mirror of
https://github.com/YACReader/yacreader
synced 2025-05-28 03:10:27 -04:00
remove legacy flow implementation
We no longer support builds using the legacy flow.
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//OpenGL Coverflow API by J.Roth
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#ifndef __YACREADER_FLOW_GL_H
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#define __YACREADER_FLOW_GL_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <QtOpenGL>
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#include <QGLWidget>
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#include <QtWidgets>
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#include "pictureflow.h" //TODO mover los tipos de flow de sitio
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#include "scroll_management.h"
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class ImageLoaderGL;
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class QGLContext;
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class WidgetLoader;
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class ImageLoaderByteArrayGL;
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enum Performance
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{
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low=0,
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medium,
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high,
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ultraHigh
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};
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//Cover Vector
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struct YACReader3DVector{
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float x;
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float y;
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float z;
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float rot;
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};
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//the image/texture info struct
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struct YACReader3DImage{
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GLuint texture;
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//char name[256];
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float width;
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float height;
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int index;
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YACReader3DVector current;
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YACReader3DVector animEnd;
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};
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struct Preset{
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/*** Animation Settings ***/
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//sets the speed of the animation
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float animationStep;
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//sets the acceleration of the animation
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float animationSpeedUp;
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//sets the maximum speed of the animation
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float animationStepMax;
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//sets the distance of view
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float animationFadeOutDist;
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//sets the rotation increasion
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float preRotation;
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//sets the light strenght on rotation
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float viewRotateLightStrenght;
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//sets the speed of the rotation
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float viewRotateAdd;
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//sets the speed of reversing the rotation
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float viewRotateSub;
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//sets the maximum view angle
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float viewAngle;
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/*** Position Configuration ***/
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//the X Position of the Coverflow
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float cfX;
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//the Y Position of the Coverflow
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float cfY;
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//the Z Position of the Coverflow
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float cfZ;
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//the X Rotation of the Coverflow
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float cfRX;
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//the Y Rotation of the Coverflow
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float cfRY;
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//the Z Rotation of the Coverflow
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float cfRZ;
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//sets the rotation of each cover
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float rotation;
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//sets the distance between the covers
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float xDistance;
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//sets the distance between the centered and the non centered covers
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float centerDistance;
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//sets the pushback amount
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float zDistance;
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//sets the elevation amount
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float yDistance;
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float zoom;
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};
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extern struct Preset defaultYACReaderFlowConfig;
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extern struct Preset presetYACReaderFlowClassicConfig;
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extern struct Preset presetYACReaderFlowStripeConfig;
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extern struct Preset presetYACReaderFlowOverlappedStripeConfig;
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extern struct Preset pressetYACReaderFlowUpConfig;
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extern struct Preset pressetYACReaderFlowDownConfig;
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class YACReaderFlowGL : public QGLWidget, public ScrollManagement
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{
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Q_OBJECT
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protected:
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int timerId;
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/*** System variables ***/
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YACReader3DImage dummy;
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int viewRotateActive;
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float stepBackup;
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/*functions*/
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void calcPos(YACReader3DImage & image, int pos);
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void calcVector(YACReader3DVector & vector, int pos);
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//returns true if the animation is finished for Current
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bool animate(YACReader3DVector ¤tVector, YACReader3DVector &toVector);
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void drawCover(const YACReader3DImage & image);
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void udpatePerspective(int width, int height);
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int updateCount;
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WidgetLoader * loader;
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int fontSize;
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GLuint defaultTexture;
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GLuint markTexture;
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GLuint readingTexture;
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void initializeGL();
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void paintGL();
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void timerEvent(QTimerEvent *);
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//number of Covers
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int numObjects;
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int lazyPopulateObjects;
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bool showMarks;
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QVector<bool> loaded;
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QVector<YACReaderComicReadStatus> marks;
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QVector<YACReader3DImage> images;
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bool hasBeenInitialized;
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// sets flow direction right-to-left (manga mode)
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bool flowRightToLeft;
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Performance performance;
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bool bUseVSync;
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/*** Animation Settings ***/
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Preset config;
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//sets/returns the curent selected cover
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int currentSelected;
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//defines the position of the centered cover
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YACReader3DVector centerPos;
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/*** Style ***/
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//sets the amount of shading of the covers in the back (0-1)
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float shadingTop;
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float shadingBottom;
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//sets the reflection strenght (0-1)
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float reflectionUp;
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float reflectionBottom;
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/*** System info ***/
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float viewRotate;
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//sets the updateInterval in ms
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static int updateInterval;
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void startAnimationTimer();
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void stopAnimationTimer();
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public:
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/*Constructor*/
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YACReaderFlowGL(QWidget *parent = 0,struct Preset p = pressetYACReaderFlowDownConfig);
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virtual ~YACReaderFlowGL();
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//size;
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QSize minimumSizeHint() const;
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//QSize sizeHint() const;
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/*functions*/
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//if called it moves the coverflow to the left
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void showPrevious();
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//if called it moves the coverflow to the right
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void showNext();
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//go to
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void setCurrentIndex(int pos);
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//must be called whenever the coverflow animation is stopped
