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7zip
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Fixed bundle reading for Unity 5.3+ bundles with LZMA
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2016-09-14 18:49:13 +08:00 |
FMOD Studio API
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update FMOD Studio API to version 0.1.7.16 and fixed bug
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2016-08-15 16:18:43 +08:00 |
library
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add 64 bit DLL
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2016-08-15 18:08:02 +08:00 |
Properties
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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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2016-08-13 08:20:38 +08:00 |
Resources
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- export mesh deformers with dummies or bones
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2015-11-11 19:59:28 +02:00 |
Unity Classes
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fixed some bug
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2016-09-02 12:50:55 +08:00 |
AboutBox1.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
AboutBox1.Designer.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
AboutBox1.resx
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Initial commit
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2015-10-30 04:41:37 +02:00 |
AboutBox.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
AboutBox.Designer.cs
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Support the 'UnityFS' asset bundle type and a lot of change
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2016-08-02 23:11:14 +08:00 |
AboutBox.resx
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Initial commit
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2015-10-30 04:41:37 +02:00 |
app.config
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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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2016-08-13 08:20:38 +08:00 |
AssetPreloadData.cs
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- new streamlined and modular code for exporting assets
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2015-11-23 22:33:42 +02:00 |
AssetsFile.cs
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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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2016-08-13 08:20:38 +08:00 |
BundleFile.cs
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Fixed bundle reading for Unity 5.3+ bundles with LZMA
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2016-09-14 18:49:13 +08:00 |
ClassIDReference.cs
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Unity 5 support
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2015-11-02 10:11:26 +02:00 |
EndianStream.cs
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- fixed bug when attempting to preview unsupported fonts
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2015-11-03 14:59:26 +02:00 |
ExportOptions.cs
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Support the 'UnityFS' asset bundle type and a lot of change
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2016-08-02 23:11:14 +08:00 |
ExportOptions.Designer.cs
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try to fix "PlayerSettings" on Unity 5.3.x
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2016-08-06 18:20:25 +08:00 |
ExportOptions.resx
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- export mesh deformers with dummies or bones
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2015-11-11 19:59:28 +02:00 |
GOHierarchy.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
helpers.cs
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Unity 5 support
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2015-11-02 10:11:26 +02:00 |
Lz4DecoderStream.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
Program.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
Unity Studio.csproj
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add 64 bit DLL
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2016-08-15 18:08:02 +08:00 |
UnityStudioForm.cs
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Fixed bug if the asset has no name
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2016-08-24 22:40:37 +08:00 |
UnityStudioForm.Designer.cs
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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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2016-08-13 08:20:38 +08:00 |
UnityStudioForm.resx
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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
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2016-08-13 08:20:38 +08:00 |