mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Fixed #326
This commit is contained in:
parent
ff550b457f
commit
54d78d55a0
@ -9,7 +9,7 @@ namespace AssetStudio
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{
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public PPtr<Avatar> m_Avatar;
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public PPtr<RuntimeAnimatorController> m_Controller;
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public bool m_HasTransformHierarchy;
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public bool m_HasTransformHierarchy = true;
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public Animator(ObjectReader reader) : base(reader)
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{
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@ -303,18 +303,6 @@ namespace AssetStudio
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}
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}
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public string FindBoneName(uint hash)
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{
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foreach (var pair in m_TOS)
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{
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if (pair.Key == hash)
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{
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return pair.Value.Substring(pair.Value.LastIndexOf('/') + 1);
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}
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}
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return null;
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}
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public string FindBonePath(uint hash)
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{
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return m_TOS.FirstOrDefault(pair => pair.Key == hash).Value;
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@ -16,7 +16,7 @@ namespace AssetStudio
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List<ImportedMorph> MorphList { get; }
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}
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public class ImportedFrame : IEnumerable<ImportedFrame>
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public class ImportedFrame
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{
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public string Name { get; set; }
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public Vector3 LocalRotation { get; set; }
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@ -47,20 +47,82 @@ namespace AssetStudio
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children.Remove(frame);
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}
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public IEnumerator<ImportedFrame> GetEnumerator()
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public ImportedFrame FindFrameByPath(string path)
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{
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return children.GetEnumerator();
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var splitPath = path.Split('/');
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if (Name != splitPath[0])
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throw new Exception($"Couldn't find path {path}");
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var curFrame = this;
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for (int i = 1; i < splitPath.Length; i++)
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{
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curFrame = curFrame.FindChild(splitPath[i], false);
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if (curFrame == null)
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{
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throw new Exception($"Couldn't find path {path}");
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}
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}
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return curFrame;
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}
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IEnumerator IEnumerable.GetEnumerator()
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public ImportedFrame FindFrame(string name)
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{
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return GetEnumerator();
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if (Name == name)
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{
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return this;
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}
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foreach (var child in children)
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{
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var frame = child.FindFrame(name);
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if (frame != null)
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{
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return frame;
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}
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}
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return null;
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}
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public ImportedFrame FindChild(string name, bool recursive = true)
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{
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foreach (var child in children)
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{
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if (recursive)
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{
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var frame = child.FindFrame(name);
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if (frame != null)
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{
