Commit Graph

24 Commits

Author SHA1 Message Date
Perfare
7e7397ab7e Remove exportSize 2017-01-31 17:13:33 +08:00
Perfare
7456f9b106 improve ClassStruct read and parse 2017-01-25 19:38:44 +08:00
Perfare
3b7b88be57 0.6.5b1 2017-01-20 20:14:25 +08:00
Perfare
05fd0588e8 0.6.5 2017-01-20 01:49:46 +08:00
Perfare
f60f7ac413 fixed bug in Mesh 2017-01-17 20:59:36 +08:00
Perfare
dc5691aefc - improve export MonoBehaviour
- remove some code
2017-01-17 04:12:06 +08:00
Perfare
ac33fd5ab8 update TextureFormat 2017-01-16 16:56:04 +08:00
Perfare
2e84b08494 fixed GameObject in Unity 5.5 2017-01-16 02:20:30 +08:00
Perfare
08bf84146b - support export m4a AudioClip
- fixed some bug
2017-01-16 01:26:39 +08:00
Perfare
fbfdb789f5 support export MonoBehaviour 2017-01-15 23:20:40 +08:00
Perfare
dcde8902f1 support Unity 5.5 2017-01-15 19:57:41 +08:00
Perfare
1f1a8c5956 support more texture format 2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea fixed some bug 2016-10-25 18:40:09 +08:00
Perfare
f7948e58b4 fixed some bug 2016-09-02 12:50:55 +08:00
Perfare
f8476e4f4e support streamed Texture2D 2016-08-31 17:17:21 +08:00
Perfare
ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare
63bc2ca970 refix "PlayerSettings" on Unity 5.3.x 2016-08-11 14:45:40 +08:00
Perfare
3f54abaa45 fixed bug if AudioClip data originally in the bundle, but bundle has been extracted 2016-08-07 08:17:14 +08:00
Perfare
d7a5a44d41 try to fix "PlayerSettings" on Unity 5.3.x 2016-08-06 18:20:25 +08:00
Perfare
20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Radu
00966b2bce - new streamlined and modular code for exporting assets
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
32855d932e - workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877 - added code to handle vertex buffer streams for Unity 5
- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00