Commit Graph

32 Commits

Author SHA1 Message Date
VaDiM
f077064a6a Fix for UV bindings 2025-04-06 00:06:09 +03:00
VaDiM
e1e43439c3 Add option to manually bind UV map types 2025-03-29 23:57:59 +03:00
VaDiM
3605bc0ff9 Update project files: add .NET 9 & update dependencies 2025-01-12 04:08:19 +03:00
VaDiM
bb7accd04d Update version to v0.18.0
- Updated dependencies
2024-04-04 22:44:20 +03:00
VaDiM
a00c857ac3 Update version to v0.17.4 2023-12-16 04:41:00 +03:00
VaDiM
5c2ac1a5e8 Add .NET8 to the TargetFrameworks 2023-12-15 14:45:07 +03:00
VaDiM
6d3875cb2c Update version to v0.17.3 2023-09-13 10:55:57 +03:00
VaDiM
171962e61f Update version to v0.17.2
- Updated projects and dependencies
2023-08-27 01:47:06 +03:00
VaDiM
0bdcb89b08 Update version to v0.17.1 2023-07-09 05:59:39 +03:00
VaDiM
bb9ea7d86b Update version to v0.17.0 2023-06-05 02:03:28 +03:00
VaDiM
67898c72ca Update projects files
- Fixed build options
2023-03-10 09:01:27 +03:00
VaDiM
c52940abc4 Add AssetStudioCLI project
- Updated projects and dependencies
2023-03-07 06:52:33 +03:00
VaDiM
2a2216e2bf Update projects and dependencies 2022-12-10 20:23:45 +03:00
VaDiM
c22d92009a Update project files 2022-11-17 04:39:49 +03:00
Perfare
77b056de5e update project file 2022-11-17 04:29:02 +03:00
VaDiM
07a81d9bfe Update projects 2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 04:45:41 +02:00
Perfare
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
VaDiM
f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-05 02:41:24 +02:00
Perfare
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
VaDiM
792850dbb2 Update projects 2021-11-22 16:00:51 +02:00
Perfare
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare
8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Dan Weatherford
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Patrick King
c9cf2d188e Enable FBX export for higher UV maps. 2021-06-11 14:26:37 -06:00
Ishotihadus
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare
217a7993e9 fixed bug 2020-08-06 12:56:47 +08:00
Perfare
0a41615763 fix UV problems 2020-08-06 12:34:59 +08:00
hozuki
c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00