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return frame;
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}
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}
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else
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{
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if (child.Name == name)
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{
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return child;
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}
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}
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}
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return null;
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}
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public IEnumerable<ImportedFrame> FindChilds(string name)
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{
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if (Name == name)
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{
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yield return this;
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}
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foreach (var child in children)
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{
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foreach (var item in child.FindChilds(name))
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{
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yield return item;
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}
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}
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}
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}
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public class ImportedMesh
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public List<ImportedSubmesh> SubmeshList { get; set; }
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public List<ImportedBone> BoneList { get; set; }
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}
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@ -94,7 +156,7 @@ namespace AssetStudio
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public class ImportedBone
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public Matrix Matrix { get; set; }
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}
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@ -129,12 +191,12 @@ namespace AssetStudio
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public List<ImportedAnimationKeyframedTrack> TrackList { get; set; }
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public ImportedAnimationKeyframedTrack FindTrack(string name)
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public ImportedAnimationKeyframedTrack FindTrack(string path)
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{
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var track = TrackList.Find(x => x.Name == name);
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var track = TrackList.Find(x => x.Path == path);
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if (track == null)
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{
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track = new ImportedAnimationKeyframedTrack { Name = name };
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track = new ImportedAnimationKeyframedTrack { Path = path };
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TrackList.Add(track);
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}
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@ -144,11 +206,10 @@ namespace AssetStudio
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public class ImportedAnimationKeyframedTrack
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
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public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
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public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
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public List<ImportedKeyframe<float>> Curve = new List<ImportedKeyframe<float>>();
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}
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public class ImportedKeyframe<T>
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@ -167,7 +228,7 @@ namespace AssetStudio
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public class ImportedMorph
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public string ClipName { get; set; }
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public List<Tuple<float, int, int>> Channels { get; set; }
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public List<ImportedMorphKeyframe> KeyframeList { get; set; }
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@ -184,45 +245,11 @@ namespace AssetStudio
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public static class ImportedHelpers
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{
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public static ImportedFrame FindFrame(string name, ImportedFrame root)
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{
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if (root.Name == name)
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{
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return root;
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}
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foreach (var child in root)
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{
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var frame = FindFrame(name, child);
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if (frame != null)
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{
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return frame;
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}
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}
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return null;
