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Fixed #297
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911272167a
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dec0a22ffe
@ -168,9 +168,15 @@ namespace AssetStudio
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public Color4 Specular { get; set; }
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public Color4 Emissive { get; set; }
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public float Power { get; set; }
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public string[] Textures { get; set; }
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public Vector2[] TexOffsets { get; set; }
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public Vector2[] TexScales { get; set; }
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public List<ImportedMaterialTexture> Textures { get; set; }
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}
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public class ImportedMaterialTexture
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{
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public string Name { get; set; }
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public int Dest { get; set; }
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public Vector2 Offset { get; set; }
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public Vector2 Scale { get; set; }
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}
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public class ImportedTexture
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@ -69,7 +69,7 @@ namespace AssetStudio {
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Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii, bool normals);
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~Exporter();
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void Exporter::LinkTexture(ImportedMaterial^ mat, int attIndex, FbxFileTexture* pTexture, FbxProperty& prop);
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void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
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void SetJointsNode(FbxNode* pNode, HashSet<String^>^ boneNames, bool allBones);
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HashSet<String^>^ SearchHierarchy();
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void SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames);
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@ -77,7 +77,7 @@ namespace AssetStudio {
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void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
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void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
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FbxNode* FindNodeByPath(String ^ path, bool recursive);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
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void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);
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void ExportMorphs(IImported^ imported, bool morphMask, bool flatInbetween);
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@ -474,39 +474,49 @@ namespace AssetStudio
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pMeshNode->AddMaterial(pMat);
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bool hasTexture = false;
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FbxFileTexture* pTextureDiffuse = ExportTexture(ImportedHelpers::FindTexture(mat->Textures[0], imported->TextureList), pMesh);
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if (pTextureDiffuse != NULL)
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{
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LinkTexture(mat, 0, pTextureDiffuse, pMat->Diffuse);
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hasTexture = true;
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}
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FbxFileTexture* pTextureAmbient = ExportTexture(ImportedHelpers::FindTexture(mat->Textures[1], imported->TextureList), pMesh);
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if (pTextureAmbient != NULL)
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for each (ImportedMaterialTexture^ texture in mat->Textures)
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{
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LinkTexture(mat, 1, pTextureAmbient, pMat->Ambient);
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hasTexture = true;
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}
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FbxFileTexture* pTextureEmissive = ExportTexture(ImportedHelpers::FindTexture(mat->Textures[2], imported->TextureList), pMesh);
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if (pTextureEmissive != NULL)
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{
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LinkTexture(mat, 2, pTextureEmissive, pMat->Emissive);
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hasTexture = true;
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}
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FbxFileTexture* pTextureSpecular = ExportTexture(ImportedHelpers::FindTexture(mat->Textures[3], imported->TextureList), pMesh);
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if (pTextureSpecular != NULL)
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{
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LinkTexture(mat, 3, pTextureSpecular, pMat->Specular);
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hasTexture = true;
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}
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FbxFileTexture* pTextureBump = ExportTexture(ImportedHelpers::FindTexture(mat->Textures[4], imported->TextureList), pMesh);
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if (pTextureBump != NULL)
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{
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LinkTexture(mat, 4, pTextureBump, pMat->Bump);
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hasTexture = true;
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if (texture->Dest == 0)
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{
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FbxFileTexture* pTextureDiffuse = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
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if (pTextureDiffuse != NULL)
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{
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LinkTexture(texture, pTextureDiffuse, pMat->Diffuse);
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hasTexture = true;
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}
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}
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else if (texture->Dest == 1)
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{
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FbxFileTexture* pTextureEmissive = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
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if (pTextureEmissive != NULL)
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{
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LinkTexture(texture, pTextureEmissive, pMat->Emissive);
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hasTexture = true;
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}
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}
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else if (texture->Dest == 2)
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{
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FbxFileTexture* pTextureSpecular = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
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if (pTextureSpecular != NULL)
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{
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LinkTexture(texture, pTextureSpecular, pMat->Specular);
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hasTexture = true;
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}
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}
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else if (texture->Dest == 3)
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{
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FbxFileTexture* pTextureBump = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
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if (pTextureBump != NULL)
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{
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LinkTexture(texture, pTextureBump, pMat->Bump);
