Perfare
ded2dcd54e
Fixed #962
2022-11-17 04:31:16 +03:00
Dan Weatherford
08b7bfcf9a
Fix blend shape export with multiple submeshes
...
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Perfare
d259c7a5cd
multiple uv export
2020-04-06 19:29:15 +08:00
Perfare
d335aaef9e
improved
2019-08-06 09:48:21 +08:00
Perfare
0b462754a5
Implemented BlendShape export
2019-07-28 16:41:23 +08:00
Perfare
32cce894ac
Fixed #373
2019-07-16 17:49:10 +08:00
Perfare
a6264b39d1
improved morph export
2019-07-16 13:21:32 +08:00
Perfare
50c17c2ec4
improved model export
2019-07-16 04:33:37 +08:00
Perfare
e6ed312de2
change math library
...
fixed bug
2019-01-03 08:55:43 +08:00
Perfare
54ed3971a2
small improved
2018-12-24 17:31:35 +08:00
Perfare
dec0a22ffe
Fixed #297
2018-12-24 08:28:26 +08:00
Perfare
54d78d55a0
Fixed #326
2018-12-24 04:25:55 +08:00
Perfare
eb170d4f34
minor improvements
2018-12-09 11:56:24 +08:00
Perfare
eb13585174
2018.3.0b support
...
Refactor mesh read
Fixed bug
2018-12-05 22:35:05 +08:00
Perfare
96ea522e83
minor improvements
2018-11-25 15:50:28 +08:00
Perfare
0a5b866a03
rename
...
move files
improve Sprite read
2018-11-24 23:02:05 +08:00