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}
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public static ImportedFrame FindChildOrRoot(string name, ImportedFrame root)
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{
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foreach (var child in root)
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{
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var frame = FindFrame(name, child);
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if (frame != null)
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{
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return frame;
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}
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}
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if (root.Name == name)
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{
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return root;
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}
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return null;
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}
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public static ImportedMesh FindMesh(string frameName, List<ImportedMesh> importedMeshList)
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public static ImportedMesh FindMesh(string path, List<ImportedMesh> importedMeshList)
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{
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foreach (var mesh in importedMeshList)
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{
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if (mesh.Name == frameName)
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if (mesh.Path == path)
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{
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return mesh;
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}
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@ -243,7 +270,7 @@ namespace AssetStudio
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foreach (var mesh in importedMeshList)
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{
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if (mesh.Name == framePath)
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if (mesh.Path == framePath)
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{
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return mesh;
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}
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@ -76,6 +76,7 @@ namespace AssetStudio {
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void SetJointsFromImportedMeshes(bool allBones);
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void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
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void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
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FbxNode* FindNodeByPath(String ^ path, bool recursive);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
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void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);
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@ -228,9 +228,10 @@ namespace AssetStudio
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{
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for (int i = 0; i < boneList->Count; i++)
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{
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if (!exportFrames->Contains(boneList[i]->Name))
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String^ boneName = boneList[i]->Path->Substring(boneList[i]->Path->LastIndexOf('/') + 1);
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if (!exportFrames->Contains(boneName))
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{
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ImportedFrame^ boneParent = ImportedHelpers::FindChildOrRoot(boneList[i]->Name, imported->RootFrame);
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ImportedFrame^ boneParent = imported->RootFrame->FindFrameByPath(boneList[i]->Path);
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while (boneParent != nullptr)
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{
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exportFrames->Add(boneParent->Name);
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@ -263,7 +264,7 @@ namespace AssetStudio
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for (int j = 0; j < boneList->Count; j++)
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{
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ImportedBone^ bone = boneList[j];
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boneNames->Add(bone->Name);
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boneNames->Add(bone->Path);
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}
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}
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}
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@ -307,8 +308,8 @@ namespace AssetStudio
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void Fbx::Exporter::ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals)
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{
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int lastSlash = meshList->Name->LastIndexOf('/');
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String^ frameName = lastSlash < 0 ? meshList->Name : meshList->Name->Substring(lastSlash + 1);
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int lastSlash = meshList->Path->LastIndexOf('/');
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String^ frameName = lastSlash < 0 ? meshList->Path : meshList->Path->Substring(lastSlash + 1);
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List<ImportedBone^>^ boneList = meshList->BoneList;
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bool hasBones;
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if (exportSkins && boneList != nullptr)
