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Fixed some bugs
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e37a04e05b
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@ -1141,7 +1141,7 @@ namespace Unity_Studio
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//TODO check texture type and set path accordingly; eg. CubeMap, Texture3D
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string texPathName = Path.GetDirectoryName(FBXfile) + "\\Texture2D\\";
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ExportTexture(TexturePD, texPathName, false);
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texPathName += TexturePD.Text + ".png";//必须是png文件
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texPathName = Path.GetFullPath(Path.Combine(texPathName, $"{TexturePD.Text}.png"));//必须是png文件
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ob.AppendFormat("\n\tTexture: 7{0}, \"Texture::{1}\", \"\" {{", TexturePD.uniqueID, TexturePD.Text);
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ob.Append("\n\t\tType: \"TextureVideoClip\"");
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ob.Append("\n\t\tVersion: 202");
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@ -1152,7 +1152,7 @@ namespace Unity_Studio
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ob.Append("\n\t\t}");
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ob.AppendFormat("\n\t\tMedia: \"Video::{0}\"", TexturePD.Text);
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ob.AppendFormat("\n\t\tFileName: \"{0}\"", texPathName);
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ob.AppendFormat("\n\t\tRelativeFilename: \"Texture2D\\{0}\"", Path.GetFileName(texPathName));
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ob.AppendFormat("\n\t\tRelativeFilename: \"{0}\"", texPathName.Replace($"{Path.GetDirectoryName(FBXfile)}\\", ""));
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ob.Append("\n\t}");
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ob.AppendFormat("\n\tVideo: 8{0}, \"Video::{1}\", \"Clip\" {{", TexturePD.uniqueID, TexturePD.Text);
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@ -1161,7 +1161,7 @@ namespace Unity_Studio
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ob.AppendFormat("\n\t\t\tP: \"Path\", \"KString\", \"XRefUrl\", \"\", \"{0}\"", texPathName);
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ob.Append("\n\t\t}");
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ob.AppendFormat("\n\t\tFileName: \"{0}\"", texPathName);
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ob.AppendFormat("\n\t\tRelativeFilename: \"Texture2D\\{0}\"", Path.GetFileName(texPathName));
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ob.AppendFormat("\n\t\tRelativeFilename: \"{0}\"", texPathName.Replace($"{Path.GetDirectoryName(FBXfile)}\\", ""));
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ob.Append("\n\t}");
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//connect video to texture
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