Commit Graph
20 Commits
Author SHA1 Message Date
VaDiM e4b6b17d39 Add support for parsing SkinnedMeshRenderer via typetree 2026-06-27 04:27:19 +03:00
VaDiM 7adfdef62f Add support for latest Tuanjie versions (up to v1.9)
still partial
2026-05-27 02:50:58 +03:00
VaDiM 36699541fa Improve support for legacy Unity versions (WIP). Close #103 2026-04-20 03:03:51 +03:00
VaDiM c07dc59f51 Improve support for Unity 6000.2+ assets 2025-10-10 04:11:27 +03:00
VaDiM 521e2f3bbc Improve Tuanjie support 2025-08-27 05:22:46 +03:00
VaDiM 35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
VaDiM 9c64f7f56d Fix parsing of Tuanjie Renderer assets 2025-07-24 04:04:03 +03:00
VaDiM 60426a4b9a Improve support of Tuanjie assets 2025-06-07 23:40:49 +03:00
VaDiM 3fa2ef1694 Some minor fixes 2025-03-31 20:10:02 +03:00
VaDiM fa332b45df Improve support of Unity 2023+ 2024-09-25 23:38:19 +03:00
VaDiM 3cc6bed844 Raplace Unity ver array with Unity ver class 2024-04-01 00:21:50 +03:00
Perfare f1f2430f97 Support 2021.1 2021-04-11 23:49:44 +08:00
Perfare 796317f9d9 support 2020.1 2020-08-12 19:13:10 +08:00
Perfare 14f47c6d30 fixed bug 2020-03-24 14:09:54 +08:00
Perfare 9d32a9dd6a 2019.3 support 2020-02-28 15:39:11 +08:00
Perfare eb13585174 2018.3.0b support
Refactor mesh read
Fixed bug
2018-12-05 22:35:05 +08:00
Perfare 98c9eea58a Improved file reading 2018-12-03 02:42:07 +08:00
Perfare bfaa207853 Refactor read assets
Generic PPtr
Misc
2018-11-21 15:37:56 +08:00
Perfare a98fd52831 improved 2018-11-08 05:00:53 +08:00
Perfare 767e4d0bf6 improved 2018-09-27 01:15:37 +08:00