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@ -330,22 +331,8 @@ namespace AssetStudio
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for (int i = 0; i < boneList->Count; i++)
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{
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ImportedBone^ bone = boneList[i];
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String^ boneName = bone->Name;
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char* pBoneName = NULL;
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try
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{
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pBoneName = StringToCharArray(boneName);
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FbxNode* foundNode = pScene->GetRootNode()->FindChild(pBoneName);
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if (foundNode == NULL)
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{
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throw gcnew Exception(gcnew String("Couldn't find frame ") + boneName + gcnew String(" used by the bone"));
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}
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pBoneNodeList->Add(foundNode);
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}
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finally
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{
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Marshal::FreeHGlobal((IntPtr)pBoneName);
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}
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FbxNode* lFrame = FindNodeByPath(bone->Path, false);
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pBoneNodeList->Add(lFrame);
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}
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}
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@ -628,6 +615,41 @@ namespace AssetStudio
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}
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}
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FbxNode* Fbx::Exporter::FindNodeByPath(String ^ path, bool recursive)
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{
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array<String^>^ splitPath = path->Split('/');
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FbxNode* lNode = pScene->GetRootNode();
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for (int i = 0; i < splitPath->Length; i++)
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{
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String^ frameName = splitPath[i];
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char* pNodeName = NULL;
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try
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{
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pNodeName = StringToCharArray(frameName);
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FbxNode* foundNode;
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if (recursive && i == 0)
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{
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foundNode = lNode->FindChild(pNodeName);
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}
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else
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{
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foundNode = lNode->FindChild(pNodeName, false);
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}
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if (foundNode == NULL)
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{
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//throw gcnew Exception(gcnew String("Couldn't find path ") + path);
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return NULL;
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}
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lNode = foundNode;
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}
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finally
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{
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Marshal::FreeHGlobal((IntPtr)pNodeName);
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}
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}
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return lNode;
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}
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FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh)
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{
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FbxFileTexture* pTex = NULL;
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@ -749,187 +771,77 @@ namespace AssetStudio
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for (int j = 0; j < pAnimationList->Count; j++)
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{
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ImportedAnimationKeyframedTrack^ keyframeList = pAnimationList[j];
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String^ name = keyframeList->Name;
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int dotPos = name->IndexOf('.');
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if (dotPos >= 0 && !ImportedHelpers::FindChildOrRoot(name, imported->RootFrame))
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FbxNode* pNode = FindNodeByPath(keyframeList->Path, true);
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if (pNode != nullptr)
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{
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name = name->Substring(0, dotPos);
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}
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FbxNode* pNode = NULL;
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char* pName = NULL;
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try
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{
