AssetStudio/Unity Studio/Unity Classes
Perfare ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
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AudioClip.cs fixed bug if AudioClip data originally in the bundle, but bundle has been extracted 2016-08-07 08:17:14 +08:00
BuildSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Font.cs - new streamlined and modular code for exporting assets 2015-11-23 22:33:42 +02:00
GameObject.cs - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) 2016-08-13 08:20:38 +08:00
Material.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Mesh.cs Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
MeshFilter.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
PlayerSettings.cs refix "PlayerSettings" on Unity 5.3.x 2016-08-11 14:45:40 +08:00
RectTransform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Renderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
SkinnedMeshRenderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
TextAsset.cs - new streamlined and modular code for exporting assets 2015-11-23 22:33:42 +02:00
Texture2D.cs Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Transform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00