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void cleanupAnimation();
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//Draws the coverflow
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void draw();
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//updates the coverflow
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void updatePositions();
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//inserts a new item to the coverflow
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//if item is set to a value > -1 it updates a already set value
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//otherwise a new entry is set
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void insert(const char *name, GLuint Tex, float x, float y,int item = -1);
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//removes a item
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virtual void remove(int item);
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//replaces the texture of the item 'item' with Tex
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void replace(const char *name, GLuint Tex, float x, float y,int item);
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//create n covers with the default nu
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void populate(int n);
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/*Info*/
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//retuns the YACReader3DImage Struct of the current selected item
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//to read title or textures
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YACReader3DImage getCurrentSelected();
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public slots:
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void setCF_RX(int value);
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//the Y Rotation of the Coverflow
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void setCF_RY(int value);
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//the Z Rotation of the Coverflow
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void setCF_RZ(int value);
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//perspective
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void setZoom(int zoom);
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void setRotation(int angle);
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//sets the distance between the covers
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void setX_Distance(int distance);
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//sets the distance between the centered and the non centered covers
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void setCenter_Distance(int distance);
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//sets the pushback amount
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void setZ_Distance(int distance);
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void setCF_Y(int value);
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void setCF_Z(int value);
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void setY_Distance(int value);
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void setFadeOutDist(int value);
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void setLightStrenght(int value);
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void setMaxAngle(int value);
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void setPreset(const Preset & p);
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void setPerformance(Performance performance);
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void useVSync(bool b);
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void setFlowRightToLeft(bool b);
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virtual void updateImageData() = 0;
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void reset();
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void reload();
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//interface with yacreaderlibrary, compatibility
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void setShowMarks(bool value);
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void setMarks(QVector<YACReaderComicReadStatus> marks);
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void setMarkImage(QImage & image);
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void markSlide(int index, YACReaderComicReadStatus status);
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void unmarkSlide(int index);
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void setSlideSize(QSize size);
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void clear();
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void setCenterIndex(unsigned int index);
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void showSlide(int index);
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int centerIndex();
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void updateMarks();
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//void setFlowType(PictureFlow::FlowType flowType);
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void render();
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//void paintEvent(QPaintEvent *event);
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void mouseDoubleClickEvent(QMouseEvent* event);
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void mousePressEvent(QMouseEvent *event);
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void wheelEvent(QWheelEvent * event);
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void keyPressEvent(QKeyEvent *event);
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void resizeGL(int width, int height);
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friend class ImageLoaderGL;
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friend class ImageLoaderByteArrayGL;
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signals:
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void centerIndexChanged(int);
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void selected(unsigned int);
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};
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class YACReaderComicFlowGL : public YACReaderFlowGL
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{
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public:
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YACReaderComicFlowGL(QWidget *parent = 0,struct Preset p = defaultYACReaderFlowConfig);
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void setImagePaths(QStringList paths);
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void updateImageData();
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void remove(int item);
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void resortCovers(QList<int> newOrder);
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friend class ImageLoaderGL;
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private:
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ImageLoaderGL * worker;
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protected:
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QList<QString> paths;
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};
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class YACReaderPageFlowGL : public YACReaderFlowGL
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{
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public:
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YACReaderPageFlowGL(QWidget *parent = 0,struct Preset p = defaultYACReaderFlowConfig);
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~YACReaderPageFlowGL();
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void updateImageData();
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void populate(int n);
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QVector<bool> imagesReady;
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QVector<QByteArray> rawImages;
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QVector<bool> imagesSetted;
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friend class ImageLoaderByteArrayGL;
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private:
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ImageLoaderByteArrayGL * worker;
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};
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class ImageLoaderGL : public QThread
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{
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public:
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ImageLoaderGL(YACReaderFlowGL * flow);
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~ImageLoaderGL();
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// returns FALSE if worker is still busy and can't take the task
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bool busy() const;
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void generate(int index, const QString& fileName);
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void reset(){idx = -1;fileName="";}
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int index() const { return idx; }
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void lock();
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void unlock();
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QImage result();
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YACReaderFlowGL * flow;
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GLuint resultTexture;
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QImage loadImage(const QString& fileName);
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protected:
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void run();
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private:
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QMutex mutex;
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QWaitCondition condition;
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bool restart;
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bool working;
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int idx;
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QString fileName;
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QSize size;
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QImage img;
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};
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class ImageLoaderByteArrayGL : public QThread
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{
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public:
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ImageLoaderByteArrayGL(YACReaderFlowGL * flow);
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~ImageLoaderByteArrayGL();
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// returns FALSE if worker is still busy and can't take the task
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bool busy() const;
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void generate(int index, const QByteArray& raw);
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void reset(){idx = -1; rawData.clear();}
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int index() const { return idx; }
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QImage result();
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YACReaderFlowGL * flow;
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GLuint resultTexture;
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QImage loadImage(const QByteArray& rawData);
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protected:
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void run();
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private:
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QMutex mutex;
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QWaitCondition condition;
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bool restart;
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bool working;
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int idx;
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QByteArray rawData;
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QSize size;
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QImage img;
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};
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#endif
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