63 Commits
Author SHA1 Message Date
VaDiM 02a288894d Add option to dump material assets during model export 2026-06-03 03:01:42 +03:00
VaDiM 82791504dd Display a warning instead of an error when converting animations 2026-04-29 01:47:34 +03:00
VaDiM 36699541fa Improve support for legacy Unity versions (WIP). Close #103 2026-04-20 03:03:51 +03:00
VaDiM 4abdb30fc9 Fix fbx export of some old models. Regression v0.19.0 2025-11-23 15:34:47 +03:00
VaDiM 963cd6546b Improve mesh loading 2025-09-01 16:32:46 +03:00
VaDiM be11fdf14f [GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
VaDiM 36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
VaDiM 35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
VaDiM a1ee61c542 Some minor fixes 2025-06-10 02:06:24 +03:00
VaDiM 3ea01ec9bc Display animation count when exporting fbx models 2025-05-29 05:11:21 +03:00
VaDiM 81cd6d79d0 Add AnimationClip equality comparer 2025-03-03 22:18:29 +03:00
VaDiM 81a1eeb2d1 Merge branch 'pr/40' into AssetStudioMod 2024-09-04 01:15:22 +03:00
hungrydoodles 5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
VaDiM 5120999026 Update readme and other text files 2024-04-04 21:55:59 +03:00
VaDiM 4f0afffeba Add AnimationClip loading via typetree 2024-03-13 22:52:43 +03:00
VaDiM 70213e3012 Improve integration with Live2D assets
- Improved export method of AnimationClip motions
- [GUI] Added display of model info on the preview tab
- [GUI] Added support for partial export:
  - selected models
  - model + selected AnimationClip motions
  - model + selected Fade motions
  - model + selected Fade Motion List
2024-02-08 22:34:00 +03:00
VaDiMandRazmoth 0d2aebc1f4 Fix a bug where UV is exported incorrectly.
Co-Authored-By: Razmoth <[email protected]>
2024-01-24 23:26:13 +03:00
VaDiM 115074fdc0 [GUI] Preserve selection order of AnimationClips (#24) 2023-12-30 18:51:01 +03:00
PerfareandVaDiM ded2dcd54e Fixed #962 2022-11-17 04:31:16 +03:00
Perfare 2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
Perfare 53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare 973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Dan Weatherford 08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Perfare dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Ishotihadus 32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00
Perfare ada26db659 improved 2020-03-24 10:42:39 +08:00
Perfare c6b7e04c47 improved 2019-08-06 17:57:14 +08:00
Perfare 465c989e75 fixed bug 2019-08-06 15:49:41 +08:00
Perfare d335aaef9e improved 2019-08-06 09:48:21 +08:00
Perfare 05b55722fb change text 2019-07-30 03:34:15 +08:00
Perfare de54257eef improved bone export 2019-07-29 13:41:42 +08:00
Perfare e62b6c3d77 improved 2019-07-29 00:31:43 +08:00
Perfare dc05e5b5eb Fixed bug 2019-07-29 00:25:26 +08:00
Perfare 0b462754a5 Implemented BlendShape export 2019-07-28 16:41:23 +08:00
Perfare b1ea8dd346 clean up code 2019-07-28 03:47:12 +08:00
Perfare 4a46f897bd add default values to materials 2019-07-28 00:26:56 +08:00
Perfare 4f2046d412 improved 2019-07-27 22:54:18 +08:00
Perfare e9e8390bbc Supported merge GameObject to export 2019-07-17 12:51:00 +08:00
Perfare 32cce894ac Fixed #373 2019-07-16 17:49:10 +08:00
Perfare a6264b39d1 improved morph export 2019-07-16 13:21:32 +08:00
Perfare 50c17c2ec4 improved model export 2019-07-16 04:33:37 +08:00
Perfare da4eb15d6b Fixed #400 2019-06-04 13:34:59 +08:00
Perfare cefdf08873 Fixed #390 2019-04-26 09:51:02 +08:00
Perfare a2be5ebdac fixed bug 2019-04-18 13:58:06 +08:00
Perfare f76d3d8fcd fixed bugs 2019-04-18 12:31:16 +08:00
Perfare edb6256fc9 fixed bugs 2019-04-18 11:07:51 +08:00
Perfare be091ecebb Fixed #344 2019-01-15 07:37:30 +08:00