feat(gioui): add scrollbar to the order list

This commit is contained in:
vsariola 2021-04-10 19:16:04 +03:00
parent 847967c7b7
commit d04895144b
4 changed files with 42 additions and 4 deletions

View File

@ -241,6 +241,7 @@ func (t *Tracker) KeyEvent(w *app.Window, e key.Event) bool {
if !e.Modifiers.Contain(key.ModShift) {
t.SetSelectionCorner(t.Cursor())
}
scrollToView(t.PatternOrderList, t.Cursor().Pattern, t.Song().Score.Length)
return true
case key.NameDownArrow:
cursor := t.Cursor()
@ -272,6 +273,7 @@ func (t *Tracker) KeyEvent(w *app.Window, e key.Event) bool {
if !e.Modifiers.Contain(key.ModShift) {
t.SetSelectionCorner(t.Cursor())
}
scrollToView(t.PatternOrderList, t.Cursor().Pattern, t.Song().Score.Length)
return true
case key.NameLeftArrow:
cursor := t.Cursor()

View File

@ -69,7 +69,7 @@ func (t *Tracker) layoutPatterns(gtx C) D {
op.Offset(f32.Pt(0, patternCellHeight)).Add(gtx.Ops)
gtx.Constraints.Max.Y -= patternCellHeight
gtx.Constraints.Min.Y -= patternCellHeight
for j := 0; j < t.Song().Score.Length; j++ {
element := func(gtx C, j int) D {
if playPos, ok := t.player.Position(); ok && j == playPos.Pattern {
paint.FillShape(gtx.Ops, patternPlayColor, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}.Op())
}
@ -80,7 +80,7 @@ func (t *Tracker) layoutPatterns(gtx C) D {
for i, track := range t.Song().Score.Tracks {
paint.FillShape(gtx.Ops, patternCellColor, clip.Rect{Min: image.Pt(1, 1), Max: image.Pt(patternCellWidth-1, patternCellHeight-1)}.Op())
paint.ColorOp{Color: patternTextColor}.Add(gtx.Ops)
if j < len(track.Order) && track.Order[j] >= 0 {
if j >= 0 && j < len(track.Order) && track.Order[j] >= 0 {
gtx := gtx
gtx.Constraints.Max.X = patternCellWidth
op.Offset(f32.Pt(0, -2)).Add(gtx.Ops)
@ -103,9 +103,16 @@ func (t *Tracker) layoutPatterns(gtx C) D {
op.Offset(f32.Pt(patternCellWidth, 0)).Add(gtx.Ops)
}
stack.Load()
op.Offset(f32.Pt(0, patternCellHeight)).Add(gtx.Ops)
return D{Size: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}
}
return layout.Dimensions{Size: gtx.Constraints.Max}
return layout.Stack{Alignment: layout.NE}.Layout(gtx,
layout.Expanded(func(gtx C) D {
return t.PatternOrderList.Layout(gtx, t.Song().Score.Length, element)
}),
layout.Expanded(func(gtx C) D {
return t.PatternOrderScrollBar.Layout(gtx, unit.Dp(10), t.Song().Score.Length, &t.PatternOrderList.Position)
}),
)
}
func patternIndexToString(index int) string {

View File

@ -126,3 +126,28 @@ func (s *ScrollBar) Layout(gtx C, width unit.Value, numItems int, pos *layout.Po
return D{Size: gtx.Constraints.Min}
}
func scrollToView(l *layout.List, index int, length int) {
pmin := index + 2 - l.Position.Count
pmax := index - 1
if pmin < 0 {
pmin = 0
}
if pmax < 0 {
pmax = 0
}
m := length - 1
if pmin > m {
pmin = m
}
if pmax > m {
pmax = m
}
if l.Position.First > pmax {
l.Position.First = pmax
l.Position.Offset = 0
}
if l.Position.First < pmin {
l.Position.First = pmin
}
}

View File

@ -59,6 +59,8 @@ type Tracker struct {
StackUse []int
KeyPlaying map[string]uint32
Alert Alert
PatternOrderList *layout.List
PatternOrderScrollBar *ScrollBar
lastVolume tracker.Volume
volumeChan chan tracker.Volume
@ -146,6 +148,8 @@ func New(audioContext sointu.AudioContext, synthService sointu.SynthService, syn
KeyPlaying: make(map[string]uint32),
volumeChan: make(chan tracker.Volume, 1),
playerCloser: make(chan struct{}),
PatternOrderList: &layout.List{Axis: layout.Vertical},
PatternOrderScrollBar: &ScrollBar{Axis: layout.Vertical},
}
t.Model = tracker.NewModel()
vuBufferObserver := make(chan []float32)