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pName = StringToCharArray(name);
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pNode = pScene->GetRootNode()->FindChild(pName);
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}
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finally
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{
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Marshal::FreeHGlobal((IntPtr)pName);
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}
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FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
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FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
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FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
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FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
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FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
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FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
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FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
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FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
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FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
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if (pNode != NULL)
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lCurveSX->KeyModifyBegin();
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lCurveSY->KeyModifyBegin();
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lCurveSZ->KeyModifyBegin();
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lCurveRX->KeyModifyBegin();
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lCurveRY->KeyModifyBegin();
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lCurveRZ->KeyModifyBegin();
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lCurveTX->KeyModifyBegin();
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lCurveTY->KeyModifyBegin();
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lCurveTZ->KeyModifyBegin();
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FbxTime lTime;
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for each (auto Scaling in keyframeList->Scalings)
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{
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FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
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FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
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FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
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FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
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FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
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FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
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FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
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FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
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FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
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lTime.SetSecondDouble(Scaling->time);
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lCurveSX->KeyModifyBegin();
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lCurveSY->KeyModifyBegin();
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lCurveSZ->KeyModifyBegin();
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lCurveRX->KeyModifyBegin();
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lCurveRY->KeyModifyBegin();
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lCurveRZ->KeyModifyBegin();
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lCurveTX->KeyModifyBegin();
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lCurveTY->KeyModifyBegin();
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lCurveTZ->KeyModifyBegin();
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FbxTime lTime;
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for each (auto Scaling in keyframeList->Scalings)
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{
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lTime.SetSecondDouble(Scaling->time);
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lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
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lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
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lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
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}
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for each (auto Rotation in keyframeList->Rotations)
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{
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lTime.SetSecondDouble(Rotation->time);
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lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
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lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
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lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
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}
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for each (auto Translation in keyframeList->Translations)
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{
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lTime.SetSecondDouble(Translation->time);
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lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
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lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
