* fix apk loading issues
Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:
file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.
* revert weird changes
* fix missing }
* fix formatting
* use entry.FullName for the basePath instead of entry.Name
* load ZipFile
makes it possible to directly load apk files
* use LoadFile for recursive zip opening
* set System.IO.Compression version
* keep identical format in AssetStudio.csproj
* try/catch the loading of each zip entry
* remove extra new line in FileReader.cs
* apply requested changes
* use FullPath instead of FileName for easier identification of broken file.
* use FullPath instead of FileName for easier identification of broken file
- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.