Commit Graph

18 Commits

Author SHA1 Message Date
6d019e6e8a When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct 2017-09-19 04:34:58 +08:00
14ec7c8259 support Unity 2017.1.0
fixed show "bundle file" original file
2017-07-15 15:27:09 +08:00
b0114520a8 fixed bug 2017-06-22 08:51:20 +08:00
8a3af0bfba rewrite export mesh 2017-06-22 06:59:16 +08:00
65a13e97c4 Add some simple judgment 2017-06-22 05:29:51 +08:00
b319e92b3e fixed bug 2017-04-21 11:14:05 +08:00
06b8fcea64 fix vertex color 2017-04-13 15:21:57 +08:00
d1ec1c29a4 cleanup code 2017-04-10 03:13:08 +08:00
a928660dd3 Fixed some bugs 2017-04-10 00:50:33 +08:00
e37a04e05b Modify project file
Fixed some bugs
2017-04-09 09:59:31 +08:00
f8e7303169 support use asset original name when display and export 2017-04-01 04:28:46 +08:00
86843f81da Fix FileName 2017-03-31 16:41:36 +08:00
cfbcdecfe6 Added ExportMesh support -- (#31)
utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
45b9b781b1 Clean up code
Adjust UI
Fixed some bugs
2017-02-27 23:56:24 +08:00
2585be69f9 clean up code 2017-02-20 15:38:04 +08:00
332e4cc6e2 Fixed some bugs 2017-02-16 15:30:11 +08:00
16ed347a30 Tidy up a part of the code 2017-02-12 04:57:24 +08:00
66b9b46523 Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17) 2017-02-11 15:39:14 +08:00