mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
add 64 bit DLL
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parent
4a364c4ffc
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -15,8 +15,6 @@
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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build/
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bld/
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[Bb]in/
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@ -7,12 +7,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio", "Unity Studi
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x64.ActiveCfg = Debug|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x64.Build.0 = Debug|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.ActiveCfg = Debug|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.Build.0 = Debug|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x64.ActiveCfg = Release|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x64.Build.0 = Release|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.ActiveCfg = Release|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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@ -35,7 +35,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -45,7 +45,7 @@
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -54,6 +54,24 @@
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<PropertyGroup>
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<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -226,7 +244,8 @@
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"</PostBuildEvent>
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<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"
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xcopy /y "$(ProjectDir)library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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BIN
Unity Studio/library/x64/DevIL.dll
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BIN
Unity Studio/library/x64/DevIL.dll
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Binary file not shown.
BIN
Unity Studio/library/x64/ILU.dll
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BIN
Unity Studio/library/x64/ILU.dll
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BIN
Unity Studio/library/x64/ILUT.dll
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BIN
Unity Studio/library/x64/ILUT.dll
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BIN
Unity Studio/library/x64/PVRTexLib.dll
Normal file
BIN
Unity Studio/library/x64/PVRTexLib.dll
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BIN
Unity Studio/library/x64/PVRTexLibWrapper.dll
Normal file
BIN
Unity Studio/library/x64/PVRTexLibWrapper.dll
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BIN
Unity Studio/library/x64/fmod.dll
Normal file
BIN
Unity Studio/library/x64/fmod.dll
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