mafaca
40f6dbcc06
fixed compressed mesh reading
2018-02-17 23:15:45 +03:00
Perfare
647ce56f81
Fixed #121
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clean up code
2018-01-17 06:20:06 +08:00
Perfare
17d2140909
support Unity 2017.3, Fixed #126
2018-01-03 04:24:17 +08:00
mafaca
1f69f476f9
fix skin indexes
2017-11-25 02:17:31 +03:00
Perfare
682ef4552e
clean up code
2017-11-13 17:04:29 +08:00
Perfare
3a6ebf7ce6
clean up code
2017-11-10 03:36:08 +08:00
Perfare
8a3af0bfba
rewrite export mesh
2017-06-22 06:59:16 +08:00
ordigdug
cfbcdecfe6
Added ExportMesh support -- ( #31 )
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utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
Perfare
16ed347a30
Tidy up a part of the code
2017-02-12 04:57:24 +08:00
Perfare
3b7b88be57
0.6.5b1
2017-01-20 20:14:25 +08:00
Perfare
f60f7ac413
fixed bug in Mesh
2017-01-17 20:59:36 +08:00
Perfare
20e8d89f1a
Support the 'UnityFS' asset bundle type and a lot of change
2016-08-02 23:11:14 +08:00
Radu
32855d932e
- workaround for Unity 5 vertex buffer anomaly
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- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877
- added code to handle vertex buffer streams for Unity 5
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- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd
- export mesh deformers with dummies or bones
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- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00