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mirror of https://github.com/aelurum/AssetStudio.git synced 2026-09-11 04:36:59 -04:00
Code Issues Packages Projects Releases Wiki Activity
30 Commits 5 Branches 34 Tags
aeccee3fbc08b0c142a0216ef13f1e3b2c687eb7
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Author SHA1 Message Date
Perfare aeccee3fbc Merge remote-tracking branch 'refs/remotes/upstream/master' 2016-08-31 17:40:03 +08:00
Perfare f8476e4f4e support streamed Texture2D 2016-08-31 17:17:21 +08:00
Perfare 0e726919cc Fixed bug if the asset has no name 2016-08-24 22:40:37 +08:00
Perfare 6f5bf443ae add 64 bit DLL 2016-08-15 18:08:02 +08:00
Perfare 4a364c4ffc update FMOD Studio API to version 0.1.7.16 and fixed bug 2016-08-15 16:18:43 +08:00
Perfare 56825b5e48 support the 'UnityFS' asset bundle type with LZMA compression (not tested) 2016-08-15 13:16:11 +08:00
Perfare ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare 03b2ab97d6 fixed export "Selected assets" problem 2016-08-11 15:15:43 +08:00
Perfare 63bc2ca970 refix "PlayerSettings" on Unity 5.3.x 2016-08-11 14:45:40 +08:00
Perfare 3f54abaa45 fixed bug if AudioClip data originally in the bundle, but bundle has been extracted 2016-08-07 08:17:14 +08:00
Perfare d7a5a44d41 try to fix "PlayerSettings" on Unity 5.3.x 2016-08-06 18:20:25 +08:00
Perfare 20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
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