VaDiM
185348d9b8
Replace Math with MathF
2025-01-31 17:55:47 +03:00
VaDiM
5333757843
Update dependencies
2023-12-16 04:16:36 +03:00
VaDiM
cf67815d53
Minor fixes
2023-08-26 03:22:19 +03:00
VaDiM
b0bf5e0cfd
Optimize drawing performance of packed sprites
...
- Restored some code from an earlier version (e501940f03
), since it works faster for packed sprites with a small number of triangles
2023-05-15 00:07:46 +03:00
VaDiM
11b9ca37da
Fix cutout glitch in some packed sprites
...
- Improved performance
(https://github.com/Perfare/AssetStudio/issues/1015 )
2023-05-15 00:06:52 +03:00
VaDiM
44a1240f5f
[GUI] Improve memory usage of image previews
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- also a bit increased performance of alpha mask resizing for previews
2023-03-14 04:10:48 +03:00
VaDiM
ea09a8de64
Add support for sprites with alpha mask
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- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
2022-11-21 01:59:16 +03:00
VaDiM
7fa5b4f355
Update ImageSharp.Drawing version
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- migrate to ImageSharp v2+
2022-11-18 06:33:26 +03:00
Perfare
2fe57a1c5d
update enum
2022-11-17 04:31:30 +03:00
Perfare
344edb722f
revert
2022-11-17 04:23:17 +03:00
Perfare
98c4d0c3ab
minor fixes and improvements
2022-11-17 04:23:00 +03:00
Perfare
8b048b9e1e
improved Sprite export
...
Fixed #944
Fixed #923
2022-11-17 04:20:20 +03:00
VaDiM
8ebfa16e19
Return to ImageSharp
...
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
VaDiM
571ea2da4a
Don't use ImageSharp for texture processing
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- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
Perfare
089e164756
improved Sprite export
2021-06-28 07:14:02 +08:00
Perfare
bedee240be
Use ImageSharp to process textures
2021-06-27 07:33:20 +08:00
Perfare
d7f652d572
improved Sprite export
2021-01-14 19:27:57 +08:00
Perfare
06ce479eb6
Fixes #591
2020-08-26 09:50:25 +08:00
Perfare
4a81c461e8
Modify Sprite processing function as an extension function
2020-04-10 18:57:04 +08:00
Perfare
ada26db659
improved
2020-03-24 10:42:39 +08:00
K0lb3
4efa5b0507
kSPMTight fix
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SpritePackingMode.kSPMTight can occur outside of settingsRaw.packed == 1.
[sample file](https://cdn.discordapp.com/attachments/603359898507673632/678238497894563860/kuroyukiwedding_base_1_a )
from Dengeki Bunko: Crossing Void
2020-02-20 09:42:19 +01:00
Perfare
495b48c783
improved Sprite export
2019-08-01 15:23:36 +08:00
Perfare
6a5ec80de7
fixed bug
2019-07-27 23:20:47 +08:00
Perfare
87e1739208
Fixed #386
2019-04-14 20:17:38 +08:00
Perfare
558adb0b66
Fixed #376
2019-03-28 02:55:58 +08:00
Perfare
fa91820016
FIxed #351
2019-01-24 00:35:42 +08:00
Perfare
e6ed312de2
change math library
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fixed bug
2019-01-03 08:55:43 +08:00
Perfare
eb13585174
2018.3.0b support
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Refactor mesh read
Fixed bug
2018-12-05 22:35:05 +08:00
Perfare
3addb0e894
improve Sprite export
2018-11-28 15:02:31 +08:00
Perfare
7452d4275e
minor improvements
2018-11-26 08:47:20 +08:00
Perfare
ab24f049cf
Completed tight Sprite export
2018-11-25 12:37:55 +08:00
Perfare
0a5b866a03
rename
...
move files
improve Sprite read
2018-11-24 23:02:05 +08:00