feat(gioui): add scrollbar to the order list

This commit is contained in:
vsariola
2021-04-10 19:16:04 +03:00
parent 847967c7b7
commit d04895144b
4 changed files with 42 additions and 4 deletions

View File

@ -69,7 +69,7 @@ func (t *Tracker) layoutPatterns(gtx C) D {
op.Offset(f32.Pt(0, patternCellHeight)).Add(gtx.Ops)
gtx.Constraints.Max.Y -= patternCellHeight
gtx.Constraints.Min.Y -= patternCellHeight
for j := 0; j < t.Song().Score.Length; j++ {
element := func(gtx C, j int) D {
if playPos, ok := t.player.Position(); ok && j == playPos.Pattern {
paint.FillShape(gtx.Ops, patternPlayColor, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}.Op())
}
@ -80,7 +80,7 @@ func (t *Tracker) layoutPatterns(gtx C) D {
for i, track := range t.Song().Score.Tracks {
paint.FillShape(gtx.Ops, patternCellColor, clip.Rect{Min: image.Pt(1, 1), Max: image.Pt(patternCellWidth-1, patternCellHeight-1)}.Op())
paint.ColorOp{Color: patternTextColor}.Add(gtx.Ops)
if j < len(track.Order) && track.Order[j] >= 0 {
if j >= 0 && j < len(track.Order) && track.Order[j] >= 0 {
gtx := gtx
gtx.Constraints.Max.X = patternCellWidth
op.Offset(f32.Pt(0, -2)).Add(gtx.Ops)
@ -103,9 +103,16 @@ func (t *Tracker) layoutPatterns(gtx C) D {
op.Offset(f32.Pt(patternCellWidth, 0)).Add(gtx.Ops)
}
stack.Load()
op.Offset(f32.Pt(0, patternCellHeight)).Add(gtx.Ops)
return D{Size: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}
}
return layout.Dimensions{Size: gtx.Constraints.Max}
return layout.Stack{Alignment: layout.NE}.Layout(gtx,
layout.Expanded(func(gtx C) D {
return t.PatternOrderList.Layout(gtx, t.Song().Score.Length, element)
}),
layout.Expanded(func(gtx C) D {
return t.PatternOrderScrollBar.Layout(gtx, unit.Dp(10), t.Song().Score.Length, &t.PatternOrderList.Position)
}),
)
}
func patternIndexToString(index int) string {