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lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
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}
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lCurveSX->KeyModifyEnd();
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lCurveSY->KeyModifyEnd();
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lCurveSZ->KeyModifyEnd();
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lCurveRX->KeyModifyEnd();
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lCurveRY->KeyModifyEnd();
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lCurveRZ->KeyModifyEnd();
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lCurveTX->KeyModifyEnd();
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lCurveTY->KeyModifyEnd();
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lCurveTZ->KeyModifyEnd();
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if (eulerFilter)
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{
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FbxAnimCurve* lCurve[3];
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lCurve[0] = lCurveRX;
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lCurve[1] = lCurveRY;
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lCurve[2] = lCurveRZ;
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eulerFilter->Reset();
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eulerFilter->SetQualityTolerance(filterPrecision);
|
||||
eulerFilter->Apply(lCurve, 3);
|
||||
}
|
||||
|
||||
if (keyframeList->Curve->Count > 0)
|
||||
{
|
||||
FbxNode* pMeshNode = pNode->GetChild(0);
|
||||
FbxMesh* pMesh = pMeshNode ? pMeshNode->GetMesh() : NULL;
|
||||
if (pMesh)
|
||||
{
|
||||
name = keyframeList->Name->Substring(dotPos + 1);
|
||||
int numBlendShapes = pMesh->GetDeformerCount(FbxDeformer::eBlendShape);
|
||||
for (int bsIdx = 0; bsIdx < numBlendShapes; bsIdx++)
|
||||
{
|
||||
FbxBlendShape* lBlendShape = (FbxBlendShape*)pMesh->GetDeformer(bsIdx, FbxDeformer::eBlendShape);
|
||||
int numChannels = lBlendShape->GetBlendShapeChannelCount();
|
||||
float flatMinStrength = 0, flatMaxStrength;
|
||||
String^ shapeName = nullptr;
|
||||
for (int chnIdx = 0; chnIdx < numChannels; chnIdx++)
|
||||
{
|
||||
FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(chnIdx);
|
||||
String^ keyframeName;
|
||||
if (!flatInbetween)
|
||||
{
|
||||
keyframeName = gcnew String(lChannel->GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
shapeName = gcnew String(lChannel->GetTargetShape(0)->GetName());
|
||||
keyframeName = shapeName->Substring(0, shapeName->LastIndexOf("_"));
|
||||
}
|
||||
if (keyframeName == name)
|
||||
{
|
||||
FbxAnimCurve* lCurve = lChannel->DeformPercent.GetCurve(lAnimLayer, true);
|
||||
if (flatInbetween)
|
||||
{
|
||||
FbxProperty weightProp;
|
||||
WITH_MARSHALLED_STRING
|
||||
(
|
||||
weightName,
|
||||
shapeName + ".Weight",
|
||||
weightProp = pMesh->FindProperty(weightName);
|
||||
);
|
||||
if (weightProp.IsValid())
|
||||
{
|
||||
flatMaxStrength = (float)weightProp.Get<double>();
|
||||
}
|
||||
else
|
||||
{
|
||||
flatMaxStrength = 100;
|
||||
}
|
||||
}
|
||||
lCurve->KeyModifyBegin();
|
||||
for each (auto Curve in keyframeList->Curve)
|
||||
{
|
||||
lTime.SetSecondDouble(Curve->time);
|
||||
|
||||
auto keySetIndex = lCurve->KeyAdd(lTime);
|
||||
|
||||
if (!flatInbetween)
|
||||
{
|
||||
lCurve->KeySet(keySetIndex, lTime, Curve->value);
|
||||
}
|
||||
else
|
||||
{
|
||||
float val = Curve->value;
|
||||
if (val >= flatMinStrength && val <= flatMaxStrength)
|
||||
{
|
||||
val = (val - flatMinStrength) * 100 / (flatMaxStrength - flatMinStrength);
|
||||
}
|
||||
else if (val < flatMinStrength)
|
||||
{
|
||||
val = 0;
|
||||
}
|
||||
else if (val > flatMaxStrength)
|
||||
{
|
||||
val = 100;
|
||||
}
|
||||
lCurve->KeySet(keySetIndex, lTime, val);
|
||||
}
|
||||
}
|
||||
lCurve->KeyModifyEnd();
|
||||
if (!flatInbetween)
|
||||
{
|
||||
bsIdx = numBlendShapes;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
flatMinStrength = flatMaxStrength;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
|
||||
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
|
||||
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
|
||||
}
|
||||
for each (auto Rotation in keyframeList->Rotations)
|
||||
{
|
||||
lTime.SetSecondDouble(Rotation->time);
|
||||
|
||||
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
|
||||
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
|
||||
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
|
||||
}
|
||||
for each (auto Translation in keyframeList->Translations)
|
||||
{
|
||||
lTime.SetSecondDouble(Translation->time);
|
||||
|
||||
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
|
||||
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
|
||||
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
|
||||
}
|
||||
|
||||
lCurveSX->KeyModifyEnd();
|
||||
lCurveSY->KeyModifyEnd();
|
||||
lCurveSZ->KeyModifyEnd();
|
||||
lCurveRX->KeyModifyEnd();
|
||||
lCurveRY->KeyModifyEnd();
|
||||
lCurveRZ->KeyModifyEnd();
|
||||
lCurveTX->KeyModifyEnd();
|
||||
lCurveTY->KeyModifyEnd();
|
||||
lCurveTZ->KeyModifyEnd();
|
||||
|
||||
if (eulerFilter)
|
||||
{
|
||||
FbxAnimCurve* lCurve[3];
|
||||
lCurve[0] = lCurveRX;
|
||||
lCurve[1] = lCurveRY;
|
||||
lCurve[2] = lCurveRZ;
|
||||
eulerFilter->Reset();
|
||||
eulerFilter->SetQualityTolerance(filterPrecision);
|
||||
eulerFilter->Apply(lCurve, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -953,7 +865,7 @@ namespace AssetStudio
|
||||
{
|
||||
framePath = gcnew String(rootNode->GetName()) + "/" + framePath;
|
||||
}
|
||||
if (framePath == meshList->Name)
|
||||
if (framePath == meshList->Path)
|
||||
{
|
||||
pBaseNode = pMeshNode;
|
||||
break;
|
||||
@ -966,7 +878,7 @@ namespace AssetStudio
|
||||
|
||||
for each (ImportedMorph^ morph in imported->MorphList)
|
||||
{
|
||||
if (morph->Name != meshList->Name)
|
||||
if (morph->Path != meshList->Path)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -18,10 +18,10 @@ namespace AssetStudio
|
||||
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
|
||||
|
||||
private Avatar avatar;
