderGL::loadImage(const QString& fileName)
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return image;
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}
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ImageLoaderGL::ImageLoaderGL(YACReaderFlowGL * flow):
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ImageLoaderGL::ImageLoaderGL(YACReaderFlowGL * flow):
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QThread(),flow(flow),restart(false), working(false), idx(-1)
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{
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@ -1498,7 +1495,7 @@ ImageLoaderGL::~ImageLoaderGL()
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bool ImageLoaderGL::busy() const
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{
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return isRunning() ? working : false;
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}
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}
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void ImageLoaderGL::generate(int index, const QString& fileName)
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{
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@ -1556,9 +1553,9 @@ void ImageLoaderGL::run()
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}
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}
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QImage ImageLoaderGL::result()
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{
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return img;
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QImage ImageLoaderGL::result()
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{
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return img;
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}
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//-----------------------------------------------------------------------------
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@ -1591,7 +1588,7 @@ QImage ImageLoaderByteArrayGL::loadImage(const QByteArray& raw)
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return image;
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}
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ImageLoaderByteArrayGL::ImageLoaderByteArrayGL(YACReaderFlowGL * flow):
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ImageLoaderByteArrayGL::ImageLoaderByteArrayGL(YACReaderFlowGL * flow):
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QThread(),flow(flow),restart(false), working(false), idx(-1)
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{
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@ -1608,7 +1605,7 @@ ImageLoaderByteArrayGL::~ImageLoaderByteArrayGL()
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bool ImageLoaderByteArrayGL::busy() const
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{
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return isRunning() ? working : false;
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}
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}
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void ImageLoaderByteArrayGL::generate(int index, const QByteArray& raw)
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{
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@ -1656,7 +1653,7 @@ void ImageLoaderByteArrayGL::run()
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}
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}
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QImage ImageLoaderByteArrayGL::result()
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{
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return img;
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QImage ImageLoaderByteArrayGL::result()
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{
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return img;
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}
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#ifndef __YACREADER_FLOW_GL_H
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#define __YACREADER_FLOW_GL_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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@ -16,8 +11,6 @@
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#include "scroll_management.h"
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class ImageLoaderGL;
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class QGLContext;
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class WidgetLoader;
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class ImageLoaderByteArrayGL;
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enum Performance
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@ -58,13 +51,13 @@ struct Preset{
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float animationSpeedUp;
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//sets the maximum speed of the animation
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float animationStepMax;
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//sets the distance of view
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//sets the distance of view
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float animationFadeOutDist;
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//sets the rotation increasion
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float preRotation;
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//sets the light strenght on rotation
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//sets the light strenght on rotation
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float viewRotateLightStrenght;
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//sets the speed of the rotation
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//sets the speed of the rotation
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float viewRotateAdd;
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//sets the speed of reversing the rotation
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float viewRotateSub;
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@ -72,17 +65,17 @@ struct Preset{
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float viewAngle;
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/*** Position Configuration ***/
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||||
//the X Position of the Coverflow
|
||||
//the X Position of the Coverflow
|
||||
float cfX;
|
||||
//the Y Position of the Coverflow
|
||||
//the Y Position of the Coverflow
|
||||
float cfY;
|
||||
//the Z Position of the Coverflow
|
||||
//the Z Position of the Coverflow
|
||||
float cfZ;
|
||||
//the X Rotation of the Coverflow
|
||||
//the X Rotation of the Coverflow
|
||||
float cfRX;
|
||||
//the Y Rotation of the Coverflow
|
||||
//the Y Rotation of the Coverflow
|
||||
float cfRY;
|
||||
//the Z Rotation of the Coverflow
|
||||
//the Z Rotation of the Coverflow
|
||||
float cfRZ;
|
||||
//sets the rotation of each cover
|
||||
float rotation;
|
||||
@ -90,7 +83,7 @@ struct Preset{
|
||||
float xDistance;
|
||||
//sets the distance between the centered and the non centered covers
|
||||
float centerDistance;
|
||||
//sets the pushback amount
|
||||
//sets the pushback amount
|
||||
float zDistance;
|
||||
//sets the elevation amount
|
||||
float yDistance;
|
||||
@ -123,9 +116,8 @@ protected:
|
||||
void drawCover(const YACReader3DImage & image);
|
||||
|
||||
void udpatePerspective(int width, int height);
|
||||
|
||||
|
||||
int updateCount;
|
||||
WidgetLoader * loader;
|
||||
int fontSize;
|
||||
|
||||
QOpenGLTexture * defaultTexture;
|
||||
@ -152,10 +144,10 @@ protected:
|
||||
/*** Animation Settings ***/
|
||||
Preset config;
|
||||
|
||||
//sets/returns the curent selected cover
|
||||
//sets/returns the curent selected cover
|
||||
int currentSelected;
|
||||
|
||||
//defines the position of the centered cover
|
||||
//defines the position of the centered cover
|
||||
YACReader3DVector centerPos;
|
||||
|
||||
/*** Style ***/
|
||||
@ -174,11 +166,11 @@ protected:
|
||||
static int updateInterval;
|
||||
|
||||
// sets flow direction right-to-left (manga mode)
|
||||
bool flowRightToLeft;
|
||||
bool flowRightToLeft;
|
||||
|
||||
void startAnimationTimer();
|
||||
void stopAnimationTimer();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
@ -204,7 +196,7 @@ public:
|
||||
void draw();
|
||||
//updates the coverflow
|
||||
void updatePositions();
|
||||
//inserts a new item to the coverflow
|
||||
//inserts a new item to the coverflow
|
||||
//if item is set to a value > -1 it updates a already set value
|
||||
//otherwise a new entry is set
|
||||
void insert(char *name, QOpenGLTexture * texture, float x, float y, int item = -1);
|
||||
@ -221,9 +213,9 @@ public:
|
||||
|
||||
public slots:
|
||||
void setCF_RX(int value);
|
||||
//the Y Rotation of the Coverflow
|
||||
//the Y Rotation of the Coverflow
|
||||
void setCF_RY(int value);
|
||||
//the Z Rotation of the Coverflow
|
||||
//the Z Rotation of the Coverflow
|
||||
void setCF_RZ(int value);
|
||||
|
||||
//perspective
|
||||
@ -234,7 +226,7 @@ public:
|
||||
void setX_Distance(int distance);
|
||||
//sets the distance between the centered and the non centered covers
|
||||
void setCenter_Distance(int distance);
|
||||
//sets the pushback amount
|
||||
//sets the pushback amount
|
||||
void setZ_Distance(int distance);
|
||||
|
||||
void setCF_Y(int value);
|
||||
@ -344,7 +336,7 @@ protected:
|
||||
private:
|
||||
QMutex mutex;
|
||||
QWaitCondition condition;
|
||||
|
||||
|
||||
|
||||
bool restart;
|
||||
bool working;
|
||||
|
Loading…
Reference in New Issue
Block a user