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hasTexture = true;
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}
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}
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else
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{
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ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
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}
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}
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if (hasTexture)
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@ -650,7 +660,7 @@ namespace AssetStudio
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return lNode;
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}
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FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh)
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FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex)
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{
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FbxFileTexture* pTex = NULL;
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@ -714,16 +724,10 @@ namespace AssetStudio
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return pTex;
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}
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void Fbx::Exporter::LinkTexture(ImportedMaterial^ mat, int attIndex, FbxFileTexture* pTexture, FbxProperty& prop)
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void Fbx::Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop)
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{
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if (mat->TexOffsets != nullptr)
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{
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pTexture->SetTranslation(mat->TexOffsets[attIndex].X, mat->TexOffsets[attIndex].Y);
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}
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if (mat->TexScales != nullptr)
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{
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pTexture->SetScale(mat->TexScales[attIndex].X, mat->TexScales[attIndex].Y);
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}
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pTexture->SetTranslation(texture->Offset.X, texture->Offset.Y);
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pTexture->SetScale(texture->Scale.X, texture->Scale.Y);
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prop.ConnectSrcObject(pTexture);
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}
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@ -587,38 +587,32 @@ namespace AssetStudio
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}
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//textures
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iMat.Textures = new string[5];
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iMat.TexOffsets = new Vector2[5];
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iMat.TexScales = new Vector2[5];
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iMat.Textures = new List<ImportedMaterialTexture>();
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foreach (var texEnv in mat.m_SavedProperties.m_TexEnvs)
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{
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Texture2D m_Texture2D = null;
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if (texEnv.Value.m_Texture.TryGet<Texture2D>(out var m_Texture)) //TODO other Texture
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{
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m_Texture2D = m_Texture;
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}
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if (m_Texture2D == null)
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if (!texEnv.Value.m_Texture.TryGet<Texture2D>(out var m_Texture2D)) //TODO other Texture
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{
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continue;
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}
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var texture = new ImportedMaterialTexture();
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iMat.Textures.Add(texture);
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int dest = -1;
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if (texEnv.Key == "_MainTex")
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dest = 0;
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else if (texEnv.Key == "_BumpMap")
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dest = 4;
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else if (texEnv.Key.Contains("Spec"))
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dest = 2;
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else if (texEnv.Key.Contains("Norm"))
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dest = 3;
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if (dest < 0 || iMat.Textures[dest] != null)
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{
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continue;
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}
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else if (texEnv.Key.Contains("Specular"))
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dest = 2;
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else if (texEnv.Key.Contains("Normal"))
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dest = 1;
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if (textureNameDictionary.TryGetValue(m_Texture, out var textureName))
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texture.Dest = dest;
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if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName))
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{
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iMat.Textures[dest] = textureName;
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texture.Name = textureName;
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}
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else if (ImportedHelpers.FindTexture(m_Texture2D.m_Name + ".png", TextureList) != null) //已有相同名字的图片
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{
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@ -627,20 +621,21 @@ namespace AssetStudio
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var name = m_Texture2D.m_Name + $" ({i}).png";
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if (ImportedHelpers.FindTexture(name, TextureList) == null)
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{
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iMat.Textures[dest] = name;
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textureNameDictionary.Add(m_Texture, name);
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texture.Name = name;
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textureNameDictionary.Add(m_Texture2D, name);
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break;
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}
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}
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}
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else
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{
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iMat.Textures[dest] = m_Texture2D.m_Name + ".png";
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textureNameDictionary.Add(m_Texture, iMat.Textures[dest]);
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texture.Name = m_Texture2D.m_Name + ".png";
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textureNameDictionary.Add(m_Texture2D, texture.Name);
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}
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iMat.TexOffsets[dest] = texEnv.Value.m_Offset;
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iMat.TexScales[dest] = texEnv.Value.m_Scale;
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ConvertTexture2D(m_Texture2D, iMat.Textures[dest]);
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texture.Offset = texEnv.Value.m_Offset;
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texture.Scale = texEnv.Value.m_Scale;
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ConvertTexture2D(m_Texture2D, texture.Name);
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}
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MaterialList.Add(iMat);
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