|
||||
private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>();
|
||||
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
|
||||
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
|
||||
private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
|
||||
private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
|
||||
|
||||
public ModelConverter(GameObject m_GameObject)
|
||||
{
|
||||
@ -183,9 +183,10 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private static ImportedFrame ConvertTransform(Transform trans)
|
||||
private ImportedFrame ConvertTransform(Transform trans)
|
||||
{
|
||||
var frame = new ImportedFrame(trans.m_Children.Length);
|
||||
transformDictionary.Add(trans, frame);
|
||||
trans.m_GameObject.TryGet(out var m_GameObject);
|
||||
frame.Name = m_GameObject.m_Name;
|
||||
SetFrame(frame, trans.m_LocalPosition, trans.m_LocalRotation, trans.m_LocalScale);
|
||||
@ -232,7 +233,7 @@ namespace AssetStudio
|
||||
return;
|
||||
var iMesh = new ImportedMesh();
|
||||
meshR.m_GameObject.TryGet(out var m_GameObject2);
|
||||
iMesh.Name = GetMeshPath(m_GameObject2.m_Transform);
|
||||
iMesh.Path = GetTransformPath(m_GameObject2.m_Transform);
|
||||
iMesh.SubmeshList = new List<ImportedSubmesh>();
|
||||
var subHashSet = new HashSet<int>();
|
||||
var combine = false;
|
||||
@ -358,46 +359,37 @@ namespace AssetStudio
|
||||
iMesh.SubmeshList.Add(iSubmesh);
|
||||
}
|
||||
|
||||
//Bone
|
||||
iMesh.BoneList = new List<ImportedBone>();
|
||||
if (mesh.m_BindPose?.Length > 0 && mesh.m_BoneNameHashes?.Length > 0 && mesh.m_BindPose.Length == mesh.m_BoneNameHashes.Length)
|
||||
{
|
||||
for (int i = 0; i < mesh.m_BindPose.Length; i++)
|
||||
{
|
||||
var bone = new ImportedBone();
|
||||
var boneHash = mesh.m_BoneNameHashes[i];
|
||||
bone.Name = GetNameFromBonePathHashes(boneHash);
|
||||
if (string.IsNullOrEmpty(bone.Name))
|
||||
{
|
||||
bone.Name = avatar?.FindBoneName(boneHash);
|
||||
}
|
||||
if (string.IsNullOrEmpty(bone.Name))
|
||||
{
|
||||
//throw new Exception("A Bone could neither be found by hash in Avatar nor by index in SkinnedMeshRenderer.");
|
||||
continue;
|
||||
}
|
||||
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
|
||||
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
|
||||
iMesh.BoneList.Add(bone);
|
||||
}
|
||||
}
|
||||
|
||||
if (meshR is SkinnedMeshRenderer sMesh)
|
||||
{
|
||||
//Bone for 4.3 down and other
|
||||
if (iMesh.BoneList.Count == 0)
|
||||
//Bone
|
||||
if (sMesh.m_Bones.Length > 0)
|
||||
{
|
||||
iMesh.BoneList = new List<ImportedBone>(sMesh.m_Bones.Length);
|
||||
for (int i = 0; i < sMesh.m_Bones.Length; i++)
|
||||
{
|
||||
var bone = new ImportedBone();
|
||||
if (sMesh.m_Bones[i].TryGet(out var m_Transform))
|
||||
{
|
||||
if (m_Transform.m_GameObject.TryGet(out var m_GameObject))
|
||||
{
|
||||
bone.Name = m_GameObject.m_Name;
|
||||
}
|
||||
bone.Path = GetTransformPath(m_Transform);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(bone.Name))
|
||||
if (!string.IsNullOrEmpty(bone.Path))
|
||||
{
|
||||
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
|
||||
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
|
||||
iMesh.BoneList.Add(bone);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mesh.m_BindPose.Length > 0 && mesh.m_BoneNameHashes?.Length > 0 && mesh.m_BindPose.Length == mesh.m_BoneNameHashes.Length)
|
||||
{
|
||||
iMesh.BoneList = new List<ImportedBone>(mesh.m_BoneNameHashes.Length);
|
||||
for (int i = 0; i < mesh.m_BoneNameHashes.Length; i++)
|
||||
{
|
||||
var bone = new ImportedBone();
|
||||
var boneHash = mesh.m_BoneNameHashes[i];
|
||||
var path = GetPathFromHash(boneHash);
|
||||
bone.Path = FixBonePath(path);
|
||||
if (!string.IsNullOrEmpty(bone.Path))
|
||||
{
|
||||
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
|
||||
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
|
||||
@ -407,12 +399,8 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
//Morphs
|
||||
if (mesh.m_Shapes?.channels != null)
|
||||
if (mesh.m_Shapes?.shapes != null)
|
||||
{
|
||||
foreach (var channel in mesh.m_Shapes.channels)
|
||||
{
|
||||
morphChannelInfo[channel.nameHash] = channel.name;
|
||||
}
|
||||
if (mesh.m_Shapes.shapes.Length > 0)
|
||||
{
|
||||
ImportedMorph morph = null;
|
||||
@ -424,7 +412,7 @@ namespace AssetStudio
|
||||
{
|
||||
morph = new ImportedMorph();
|
||||
MorphList.Add(morph);
|
||||
morph.Name = iMesh.Name;
|
||||
morph.Path = iMesh.Path;
|
||||
morph.ClipName = group;
|
||||
morph.Channels = new List<Tuple<float, int, int>>(mesh.m_Shapes.channels.Length);
|
||||
morph.KeyframeList = new List<ImportedMorphKeyframe>(mesh.m_Shapes.shapes.Length);
|
||||
@ -470,7 +458,7 @@ namespace AssetStudio
|
||||
if (combine)
|
||||
{
|
||||
meshR.m_GameObject.TryGet(out var m_GameObject);
|
||||
var frame = ImportedHelpers.FindChildOrRoot(m_GameObject.m_Name, RootFrame);
|
||||
var frame = RootFrame.FindChild(m_GameObject.m_Name);
|
||||
frame.LocalPosition = RootFrame.LocalPosition;
|
||||
frame.LocalRotation = RootFrame.LocalRotation;
|
||||
while (frame.Parent != null)
|
||||
@ -508,26 +496,43 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
private string GetMeshPath(Transform meshTransform)
|
||||
private string GetTransformPath(Transform transform)
|
||||
{
|
||||
meshTransform.m_GameObject.TryGet(out var m_GameObject);
|
||||
var curFrame = ImportedHelpers.FindChildOrRoot(m_GameObject.m_Name, RootFrame);
|
||||
var path = curFrame.Name;
|
||||
while (curFrame.Parent != null)
|
||||
{
|
||||
curFrame = curFrame.Parent;
|
||||
path = curFrame.Name + "/" + path;
|
||||
}
|
||||
var frame = transformDictionary[transform];
|
||||
return GetFramePath(frame);
|
||||
}
|
||||
|
||||
private static string GetFramePath(ImportedFrame frame)
|
||||
{
|
||||
var path = frame.Name;
|
||||
while (frame.Parent != null)
|
||||
{
|
||||
frame = frame.Parent;
|
||||
path = frame.Name + "/" + path;
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
private static string GetTransformPath(Transform transform)
|
||||
private string FixBonePath(string path)
|
||||
{
|
||||
var name = path.Substring(path.LastIndexOf('/') + 1);
|
||||
foreach (var frame in RootFrame.FindChilds(name))
|
||||
{
|
||||
var fullPath = GetFramePath(frame);
|
||||
if (fullPath.EndsWith(path))
|
||||
{
|
||||
return fullPath;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string GetTransformPathByFather(Transform transform)
|
||||
{
|
||||
transform.m_GameObject.TryGet(out var m_GameObject);
|
||||
if (transform.m_Father.TryGet(out var father))
|
||||
{
|
||||
return GetTransformPath(father) + "/" + m_GameObject.m_Name;
|
||||
return GetTransformPathByFather(father) + "/" + m_GameObject.m_Name;
|
||||
}
|
||||
|
||||
return m_GameObject.m_Name;
|
||||
@ -680,9 +685,7 @@ namespace AssetStudio
|
||||
{
|
||||
foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves)
|
||||
{
|
||||
var path = m_CompressedRotationCurve.m_Path;
|
||||
var boneName = path.Substring(path.LastIndexOf('/') + 1);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
var track = iAnim.FindTrack(m_CompressedRotationCurve.m_Path);
|
||||
|
||||
var numKeys = m_CompressedRotationCurve.m_Times.m_NumItems;
|
||||
var data = m_CompressedRotationCurve.m_Times.UnpackInts();
|
||||
@ -704,9 +707,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
|
||||
{
|
||||
var path = m_RotationCurve.path;
|
||||
var boneName = path.Substring(path.LastIndexOf('/') + 1);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
var track = iAnim.FindTrack(m_RotationCurve.path);
|
||||
foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
|
||||
{
|
||||
var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W));
|
||||
@ -715,9 +716,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
|
||||
{
|
||||
var path = m_PositionCurve.path;
|
||||
var boneName = path.Substring(path.LastIndexOf('/') + 1);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
var track = iAnim.FindTrack(m_PositionCurve.path);
|
||||
foreach (var m_Curve in m_PositionCurve.curve.m_Curve)
|
||||
{
|
||||
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
|
||||
@ -725,9 +724,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
|
||||
{
|
||||
var path = m_ScaleCurve.path;
|
||||
var boneName = path.Substring(path.LastIndexOf('/') + 1);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
var track = iAnim.FindTrack(m_ScaleCurve.path);
|
||||
foreach (var m_Curve in m_ScaleCurve.curve.m_Curve)
|
||||
{
|
||||
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
|
||||
@ -737,25 +734,21 @@ namespace AssetStudio
|
||||
{
|
||||
foreach (var m_EulerCurve in animationClip.m_EulerCurves)
|
||||
{
|
||||
var path = m_EulerCurve.path;
|
||||
var boneName = path.Substring(path.LastIndexOf('/') + 1);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
var track = iAnim.FindTrack(m_EulerCurve.path);
|
||||
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
|
||||
{
|
||||
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var m_FloatCurve in animationClip.m_FloatCurves)
|
||||
/*foreach (var m_FloatCurve in animationClip.m_FloatCurves)
|
||||
{
|
||||
var path = m_FloatCurve.path;
|
||||
var boneName = path.Substring(path.LastIndexOf('/') + 1);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
var track = iAnim.FindTrack(m_FloatCurve.path);
|
||||
foreach (var m_Curve in m_FloatCurve.curve.m_Curve)
|
||||
{
|
||||
track.Curve.Add(new ImportedKeyframe<float>(m_Curve.time, m_Curve.value));
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -810,8 +803,8 @@ namespace AssetStudio
|
||||
curveIndex++;
|
||||
return;
|
||||
}
|
||||
var boneName = GetNameFromHashes(binding.path, binding.attribute);
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
|
||||
var track = iAnim.FindTrack(GetPathFromHash(binding.path));
|
||||
|
||||
switch (binding.attribute)
|
||||
{
|
||||
@ -850,37 +843,23 @@ namespace AssetStudio
|
||||
)));
|
||||
break;
|
||||
default:
|
||||
track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
|
||||
//track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
|
||||
curveIndex++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private string GetNameFromHashes(uint path, uint attribute)
|
||||
private string GetPathFromHash(uint hash)
|
||||
{
|
||||
var boneName = GetNameFromBonePathHashes(path);
|
||||
bonePathHash.TryGetValue(hash, out var boneName);
|
||||
if (string.IsNullOrEmpty(boneName))
|
||||
{
|
||||
boneName = avatar?.FindBoneName(path);
|
||||
boneName = avatar?.FindBonePath(hash);
|
||||
}
|
||||
if (string.IsNullOrEmpty(boneName))
|
||||
{
|
||||
boneName = "unknown " + path;
|
||||
boneName = "unknown " + hash;
|
||||
}
|
||||
if (attribute > 4)
|
||||
{
|
||||
if (morphChannelInfo.TryGetValue(attribute, out var morphChannel))
|
||||
{
|
||||
return boneName + "." + morphChannel;
|
||||
}
|
||||
return boneName + ".unknown_morphChannel " + attribute;
|
||||
}
|
||||
return boneName;
|
||||
}
|
||||
|
||||
private string GetNameFromBonePathHashes(uint path)
|
||||
{
|
||||
if (bonePathHash.TryGetValue(path, out var boneName))
|
||||
boneName = boneName.Substring(boneName.LastIndexOf('/') + 1);
|
||||
return boneName;
|
||||
}
|
||||
|
||||
@ -922,7 +901,7 @@ namespace AssetStudio
|
||||
|
||||
private void CreateBonePathHash(Transform m_Transform)
|
||||
{
|
||||
var name = GetTransformPath(m_Transform);
|
||||
var name = GetTransformPathByFather(m_Transform);
|
||||
var crc = new SevenZip.CRC();
|
||||
var bytes = Encoding.UTF8.GetBytes(name);
|
||||
crc.Update(bytes, 0, (uint)bytes.Length);
|
||||
@ -971,13 +950,13 @@ namespace AssetStudio
|
||||
{
|
||||
transformName = strs.Last();
|
||||
var parentFrameName = strs[strs.Length - 2];
|
||||
parentFrame = ImportedHelpers.FindChildOrRoot(parentFrameName, RootFrame);
|
||||
parentFrame = RootFrame.FindChild(parentFrameName);
|
||||
}
|
||||
|
||||
var skeletonPose = avatar.m_Avatar.m_DefaultPose;
|
||||
var xform = skeletonPose.m_X[i];
|
||||
|
||||
var frame = ImportedHelpers.FindChildOrRoot(transformName, RootFrame);
|
||||
var frame = RootFrame.FindChild(transformName);
|
||||
if (frame != null)
|
||||
{
|
||||
SetFrame(frame, xform.t, xform.q, xform.s);
|
||||
|
Loading…
Reference in New Issue
Block a user